Merge ActionCosts with ActionCostsButOnlyTheOnesThatMakeMickeyDieInside

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Brady 2018-09-24 20:40:04 -05:00
parent 0f7743263e
commit 40bea503c3
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GPG Key ID: 73A788379A197567
3 changed files with 56 additions and 78 deletions

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@ -17,14 +17,14 @@
package baritone.api.pathing.goals; package baritone.api.pathing.goals;
import baritone.api.pathing.movement.ActionCostsButOnlyTheOnesThatMakeMickeyDieInside; import baritone.api.pathing.movement.ActionCosts;
/** /**
* Useful for mining (getting to diamond / iron level) * Useful for mining (getting to diamond / iron level)
* *
* @author leijurv * @author leijurv
*/ */
public class GoalYLevel implements Goal, ActionCostsButOnlyTheOnesThatMakeMickeyDieInside { public class GoalYLevel implements Goal, ActionCosts {
/** /**
* The target Y level * The target Y level
@ -48,11 +48,11 @@ public class GoalYLevel implements Goal, ActionCostsButOnlyTheOnesThatMakeMickey
public static double calculate(int goalY, int currentY) { public static double calculate(int goalY, int currentY) {
if (currentY > goalY) { if (currentY > goalY) {
// need to descend // need to descend
return ActionCostsButOnlyTheOnesThatMakeMickeyDieInside.FALL_N_BLOCKS_COST[2] / 2 * (currentY - goalY); return FALL_N_BLOCKS_COST[2] / 2 * (currentY - goalY);
} }
if (currentY < goalY) { if (currentY < goalY) {
// need to ascend // need to ascend
return (goalY - currentY) * ActionCostsButOnlyTheOnesThatMakeMickeyDieInside.JUMP_ONE_BLOCK_COST; return (goalY - currentY) * JUMP_ONE_BLOCK_COST;
} }
return 0; return 0;
} }

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@ -17,9 +17,7 @@
package baritone.api.pathing.movement; package baritone.api.pathing.movement;
import baritone.api.pathing.movement.ActionCostsButOnlyTheOnesThatMakeMickeyDieInside; public interface ActionCosts {
public interface ActionCosts extends ActionCostsButOnlyTheOnesThatMakeMickeyDieInside {
/** /**
* These costs are measured roughly in ticks btw * These costs are measured roughly in ticks btw
@ -46,4 +44,55 @@ public interface ActionCosts extends ActionCostsButOnlyTheOnesThatMakeMickeyDieI
* and that would make it overflow to negative * and that would make it overflow to negative
*/ */
double COST_INF = 1000000; double COST_INF = 1000000;
double[] FALL_N_BLOCKS_COST = generateFallNBlocksCost();
double FALL_1_25_BLOCKS_COST = distanceToTicks(1.25);
double FALL_0_25_BLOCKS_COST = distanceToTicks(0.25);
/**
* When you hit space, you get enough upward velocity to go 1.25 blocks
* Then, you fall the remaining 0.25 to get on the surface, on block higher.
* Since parabolas are symmetric, the amount of time it takes to ascend up from 1 to 1.25
* will be the same amount of time that it takes to fall back down from 1.25 to 1.
* And the same applies to the overall shape, if it takes X ticks to fall back down 1.25 blocks,
* it will take X ticks to reach the peak of your 1.25 block leap.
* Therefore, the part of your jump from y=0 to y=1.25 takes distanceToTicks(1.25) ticks,
* and the sub-part from y=1 to y=1.25 takes distanceToTicks(0.25) ticks.
* Therefore, the other sub-part, from y=0 to y-1, takes distanceToTicks(1.25)-distanceToTicks(0.25) ticks.
* That's why JUMP_ONE_BLOCK_COST = FALL_1_25_BLOCKS_COST - FALL_0_25_BLOCKS_COST
*/
double JUMP_ONE_BLOCK_COST = FALL_1_25_BLOCKS_COST - FALL_0_25_BLOCKS_COST;
static double[] generateFallNBlocksCost() {
double[] costs = new double[257];
for (int i = 0; i < 257; i++) {
costs[i] = distanceToTicks(i);
}
return costs;
}
static double velocity(int ticks) {
return (Math.pow(0.98, ticks) - 1) * -3.92;
}
static double oldFormula(double ticks) {
return -3.92 * (99 - 49.5 * (Math.pow(0.98, ticks) + 1) - ticks);
}
static double distanceToTicks(double distance) {
if (distance == 0) {
return 0; // Avoid 0/0 NaN
}
double tmpDistance = distance;
int tickCount = 0;
while (true) {
double fallDistance = velocity(tickCount);
if (tmpDistance <= fallDistance) {
return tickCount + tmpDistance / fallDistance;
}
tmpDistance -= fallDistance;
tickCount++;
}
}
} }

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@ -1,71 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.movement;
public interface ActionCostsButOnlyTheOnesThatMakeMickeyDieInside {
double[] FALL_N_BLOCKS_COST = generateFallNBlocksCost();
double FALL_1_25_BLOCKS_COST = distanceToTicks(1.25);
double FALL_0_25_BLOCKS_COST = distanceToTicks(0.25);
/**
* When you hit space, you get enough upward velocity to go 1.25 blocks
* Then, you fall the remaining 0.25 to get on the surface, on block higher.
* Since parabolas are symmetric, the amount of time it takes to ascend up from 1 to 1.25
* will be the same amount of time that it takes to fall back down from 1.25 to 1.
* And the same applies to the overall shape, if it takes X ticks to fall back down 1.25 blocks,
* it will take X ticks to reach the peak of your 1.25 block leap.
* Therefore, the part of your jump from y=0 to y=1.25 takes distanceToTicks(1.25) ticks,
* and the sub-part from y=1 to y=1.25 takes distanceToTicks(0.25) ticks.
* Therefore, the other sub-part, from y=0 to y-1, takes distanceToTicks(1.25)-distanceToTicks(0.25) ticks.
* That's why JUMP_ONE_BLOCK_COST = FALL_1_25_BLOCKS_COST - FALL_0_25_BLOCKS_COST
*/
double JUMP_ONE_BLOCK_COST = FALL_1_25_BLOCKS_COST - FALL_0_25_BLOCKS_COST;
static double[] generateFallNBlocksCost() {
double[] costs = new double[257];
for (int i = 0; i < 257; i++) {
costs[i] = distanceToTicks(i);
}
return costs;
}
static double velocity(int ticks) {
return (Math.pow(0.98, ticks) - 1) * -3.92;
}
static double oldFormula(double ticks) {
return -3.92 * (99 - 49.5 * (Math.pow(0.98, ticks) + 1) - ticks);
}
static double distanceToTicks(double distance) {
if (distance == 0) {
return 0; // Avoid 0/0 NaN
}
double tmpDistance = distance;
int tickCount = 0;
while (true) {
double fallDistance = velocity(tickCount);
if (tmpDistance <= fallDistance) {
return tickCount + tmpDistance / fallDistance;
}
tmpDistance -= fallDistance;
tickCount++;
}
}
}