lib3ddevil1/src/devil1tex.c

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#include "devil1tex.h"
#include <stdio.h>
#include <stdbool.h>
void printtph (struct TexturePack *tp) {
if (tp != NULL) {
printf("id: \t %c %c %c %c \n", tp -> id[3],
tp -> id[2],
tp -> id[1],
tp -> id[0]);
printf("batch#: \t %i \n", tp -> batchNumber);
printf("1st batch: \t %i \n", tp -> firstBatchOffset);
printf("unknownA: \t %i\n", tp -> unknownA);
}
return;
}
void printtbd(struct TextureBatchDescriptor *bd) {
if (bd != NULL) {
printf("batch index: \t %i \n", bd -> batchIdx);
printf("hash: \t %u \n", bd -> hash);
printf("textures: \t %i\n", bd -> texNumber);
}
}
bool gettexdescriptor(struct TextureBatchDescriptor **descriptor,
unsigned int i,
const char *filedata,
unsigned int filesize) {
// starts after the pack header.
bool done = false;
unsigned int offset = sizeof(struct TexturePack);
offset += sizeof(struct TextureBatchDescriptor) * i;
if (filedata != NULL) {
*descriptor = (struct TextureBatchDescriptor*)(filedata + offset);
done = true;
}
return done;
}
bool gettexbatch(struct TextureBatch **batch,
unsigned int i,
const char *filedata,
unsigned int filesize) {
struct TexturePack *p = NULL;
if (filedata == NULL) { // no data to get batch from.
return false;
}
p = (struct TexturePack*)filedata;
if (i > p -> batchNumber) { // no such batch in texture pack
return false;
}
if (i == 0) {
*batch = (struct TextureBatch*)(filedata + (p -> firstBatchOffset));
return true;
}
struct TextureBatchDescriptor *d = NULL;
// find how large are previous batches in total
// in order to jump to specified texture batch
unsigned int pastbatchsize = p -> firstBatchOffset;
unsigned int j;
for (j = 0; j < i; j++) {
gettexdescriptor(&d, j, filedata, filesize);
pastbatchsize += (d -> textureSize * d -> texNumber);
}
*batch = (struct TextureBatch*)(filedata + pastbatchsize);
return true;
}
bool unpacktexbatch(struct Texture *t,
unsigned int i,
const char *filedata,
const unsigned int filesize) {
if (filedata == NULL) {
return false;
}
struct TextureBatch *b = NULL;
struct TextureBatchDescriptor *d = NULL;
gettexbatch(&b, i, filedata, filesize);
gettexdescriptor(&d, i, filedata, filesize);
// first texture is at the start of the batch
// second texture is right after.
unsigned int j;
for (j = 0; j < d -> texNumber; j++) {
t[j].data = (unsigned char*)b + (d -> textureSize * j);
}
return true;
}