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https://notabug.org/scuti/lib3ddevil1
synced 2024-11-22 05:42:59 +05:30
Implemented texture unpacking - needs testing
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parent
d3f6a20bec
commit
1b06741be4
44
test/main.c
44
test/main.c
@ -108,14 +108,31 @@ bool unpackpld (const char *filedata,
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strcat(fmt, "%d.dds");
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} */
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void write(const char *filename,
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unsigned int id,
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struct Texture *t,
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unsigned int size) {
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if (filename == NULL) {
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return;
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}
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unsigned int written = 0;
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FILE *out = fopen(filename, "wb");
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if (out != NULL) {
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written = fwrite(t, sizeof(unsigned char), size, out);
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fclose(out);
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if (written == 0) {
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perror("texture write error");
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}
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}
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}
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void unpacktextures(const char *filedata,
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unsigned int filesize) {
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unsigned int filesize,
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const char *filename) {
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struct TexturePack *tp = (struct TexturePack*)filedata;
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struct TextureBatch **batches = NULL;
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batches = (struct TextureBatch**)malloc(tp -> batchNumber);
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struct TextureBatch **batches = NULL;
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struct TextureBatchDescriptor **descripts = NULL;
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batches = (struct TextureBatch**)malloc(tp -> batchNumber);
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descripts = (struct TextureBatchDescriptor**)malloc(tp -> batchNumber);
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gettbd(descripts, filedata, filesize);
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// array of pointers - texture data exists in memory in filedata.
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@ -124,9 +141,19 @@ void unpacktextures(const char *filedata,
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filedata,
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filesize);
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struct Texture **textures = NULL;
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textures = (struct Texture**)malloc(
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sizeof(struct Texture**) * texturecount);
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textures = (struct Texture**)
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malloc(sizeof(struct Texture**) * texturecount);
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gettextures(textures, tp, batches, descripts);
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// add 3 to buffer for digits, & 4 for file extension
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char *fmt = (char*)malloc(strlen(filename) + 3 + 4);
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unsigned int texsize = 0;
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unsigned int i;
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for (i = 0; i < texturecount; i++) {
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texsize = descripts[i/(tp -> batchNumber)] -> textureSize;
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sprintf(fmt, "test_%d.dds", i);
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write(fmt, i, textures[i], texsize);
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}
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free(fmt);
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free(textures);
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free(descripts);
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free(batches);
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@ -137,8 +164,7 @@ int main(int argc, char ** argv) {
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unsigned int bufsize = 0;
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char *buffer = loadfile(f, &bufsize);
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// unpackpld(buffer, bufsize, f);
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// unpacktextures(buffer, bufsize);
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unpacktextures(buffer, bufsize);
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unpacktextures(buffer, bufsize, f);
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free(buffer);
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return 0;
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}
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