Added reflex map format file
This commit is contained in:
parent
62de82a945
commit
a5261c1b01
31
reflex-mapping.txt
Normal file
31
reflex-mapping.txt
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
=======================
|
||||||
|
=The Reflex Map Format=
|
||||||
|
=======================
|
||||||
|
|
||||||
|
Worldspawn contains all brushes and entities. The maps I've seen contain only a single Worldspawn.
|
||||||
|
|
||||||
|
"Pickup" denoted by ID number. We stored the Reflex to Xonotic conversion in r2x.pck
|
||||||
|
|
||||||
|
<Table of ID to their pickup name>
|
||||||
|
|
||||||
|
|
||||||
|
"PlayerSpawn" consists of coordinate (Vector3),
|
||||||
|
angle (first element of Vector3),
|
||||||
|
team indicator (on individual lines),
|
||||||
|
game type indicator (on individual lines)
|
||||||
|
|
||||||
|
-"JumpPad" stored as a brush and a Target
|
||||||
|
|
||||||
|
-"Teleporter" stored as a brush and a Target
|
||||||
|
|
||||||
|
-"Target" stored as a position (Vector3) and
|
||||||
|
a "name" (String32)
|
||||||
|
***Target can be destination of teleports OR jump pads
|
||||||
|
|
||||||
|
-"RaceStart" stored as a brush
|
||||||
|
|
||||||
|
-"RaceFinish" stored as a brush
|
||||||
|
|
||||||
|
That's all we have converted so far but we intend to convert Effect,
|
||||||
|
PointLight, Prefab, CameraPath, and possibly liquids.
|
||||||
|
|
Loading…
Reference in New Issue
Block a user