bunnei a7f1c54490 Loader: Refactored loading functions to only read data from binary if called.
NCCH: Updated LoadExec to use Memory::WriteBlock function to load binary code.
2014-06-24 19:30:08 -04:00
2014-05-19 13:51:59 -07:00
2014-04-21 22:00:13 -04:00
2014-05-19 20:48:14 -07:00
2014-06-12 06:10:46 -04:00
2014-04-08 19:03:00 -04:00

citra emulator

Travis CI Build Status

An experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included. Please read the FAQ before getting started with the project.

For development discussion, please join us @ #citra on freenode.

Development

If you want to contribute please take a took at the Contributor's Guide, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current state of the emulator.

Building

Description
Last Archive I found of citra. May be altered. proceed with caution.
Readme 60 MiB
Languages
cpp 65.2%
C++ 30.4%
Kotlin 3.5%
CMake 0.6%
GLSL 0.2%