Last Archive I found of citra. May be altered. proceed with caution.
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bunnei eb36d3fc90 Core: Refactor core to use only one function for execution.
Core: Cleaned up comment to be more readable.

Citra: Changed loop to be more readable.
2014-08-30 23:23:38 -04:00
externals Remove documentation for external modules. 2014-08-23 11:48:58 -03:00
src Core: Refactor core to use only one function for execution. 2014-08-30 23:23:38 -04:00
vsprops citra_qt: Removed autogenerated files from repo and fixed build issues. 2014-06-22 16:37:07 -04:00
.gitignore citra_qt: Removed autogenerated files from repo and fixed build issues. 2014-06-22 16:37:07 -04:00
.travis-build.sh Add Qt5 option. Use Qt5 by default. 2014-08-19 21:34:00 +10:00
.travis-deps.sh Add Qt5 option. Use Qt5 by default. 2014-08-19 21:34:00 +10:00
.travis.yml Travis: Added OSX, use default compilers, moved cmds into own scripts 2014-06-17 22:57:15 -07:00
citra.sln
CMakeLists.txt Pica: Add support for dumping textures. 2014-08-25 22:03:18 +02:00
CONTRIBUTING.md Update CONTRIBUTING.md 2014-06-12 06:10:46 -04:00
license.txt
README.md Update README.md to correct OS X typo 2014-08-25 19:08:25 -04:00

citra emulator

Travis CI Build Status

An experimental open-source Nintendo 3DS emulator/debugger written in C++. Citra is written with portability in mind, with builds actively maintained for Windows, Linux and OS X. At this time, it only emulates a subset of 3DS hardware, and therefore is generally only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included. Please read the FAQ before getting started with the project.

For development discussion, please join us @ #citra on freenode.

Development

If you want to contribute please take a took at the Contributor's Guide, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current state of the emulator.

Building