diagonal descend
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a2534a8227
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44963fa4c7
@ -220,51 +220,59 @@ public enum Moves {
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}
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},
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DIAGONAL_NORTHEAST(+1, 0, -1) {
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DIAGONAL_NORTHEAST(+1, 0, -1, false, true) {
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@Override
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public Movement apply0(CalculationContext context, BetterBlockPos src) {
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return new MovementDiagonal(context.getBaritone(), src, EnumFacing.NORTH, EnumFacing.EAST);
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MutableMoveResult res = new MutableMoveResult();
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apply(context, src.x, src.y, src.z, res);
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return new MovementDiagonal(context.getBaritone(), src, EnumFacing.NORTH, EnumFacing.EAST, res.y - src.y);
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}
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@Override
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public double cost(CalculationContext context, int x, int y, int z) {
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return MovementDiagonal.cost(context, x, y, z, x + 1, z - 1);
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public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
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MovementDiagonal.cost(context, x, y, z, x + 1, z - 1, result);
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}
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},
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DIAGONAL_NORTHWEST(-1, 0, -1) {
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DIAGONAL_NORTHWEST(-1, 0, -1, false, true) {
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@Override
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public Movement apply0(CalculationContext context, BetterBlockPos src) {
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return new MovementDiagonal(context.getBaritone(), src, EnumFacing.NORTH, EnumFacing.WEST);
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MutableMoveResult res = new MutableMoveResult();
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apply(context, src.x, src.y, src.z, res);
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return new MovementDiagonal(context.getBaritone(), src, EnumFacing.NORTH, EnumFacing.WEST, res.y - src.y);
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}
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@Override
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public double cost(CalculationContext context, int x, int y, int z) {
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return MovementDiagonal.cost(context, x, y, z, x - 1, z - 1);
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public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
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MovementDiagonal.cost(context, x, y, z, x - 1, z - 1, result);
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}
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},
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DIAGONAL_SOUTHEAST(+1, 0, +1) {
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DIAGONAL_SOUTHEAST(+1, 0, +1, false, true) {
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@Override
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public Movement apply0(CalculationContext context, BetterBlockPos src) {
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return new MovementDiagonal(context.getBaritone(), src, EnumFacing.SOUTH, EnumFacing.EAST);
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MutableMoveResult res = new MutableMoveResult();
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apply(context, src.x, src.y, src.z, res);
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return new MovementDiagonal(context.getBaritone(), src, EnumFacing.SOUTH, EnumFacing.EAST, res.y - src.y);
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}
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@Override
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public double cost(CalculationContext context, int x, int y, int z) {
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return MovementDiagonal.cost(context, x, y, z, x + 1, z + 1);
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public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
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MovementDiagonal.cost(context, x, y, z, x + 1, z + 1, result);
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}
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},
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DIAGONAL_SOUTHWEST(-1, 0, +1) {
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DIAGONAL_SOUTHWEST(-1, 0, +1, false, true) {
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@Override
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public Movement apply0(CalculationContext context, BetterBlockPos src) {
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return new MovementDiagonal(context.getBaritone(), src, EnumFacing.SOUTH, EnumFacing.WEST);
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MutableMoveResult res = new MutableMoveResult();
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apply(context, src.x, src.y, src.z, res);
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return new MovementDiagonal(context.getBaritone(), src, EnumFacing.SOUTH, EnumFacing.WEST, res.y - src.y);
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}
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@Override
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public double cost(CalculationContext context, int x, int y, int z) {
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return MovementDiagonal.cost(context, x, y, z, x - 1, z + 1);
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public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
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MovementDiagonal.cost(context, x, y, z, x - 1, z + 1, result);
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}
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},
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@ -26,6 +26,7 @@ import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.movement.MovementState;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.pathing.MutableMoveResult;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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@ -39,13 +40,13 @@ public class MovementDiagonal extends Movement {
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private static final double SQRT_2 = Math.sqrt(2);
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public MovementDiagonal(IBaritone baritone, BetterBlockPos start, EnumFacing dir1, EnumFacing dir2) {
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this(baritone, start, start.offset(dir1), start.offset(dir2), dir2);
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public MovementDiagonal(IBaritone baritone, BetterBlockPos start, EnumFacing dir1, EnumFacing dir2, int dy) {
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this(baritone, start, start.offset(dir1), start.offset(dir2), dir2, dy);
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// super(start, start.offset(dir1).offset(dir2), new BlockPos[]{start.offset(dir1), start.offset(dir1).up(), start.offset(dir2), start.offset(dir2).up(), start.offset(dir1).offset(dir2), start.offset(dir1).offset(dir2).up()}, new BlockPos[]{start.offset(dir1).offset(dir2).down()});
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}
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private MovementDiagonal(IBaritone baritone, BetterBlockPos start, BetterBlockPos dir1, BetterBlockPos dir2, EnumFacing drr2) {
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this(baritone, start, dir1.offset(drr2), dir1, dir2);
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private MovementDiagonal(IBaritone baritone, BetterBlockPos start, BetterBlockPos dir1, BetterBlockPos dir2, EnumFacing drr2, int dy) {
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this(baritone, start, dir1.offset(drr2).up(dy), dir1, dir2);
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}
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private MovementDiagonal(IBaritone baritone, BetterBlockPos start, BetterBlockPos end, BetterBlockPos dir1, BetterBlockPos dir2) {
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@ -54,17 +55,26 @@ public class MovementDiagonal extends Movement {
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@Override
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protected double calculateCost(CalculationContext context) {
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return cost(context, src.x, src.y, src.z, dest.x, dest.z);
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MutableMoveResult result = new MutableMoveResult();
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cost(context, src.x, src.y, src.z, dest.x, dest.z, result);
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if (result.y != dest.y) {
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return COST_INF; // doesn't apply to us, this position is incorrect
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}
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return result.cost;
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}
