Merge ActionCosts with ActionCostsButOnlyTheOnesThatMakeMickeyDieInside
This commit is contained in:
		| @@ -17,14 +17,14 @@ | ||||
|  | ||||
| package baritone.api.pathing.goals; | ||||
|  | ||||
| import baritone.api.pathing.movement.ActionCostsButOnlyTheOnesThatMakeMickeyDieInside; | ||||
| import baritone.api.pathing.movement.ActionCosts; | ||||
|  | ||||
| /** | ||||
|  * Useful for mining (getting to diamond / iron level) | ||||
|  * | ||||
|  * @author leijurv | ||||
|  */ | ||||
| public class GoalYLevel implements Goal, ActionCostsButOnlyTheOnesThatMakeMickeyDieInside { | ||||
| public class GoalYLevel implements Goal, ActionCosts { | ||||
|  | ||||
|     /** | ||||
|      * The target Y level | ||||
| @@ -48,11 +48,11 @@ public class GoalYLevel implements Goal, ActionCostsButOnlyTheOnesThatMakeMickey | ||||
|     public static double calculate(int goalY, int currentY) { | ||||
|         if (currentY > goalY) { | ||||
|             // need to descend | ||||
|             return ActionCostsButOnlyTheOnesThatMakeMickeyDieInside.FALL_N_BLOCKS_COST[2] / 2 * (currentY - goalY); | ||||
|             return FALL_N_BLOCKS_COST[2] / 2 * (currentY - goalY); | ||||
|         } | ||||
|         if (currentY < goalY) { | ||||
|             // need to ascend | ||||
|             return (goalY - currentY) * ActionCostsButOnlyTheOnesThatMakeMickeyDieInside.JUMP_ONE_BLOCK_COST; | ||||
|             return (goalY - currentY) * JUMP_ONE_BLOCK_COST; | ||||
|         } | ||||
|         return 0; | ||||
|     } | ||||
|   | ||||
| @@ -17,9 +17,7 @@ | ||||
|  | ||||
| package baritone.api.pathing.movement; | ||||
|  | ||||
| import baritone.api.pathing.movement.ActionCostsButOnlyTheOnesThatMakeMickeyDieInside; | ||||
|  | ||||
| public interface ActionCosts extends ActionCostsButOnlyTheOnesThatMakeMickeyDieInside { | ||||
| public interface ActionCosts { | ||||
|  | ||||
|     /** | ||||
|      * These costs are measured roughly in ticks btw | ||||
| @@ -46,4 +44,55 @@ public interface ActionCosts extends ActionCostsButOnlyTheOnesThatMakeMickeyDieI | ||||
|      * and that would make it overflow to negative | ||||
|      */ | ||||
|     double COST_INF = 1000000; | ||||
|  | ||||
|     double[] FALL_N_BLOCKS_COST = generateFallNBlocksCost(); | ||||
|  | ||||
|     double FALL_1_25_BLOCKS_COST = distanceToTicks(1.25); | ||||
|     double FALL_0_25_BLOCKS_COST = distanceToTicks(0.25); | ||||
|     /** | ||||
|      * When you hit space, you get enough upward velocity to go 1.25 blocks | ||||
|      * Then, you fall the remaining 0.25 to get on the surface, on block higher. | ||||
|      * Since parabolas are symmetric, the amount of time it takes to ascend up from 1 to 1.25 | ||||
|      * will be the same amount of time that it takes to fall back down from 1.25 to 1. | ||||
|      * And the same applies to the overall shape, if it takes X ticks to fall back down 1.25 blocks, | ||||
|      * it will take X ticks to reach the peak of your 1.25 block leap. | ||||
|      * Therefore, the part of your jump from y=0 to y=1.25 takes distanceToTicks(1.25) ticks, | ||||
|      * and the sub-part from y=1 to y=1.25 takes distanceToTicks(0.25) ticks. | ||||
|      * Therefore, the other sub-part, from y=0 to y-1, takes distanceToTicks(1.25)-distanceToTicks(0.25) ticks. | ||||
|      * That's why JUMP_ONE_BLOCK_COST = FALL_1_25_BLOCKS_COST - FALL_0_25_BLOCKS_COST | ||||
|      */ | ||||
|     double JUMP_ONE_BLOCK_COST = FALL_1_25_BLOCKS_COST - FALL_0_25_BLOCKS_COST; | ||||
|  | ||||
|  | ||||
|     static double[] generateFallNBlocksCost() { | ||||
|         double[] costs = new double[257]; | ||||
|         for (int i = 0; i < 257; i++) { | ||||
|             costs[i] = distanceToTicks(i); | ||||
|         } | ||||
|         return costs; | ||||
|     } | ||||
|  | ||||
|     static double velocity(int ticks) { | ||||
|         return (Math.pow(0.98, ticks) - 1) * -3.92; | ||||
|     } | ||||
|  | ||||
|     static double oldFormula(double ticks) { | ||||
|         return -3.92 * (99 - 49.5 * (Math.pow(0.98, ticks) + 1) - ticks); | ||||
