fix: repeat after loading from save
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@ -207,6 +207,7 @@ class SmartInstrumentBlockEntity(pos: BlockPos, state: BlockState) :
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fun tick() {
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if (playerData != null) {
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player = MusicPlayer(playerData!!, level!!, blockPos)
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playerData = null
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}
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if (player != null) {
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if (checkProjections()) {
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