corrected angle conversion for different coordinate system
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9ce83797ec
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@ -5,7 +5,7 @@
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*
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* Description: Convert Reflex entities into Xonotic entities
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*
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* Version: 0.1
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* Version: 1.0
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* Created: 06/05/2017 07:15:25 PM
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* Revision: none
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* Compiler: gcc
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@ -30,7 +30,8 @@
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*-----------------------------------------------------------------------------*/
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EntityConverter::EntityConverter(const std::string &entityMapFile) :
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OFFSET_PLAYER(32.0), OFFSET_PICKUP(2.0), BRIGHTNESS_ADJUST(50.0)
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OFFSET_PLAYER(32.0), OFFSET_PICKUP(2.0), BRIGHTNESS_ADJUST(50.0),
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OUTPUT_PRECISION(10)
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{
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//MUST RUN extractMapInfo method after this constructor
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haveMapInfo_ = false;
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@ -48,7 +49,7 @@ EntityConverter::EntityConverter(const std::string &entityMapFile) :
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EntityConverter::EntityConverter(const std::string &entityMapFile,
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const std::string &reflexMapFile) : OFFSET_PLAYER(32.0),
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OFFSET_PICKUP(2.0), BRIGHTNESS_ADJUST(50.0)
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OFFSET_PICKUP(2.0), BRIGHTNESS_ADJUST(50.0), OUTPUT_PRECISION(10)
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{
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haveMapInfo_ = false;
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// game modes default to enabled
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@ -299,8 +300,8 @@ EntityConverter::convertPlayerSpawn(const std::vector<std::string> &lines) const
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std::vector<std::string> convertedLines;
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// Requires position coordinate
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std::string coords[3];
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// Requires an angle so if no reflex one is given, use 0
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std::string angle("0");
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// Requires an angle, default to 0 degrees (floating point)
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std::string angle("0.0");
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// 1-2 for corresponding team, 0 for deathmatch spawn
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int team = 0;
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std::string trash;
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@ -359,7 +360,6 @@ EntityConverter::convertPlayerSpawn(const std::vector<std::string> &lines) const
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}
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if ( havePosition ) {
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// Will convert all race points to dm/team spawns on maps that support race AND others
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if ( isModeCtf || isModeTdm || isModeFfa || isModeDuel ) {
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switch (team) {
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case 0:
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@ -387,7 +387,7 @@ EntityConverter::convertPlayerSpawn(const std::vector<std::string> &lines) const
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offset(coords[1], OFFSET_PLAYER) << "\"" << std::endl;
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convertedLines.push_back ( positionStream.str() );
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std::stringstream angleStream;
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angleStream << "\"angle\" \"" << angle << "\"" << std::endl;
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angleStream << "\"angle\" \"" << adjustAngleForHandedness(angle) << "\"" << std::endl;
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convertedLines.push_back (angleStream.str() );
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return convertedLines;
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}
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@ -534,7 +534,7 @@ EntityConverter::convertTarget(const std::vector<std::string> &lines) const
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// Write angle only if position and name exist
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if ( haveAngle ) {
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std::stringstream angleStream;
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angleStream << "\"angle\" \"" << angle << "\"" << std::endl;
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angleStream << "\"angle\" \"" << adjustAngleForHandedness(angle) << "\"" << std::endl;
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convertedLines.push_back( angleStream.str() );
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}
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return convertedLines;
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@ -733,7 +733,22 @@ EntityConverter::offset(const std::string &value, const float amount) const
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c += amount;
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std::stringstream ss;
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ss << std::fixed << std::setprecision(5) << c;
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ss << std::fixed << std::setprecision(OUTPUT_PRECISION) << c;
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return ss.str();
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}
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std::string
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EntityConverter::adjustAngleForHandedness(const std::string &angle) const
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{
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std::istringstream iss(angle);
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float a;
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iss >> a;
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a = -a + 90.0;
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std::stringstream ss;
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ss << std::fixed << std::setprecision(OUTPUT_PRECISION) << a;
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return ss.str();
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}
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@ -133,25 +133,6 @@ class EntityConverter
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std::vector<std::string> convertRaceFinish(const std::vector<std::string> &lines) const;
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std::vector<std::string> convertPointLight(const std::vector<std::string> &lines) const;
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// Map Reflex pickup IDs to Xonotic pickup identifiers
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std::map<int, std::string> pickupMap_;
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// Map targets (by name) to their source type
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std::map<std::string, std::string> targetMap_;
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// Related entities must be matched prior to entity conversion
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bool haveMapInfo_;
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WorldSpawn ws_;
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// Offsets for item/spawn height
