1.3 KiB
1.3 KiB
reflex2q3
Converts Reflex maps (Version 8 and below) into id Tech map files. A pre-compiled Windows executable is available.
Build Requirements
Building:
git submodule update --init --recursive
make
Convert map geometry:
./reflex2q3 [input].map [output].map
Convert map geometry and entities:
./reflex2q3 [input].map [output].map -e [entity file].rem
We've provided Quake 3 and Xonotic entity conversion files (r2q3.rem and r2xonotic.rem). To create entity files for other games built on the id Tech 3 engine or previous id Tech engines, refer to our Reflex entity documentation, our sample .rem files, and relevant documentation for your game.
List all command line arguments:
./reflex2q3 --help
Compiler(s)
- mingw-w64, GCC 5.3.0
- gcc (Debian 10.2.1-6) 10.2.1 20210110
Tested With
- netradiant-1.5.0-20120301
Forked from chronokun's ReflexToQ3