Fix minor miscalculation with rotation in texture definition
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@ -30,7 +30,7 @@ void brushdef_gtk(std::stringstream &x, const vector<TPlanePoints> &y) {
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std::string texdef_net(const TPlanePoints &b) {
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// Reflex's material files haven't been reversed so there isn't actually a texture file to make use of
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#define REFLEX_TEXRES_PLACEHOLDER 64
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#define MIN_PRECISION 6
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#define MAX_PRECISION 6 // note: netradiant supports up to 10
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float inverse_xscale = 0;
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if (b.hscale != 0) {
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inverse_xscale = 1 / (b.hscale * REFLEX_TEXRES_PLACEHOLDER); // WIDTH
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@ -41,8 +41,8 @@ std::string texdef_net(const TPlanePoints &b) {
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}
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// a lot of reflex's values for rotation are 0.0 or 1.0
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// likely values are stored in radians.
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float c = cos(b.rotation);
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float s = sin(b.rotation);
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float c = cos(-b.rotation);
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float s = sin(-b.rotation);
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// horizontal values for texture definition
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float h1, h2, h3;
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@ -56,7 +56,7 @@ std::string texdef_net(const TPlanePoints &b) {
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v3 = -b.vshift / -REFLEX_TEXRES_PLACEHOLDER; // HEIGHT
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std::stringstream ss;
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ss << std::setprecision(6)
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ss << std::setprecision(MAX_PRECISION)
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<< "( " << h1 << ' ' << h2 << ' ' << h3 << " ) "
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<< "( " << v1 << ' ' << v2 << ' ' << v3 << " )";
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return ss.str();
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