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public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
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public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) {
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IBlockState destInto = context.get(destX, y, destZ);
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if (!MovementHelper.canWalkThrough(context.bsi(), destX, y, destZ, destInto) || !MovementHelper.canWalkThrough(context.bsi(), destX, y + 1, destZ)) {
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return COST_INF;
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return;
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}
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IBlockState destWalkOn = context.get(destX, y - 1, destZ);
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boolean descend = false;
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if (!MovementHelper.canWalkOn(context.bsi(), destX, y - 1, destZ, destWalkOn)) {
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return COST_INF;
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descend = true;
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if (!MovementHelper.canWalkOn(context.bsi(), destX, y - 2, destZ) || !MovementHelper.canWalkThrough(context.bsi(), destX, y - 1, destZ, destWalkOn)) {
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return;
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}
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}
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double multiplier = WALK_ONE_BLOCK_COST;
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// For either possible soul sand, that affects half of our walking
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@ -73,18 +83,18 @@ public class MovementDiagonal extends Movement {
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}
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Block fromDown = context.get(x, y - 1, z).getBlock();
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if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
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return COST_INF;
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return;
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}
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if (fromDown == Blocks.SOUL_SAND) {
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multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
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}
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Block cuttingOver1 = context.get(x, y - 1, destZ).getBlock();
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if (cuttingOver1 == Blocks.MAGMA || MovementHelper.isLava(cuttingOver1)) {
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return COST_INF;
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return;
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}
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Block cuttingOver2 = context.get(destX, y - 1, z).getBlock();
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if (cuttingOver2 == Blocks.MAGMA || MovementHelper.isLava(cuttingOver2)) {
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return COST_INF;
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return;
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}
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IBlockState pb0 = context.get(x, y, destZ);
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IBlockState pb2 = context.get(destX, y, z);
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@ -93,27 +103,27 @@ public class MovementDiagonal extends Movement {
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if (optionA != 0 && optionB != 0) {
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// check these one at a time -- if pb0 and pb2 were nonzero, we already know that (optionA != 0 && optionB != 0)
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// so no need to check pb1 as well, might as well return early here
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return COST_INF;
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return;
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}
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IBlockState pb1 = context.get(x, y + 1, destZ);
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optionA += MovementHelper.getMiningDurationTicks(context, x, y + 1, destZ, pb1, true);
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if (optionA != 0 && optionB != 0) {
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// same deal, if pb1 makes optionA nonzero and option B already was nonzero, pb3 can't affect the result
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return COST_INF;
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return;
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}
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IBlockState pb3 = context.get(destX, y + 1, z);
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if (optionA == 0 && ((MovementHelper.avoidWalkingInto(pb2.getBlock()) && pb2.getBlock() != Blocks.WATER) || (MovementHelper.avoidWalkingInto(pb3.getBlock()) && pb3.getBlock() != Blocks.WATER))) {
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// at this point we're done calculating optionA, so we can check if it's actually possible to edge around in that direction
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return COST_INF;
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return;
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}
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optionB += MovementHelper.getMiningDurationTicks(context, destX, y + 1, z, pb3, true);
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if (optionA != 0 && optionB != 0) {
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// and finally, if the cost is nonzero for both ways to approach this diagonal, it's not possible
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return COST_INF;
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return;
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}
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if (optionB == 0 && ((MovementHelper.avoidWalkingInto(pb0.getBlock()) && pb0.getBlock() != Blocks.WATER) || (MovementHelper.avoidWalkingInto(pb1.getBlock()) && pb1.getBlock() != Blocks.WATER))) {
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// and now that option B is fully calculated, see if we can edge around that way
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return COST_INF;
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return;
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}
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boolean water = false;
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Block startIn = context.getBlock(x, y, z);
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@ -128,16 +138,26 @@ public class MovementDiagonal extends Movement {
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multiplier *= SQRT_2 - 0.001; // TODO tune
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if (startIn == Blocks.LADDER || startIn == Blocks.VINE) {
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// edging around doesn't work if doing so would climb a ladder or vine instead of moving sideways
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return COST_INF;
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return;
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}
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} else {
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// only can sprint if not edging around
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if (context.canSprint() && !water) {
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// If we aren't edging around anything, and we aren't in water
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// We can sprint =D
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// Don't check for soul sand, since we can sprint on that too
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multiplier *= SPRINT_MULTIPLIER;
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}
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}
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if (context.canSprint() && !water) {
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// If we aren't edging around anything, and we aren't in water
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// We can sprint =D
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// Don't check for soul sand, since we can sprint on that too
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multiplier *= SPRINT_MULTIPLIER;
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res.cost = multiplier * SQRT_2;
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if (descend) {
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res.cost += Math.max(FALL_N_BLOCKS_COST[1], CENTER_AFTER_FALL_COST);
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res.y = y - 1;
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} else {
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res.y = y;
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}
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return multiplier * SQRT_2;
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res.x = destX;
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res.z = destZ;
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}
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@Override
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