|     } | ||||
|  | ||||
|     static double distanceToTicks(double distance) { | ||||
|         if (distance == 0) { | ||||
|             return 0; // Avoid 0/0 NaN | ||||
|         } | ||||
|         double tmpDistance = distance; | ||||
|         int tickCount = 0; | ||||
|         while (true) { | ||||
|             double fallDistance = velocity(tickCount); | ||||
|             if (tmpDistance <= fallDistance) { | ||||
|                 return tickCount + tmpDistance / fallDistance; | ||||
|             } | ||||
|             tmpDistance -= fallDistance; | ||||
|             tickCount++; | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -1,71 +0,0 @@ | ||||
| /* | ||||
|  * This file is part of Baritone. | ||||
|  * | ||||
|  * Baritone is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU Lesser General Public License as published by | ||||
|  * the Free Software Foundation, either version 3 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  * | ||||
|  * Baritone is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
|  * GNU Lesser General Public License for more details. | ||||
|  * | ||||
|  * You should have received a copy of the GNU Lesser General Public License | ||||
|  * along with Baritone.  If not, see <https://www.gnu.org/licenses/>. | ||||
|  */ | ||||
|  | ||||
| package baritone.api.pathing.movement; | ||||
|  | ||||
| public interface ActionCostsButOnlyTheOnesThatMakeMickeyDieInside { | ||||
|     double[] FALL_N_BLOCKS_COST = generateFallNBlocksCost(); | ||||
|  | ||||
|     double FALL_1_25_BLOCKS_COST = distanceToTicks(1.25); | ||||
|     double FALL_0_25_BLOCKS_COST = distanceToTicks(0.25); | ||||
|     /** | ||||
|      * When you hit space, you get enough upward velocity to go 1.25 blocks | ||||
|      * Then, you fall the remaining 0.25 to get on the surface, on block higher. | ||||
|      * Since parabolas are symmetric, the amount of time it takes to ascend up from 1 to 1.25 | ||||
|      * will be the same amount of time that it takes to fall back down from 1.25 to 1. | ||||
|      * And the same applies to the overall shape, if it takes X ticks to fall back down 1.25 blocks, | ||||
|      * it will take X ticks to reach the peak of your 1.25 block leap. | ||||
|      * Therefore, the part of your jump from y=0 to y=1.25 takes distanceToTicks(1.25) ticks, | ||||
|      * and the sub-part from y=1 to y=1.25 takes distanceToTicks(0.25) ticks. | ||||
|      * Therefore, the other sub-part, from y=0 to y-1, takes distanceToTicks(1.25)-distanceToTicks(0.25) ticks. | ||||
|      * That's why JUMP_ONE_BLOCK_COST = FALL_1_25_BLOCKS_COST - FALL_0_25_BLOCKS_COST | ||||
|      */ | ||||
|     double JUMP_ONE_BLOCK_COST = FALL_1_25_BLOCKS_COST - FALL_0_25_BLOCKS_COST; | ||||
|  | ||||
|  | ||||
|     static double[] generateFallNBlocksCost() { | ||||
|         double[] costs = new double[257]; | ||||
|         for (int i = 0; i < 257; i++) { | ||||
|             costs[i] = distanceToTicks(i); | ||||
|         } | ||||
|         return costs; | ||||
|     } | ||||
|  | ||||
|     static double velocity(int ticks) { | ||||
|         return (Math.pow(0.98, ticks) - 1) * -3.92; | ||||
|     } | ||||
|  | ||||
|     static double oldFormula(double ticks) { | ||||
|         return -3.92 * (99 - 49.5 * (Math.pow(0.98, ticks) + 1) - ticks); | ||||
|     } | ||||
|  | ||||
|     static double distanceToTicks(double distance) { | ||||
|         if (distance == 0) { | ||||
|             return 0; // Avoid 0/0 NaN | ||||
|         } | ||||
|         double tmpDistance = distance; | ||||
|         int tickCount = 0; | ||||
|         while (true) { | ||||
|             double fallDistance = velocity(tickCount); | ||||
|             if (tmpDistance <= fallDistance) { | ||||
|                 return tickCount + tmpDistance / fallDistance; | ||||
|             } | ||||
|             tmpDistance -= fallDistance; | ||||
|             tickCount++; | ||||
|         } | ||||
|     } | ||||
| } | ||||
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