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const float OFFSET_PLAYER;
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const float OFFSET_PICKUP;
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// Brightness adjustment factor
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const float BRIGHTNESS_ADJUST;
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private:
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/*
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*--------------------------------------------------------------------------------------
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* Class: EntityConverter
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@ -194,6 +175,16 @@ class EntityConverter
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*--------------------------------------------------------------------------------------
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*/
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std::string offset(const std::string &value, const float offset) const;
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/*
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*--------------------------------------------------------------------------------------
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* Class: EntityConverter
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* Method: EntityConverter :: adjustAngleForHandedness
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* Description: Axis swaps require angles to take this into account
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* Parameter: string angle, an angle in degrees
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* Return: string, the adjusted angle in degrees
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*--------------------------------------------------------------------------------------
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*/
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std::string adjustAngleForHandedness(const std::string &angle) const;
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/*
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*--------------------------------------------------------------------------------------
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* Class: EntityConverter
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@ -218,6 +209,25 @@ class EntityConverter
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// Map Reflex pickup IDs to Xonotic pickup identifiers
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std::map<int, std::string> pickupMap_;
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// Map targets (by name) to their source type
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std::map<std::string, std::string> targetMap_;
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// Related entities must be matched prior to entity conversion
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bool haveMapInfo_;
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WorldSpawn ws_;
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// Offsets for item/spawn height
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const float OFFSET_PLAYER;
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const float OFFSET_PICKUP;
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// Brightness adjustment factor
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const float BRIGHTNESS_ADJUST;
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// Floating point precision for output
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const int OUTPUT_PRECISION;
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private:
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void printMapping() const; //DEBUG
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void printTargetSources() const; //DEBUG
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@ -5,7 +5,7 @@
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*
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* Description: Unit Tests for EntityConverter
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*
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* Version: 0.1
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* Version: 1.0
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* Created: 07/03/2017 08:25:04 PM
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* Revision: none
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* Compiler: gcc
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@ -136,7 +136,6 @@ TEST_CASE( "r2x: a single PlayerSpawn (race) entity can be converted", "[EntityC
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REQUIRE( converted[0] == "\"classname\" \"info_player_race\"\n" );
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REQUIRE( converted[1] == "\"target\" \"cp1\"\n" );
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REQUIRE( converted[2] == "\"race_place\" \"-1\"\n" );
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REQUIRE( converted[4] == "\"angle\" \"180.00000\"\n" );
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// The z (vertical) is offset by +32
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std::istringstream iss(converted[3]);
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@ -150,6 +149,22 @@ TEST_CASE( "r2x: a single PlayerSpawn (race) entity can be converted", "[EntityC
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REQUIRE( coords[1] == "-1488.000488" );
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REQUIRE( fabs(-100.00000 - offsetCoord) <= DELTA );
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SECTION( "Converted angles are valid (Different coordinate system handedness)" ) {
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std::istringstream angleLineStream(converted[4]);
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std::string angleAttribute;
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std::string a;
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float angle;
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angleLineStream >> attribute >> a;
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a.erase(a.begin()); //removing preceding quote is necessary
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std::stringstream angleStream(a);
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angleStream >> angle;
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REQUIRE( attribute == "\"angle\"" );
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REQUIRE( fabs( -90.0 - angle) <= DELTA );
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}
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SECTION( "Encountering a new worldspawn reenables all modes" ) {
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std::vector<std::string> basicWorldspawn;
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basicWorldspawn.push_back(" type WorldSpawn");
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@ -192,7 +207,6 @@ TEST_CASE( "r2x: a single PlayerSpawn (teamA) entity can be converted", "[Entity
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std::vector<std::string> converted = ec.convert(entity);
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REQUIRE( converted[0] == "\"classname\" \"info_player_team1\"\n" );
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REQUIRE( converted[2] == "\"angle\" \"180.00000\"\n" );
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// The z (vertical) is offset by +32
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std::istringstream iss(converted[1]);
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@ -231,7 +245,6 @@ TEST_CASE( "r2x: a single PlayerSpawn (non-team) entity can be converted", "[Ent
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std::vector<std::string> converted = ec.convert(entity);
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REQUIRE( converted[0] == "\"classname\" \"info_player_deathmatch\"\n" );
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REQUIRE( converted[2] == "\"angle\" \"180.00000\"\n" );
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// The z (vertical) is offset by +32
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std::istringstream iss(converted[1]);
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