reflex2q3/README.md

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#reflex2q3
Converts Reflex maps (Version 8 and below) into id Tech map files. A pre-compiled [Windows executable](https://u.teknik.io/eOmo5.zip) is available.
####Build Requirements
* [Eigen 3, C++ template library](http://eigen.tuxfamily.org/index.php?title=Main_Page)
####Building:
```bash
git submodule update --init --recursive
make
```
####Convert map geometry:
```bash
./reflex2q3 [input].map [output].map
```
####Convert map geometry and entities:
```bash
./reflex2q3 [input].map [output].map -e [entity file].ent
```
We've provided Quake 3 and Xonotic entity conversion files (r2q3.ent and r2xonotic.ent). To create entity files for other games built on the [id Tech 3](https://en.wikipedia.org/wiki/Id_Tech_3) engine or previous [id Tech](https://en.wikipedia.org/wiki/Id_Tech) engines, refer to our [Reflex entity documentation](https://git.teknik.io/scuti/reflex2q3/src/f2b0341da38b82ad4f0a0cf258b0f6e6d8335fda/docs/doc-entities.txt), our sample .ent files, and relevant documentation for your game.
####List all command line arguments:
```bash
./reflex2q3 --help
```
####Compiler(s)
* mingw-w64, GCC 5.3.0
* gcc version 7.1.1 20170528
####Tested With
* netradiant-1.5.0-20120301
__________________
Forked from [chronokun's ReflexToQ3](https://github.com/chronokun/ReflexToQ3)