lib3ddevil1/test/main.c

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#include <stdbool.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "devil1pld.h"
#include "devil1tex.h"
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#include "devil1geo.h"
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char *loadfile(const char *fname, unsigned int *s) {
FILE *f = fopen(fname, "rb");
unsigned int size = 0; // number of elements to buffer;
unsigned int rcnt = 0; // number of char's read by fread(...)
if (f == NULL) {
perror("Error 1: ");
return NULL;
}
// this method of determining file size doesn't work until 2 GB.
fseek(f, 0, SEEK_END);
size = ftell(f);
rewind(f);
char *buf = (char*)malloc(sizeof(char) * size);
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if (buf == NULL) {
perror("Error 2: ");
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free(buf);
return NULL;
}
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rcnt = fread(buf, sizeof(char), size, f);
if (rcnt < size) {
perror("Error 3: ");
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free(buf);
return NULL;
}
fclose(f);
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*s = rcnt;
return buf;
}
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void write(const char *filename,
const char* t,
unsigned int size) {
if (filename == NULL) {
return;
}
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unsigned int written = 0;
FILE *out = fopen(filename, "wb");
if (out != NULL) {
written = fwrite(t, sizeof(unsigned char), size, out);
fclose(out);
if (written == 0) {
perror("texture write error");
}
}
}
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bool unpackpld(const char *filedata,
unsigned int filesize,
const char *filename) {
if (filedata == NULL || filesize <= 0 || filename == NULL) {
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return false;
}
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struct PldHeader h;
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getpldh(&h, filedata);
char *fn = NULL;
fn = (char*)malloc(strlen(filename) + 3 + 4);
int size = 0;
unsigned int i = 0;
for (i = 0; i < h.numOffset; i++) {
size = sizeofpldstruct(&h, i, filesize);
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sprintf(fn, "%s_%d", filename, i);
write(fn, filedata + h.offsets[i], size);
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}
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free(fn);
return true;
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}
void exporttextures(const char *filedata,
unsigned int filesize,
const char *filename) {
struct TexturePack *p = NULL;
struct Texture *t = NULL;
struct TextureBatchDescriptor *d = NULL;
char * fmt = NULL;
if (filedata == NULL || filesize == 0) {
return;
}
p = (struct TexturePack*)filedata;
fmt = (char*)malloc(strlen(filename) + 3 + 4);
unsigned int i;
unsigned int j;
unsigned int id = 0;
for (i = 0; i < p -> batchNumber; i++) {
gettexdescriptor(&d, i, filedata, filesize);
t = (struct Texture*)
malloc(sizeof(struct Texture) * (d -> texNumber));
unpacktexbatch(t, i, filedata, filesize);
for (j = 0; j < d -> texNumber; j++) {
sprintf(fmt, "%s_%d.dds", filename, id);
write(fmt, t[j].data, d -> textureSize);
id++;
}
free(t);
}
free(fmt);
return;
}
void extractmeshes(const char *filedata,
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unsigned int filesize,
const char *filename) {
if (filedata == NULL || filesize <= 0) {
return;
}
struct Header *h = (struct Header*)filedata;
struct MeshHeader *mh = NULL;
struct Batch b;
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unsigned int i;
unsigned int j;
bool ok;
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//for (i = 0; i < 5; i++) {
for (i = 0; i < h -> numMesh; i++) {
ok = getmeshheader(&mh, i, filedata);
if (ok) {
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for (j = 0; j < mh -> numBatch; j++) {
unsigned int offset = mh->offsetBatches + j * sizeof(struct BatchData);
getmeshbatch(&b, offset, filedata);
printmeshbatch(&b);
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} // end for
} // end if
} // end for
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}
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int main(int argc, char ** argv) {
char *f = argv[1];
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unsigned int bufsize = 0;
char *buffer = loadfile(f, &bufsize);
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// unpackpld(buffer, bufsize, f);
// exporttextures(buffer, bufsize, f);
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extractmeshes(buffer, bufsize, f);
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free(buffer);
return 0;
}