ebaa225bcb
The read-only mode switch affects how movies interact with savestates after you start a movie playback and load a savestate. When you are in read-only mode, the movie will resume playing from the loaded savestate. When you are in read+write mode however, your input will be recorded over the original movie ('rerecording'). If you wish to start rerecording immediately, you should switch to R+W mode, save a state and then load it. To make this more user-friendly, I also added a unique ID to the movies, which allows each movie to have an individual set of savestate slots (plus another set for when not doing any movies). This is as recommended by staff at TASVideos. |
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.. | ||
arm | ||
cheats | ||
dumping | ||
file_sys | ||
frontend | ||
gdbstub | ||
hle | ||
hw | ||
loader | ||
rpc | ||
tracer | ||
3ds.h | ||
announce_multiplayer_session.cpp | ||
announce_multiplayer_session.h | ||
CMakeLists.txt | ||
core_timing.cpp | ||
core_timing.h | ||
core.cpp | ||
core.h | ||
custom_tex_cache.cpp | ||
custom_tex_cache.h | ||
global.h | ||
memory.cpp | ||
memory.h | ||
mmio.h | ||
movie.cpp | ||
movie.h | ||
perf_stats.cpp | ||
perf_stats.h | ||
savestate.cpp | ||
savestate.h | ||
settings.cpp | ||
settings.h | ||
telemetry_session.cpp | ||
telemetry_session.h |