diagonal descend
This commit is contained in:
		| @@ -220,51 +220,59 @@ public enum Moves { | ||||
|         } | ||||
|     }, | ||||
|  | ||||
|     DIAGONAL_NORTHEAST(+1, 0, -1) { | ||||
|     DIAGONAL_NORTHEAST(+1, 0, -1, false, true) { | ||||
|         @Override | ||||
|         public Movement apply0(CalculationContext context, BetterBlockPos src) { | ||||
|             return new MovementDiagonal(context.getBaritone(), src, EnumFacing.NORTH, EnumFacing.EAST); | ||||
|             MutableMoveResult res = new MutableMoveResult(); | ||||
|             apply(context, src.x, src.y, src.z, res); | ||||
|             return new MovementDiagonal(context.getBaritone(), src, EnumFacing.NORTH, EnumFacing.EAST, res.y - src.y); | ||||
|         } | ||||
|  | ||||
|         @Override | ||||
|         public double cost(CalculationContext context, int x, int y, int z) { | ||||
|             return MovementDiagonal.cost(context, x, y, z, x + 1, z - 1); | ||||
|         public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) { | ||||
|             MovementDiagonal.cost(context, x, y, z, x + 1, z - 1, result); | ||||
|         } | ||||
|     }, | ||||
|  | ||||
|     DIAGONAL_NORTHWEST(-1, 0, -1) { | ||||
|     DIAGONAL_NORTHWEST(-1, 0, -1, false, true) { | ||||
|         @Override | ||||
|         public Movement apply0(CalculationContext context, BetterBlockPos src) { | ||||
|             return new MovementDiagonal(context.getBaritone(), src, EnumFacing.NORTH, EnumFacing.WEST); | ||||
|             MutableMoveResult res = new MutableMoveResult(); | ||||
|             apply(context, src.x, src.y, src.z, res); | ||||
|             return new MovementDiagonal(context.getBaritone(), src, EnumFacing.NORTH, EnumFacing.WEST, res.y - src.y); | ||||
|         } | ||||
|  | ||||
|         @Override | ||||
|         public double cost(CalculationContext context, int x, int y, int z) { | ||||
|             return MovementDiagonal.cost(context, x, y, z, x - 1, z - 1); | ||||
|         public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) { | ||||
|             MovementDiagonal.cost(context, x, y, z, x - 1, z - 1, result); | ||||
|         } | ||||
|     }, | ||||
|  | ||||
|     DIAGONAL_SOUTHEAST(+1, 0, +1) { | ||||
|     DIAGONAL_SOUTHEAST(+1, 0, +1, false, true) { | ||||
|         @Override | ||||
|         public Movement apply0(CalculationContext context, BetterBlockPos src) { | ||||
|             return new MovementDiagonal(context.getBaritone(), src, EnumFacing.SOUTH, EnumFacing.EAST); | ||||
|             MutableMoveResult res = new MutableMoveResult(); | ||||
|             apply(context, src.x, src.y, src.z, res); | ||||
|             return new MovementDiagonal(context.getBaritone(), src, EnumFacing.SOUTH, EnumFacing.EAST, res.y - src.y); | ||||
|         } | ||||
|  | ||||
|         @Override | ||||
|         public double cost(CalculationContext context, int x, int y, int z) { | ||||
|             return MovementDiagonal.cost(context, x, y, z, x + 1, z + 1); | ||||
|         public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) { | ||||
|             MovementDiagonal.cost(context, x, y, z, x + 1, z + 1, result); | ||||
|         } | ||||
|     }, | ||||
|  | ||||
|     DIAGONAL_SOUTHWEST(-1, 0, +1) { | ||||
|     DIAGONAL_SOUTHWEST(-1, 0, +1, false, true) { | ||||
|         @Override | ||||
|         public Movement apply0(CalculationContext context, BetterBlockPos src) { | ||||
|             return new MovementDiagonal(context.getBaritone(), src, EnumFacing.SOUTH, EnumFacing.WEST); | ||||
|             MutableMoveResult res = new MutableMoveResult(); | ||||
|             apply(context, src.x, src.y, src.z, res); | ||||
|             return new MovementDiagonal(context.getBaritone(), src, EnumFacing.SOUTH, EnumFacing.WEST, res.y - src.y); | ||||
|         } | ||||
|  | ||||
|         @Override | ||||
|         public double cost(CalculationContext context, int x, int y, int z) { | ||||
|             return MovementDiagonal.cost(context, x, y, z, x - 1, z + 1); | ||||
|         public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) { | ||||
|             MovementDiagonal.cost(context, x, y, z, x - 1, z + 1, result); | ||||
|         } | ||||
|     }, | ||||
|  | ||||
|   | ||||
| @@ -26,6 +26,7 @@ import baritone.pathing.movement.Movement; | ||||
| import baritone.pathing.movement.MovementHelper; | ||||
| import baritone.pathing.movement.MovementState; | ||||
| import baritone.utils.BlockStateInterface; | ||||
| import baritone.utils.pathing.MutableMoveResult; | ||||
| import net.minecraft.block.Block; | ||||
| import net.minecraft.block.state.IBlockState; | ||||
| import net.minecraft.init.Blocks; | ||||
| @@ -39,13 +40,13 @@ public class MovementDiagonal extends Movement { | ||||
|  | ||||
|     private static final double SQRT_2 = Math.sqrt(2); | ||||
|  | ||||
|     public MovementDiagonal(IBaritone baritone, BetterBlockPos start, EnumFacing dir1, EnumFacing dir2) { | ||||
|         this(baritone, start, start.offset(dir1), start.offset(dir2), dir2); | ||||
|     public MovementDiagonal(IBaritone baritone, BetterBlockPos start, EnumFacing dir1, EnumFacing dir2, int dy) { | ||||
|         this(baritone, start, start.offset(dir1), start.offset(dir2), dir2, dy); | ||||
|         // super(start, start.offset(dir1).offset(dir2), new BlockPos[]{start.offset(dir1), start.offset(dir1).up(), start.offset(dir2), start.offset(dir2).up(), start.offset(dir1).offset(dir2), start.offset(dir1).offset(dir2).up()}, new BlockPos[]{start.offset(dir1).offset(dir2).down()}); | ||||
|     } | ||||
|  | ||||
|     private MovementDiagonal(IBaritone baritone, BetterBlockPos start, BetterBlockPos dir1, BetterBlockPos dir2, EnumFacing drr2) { | ||||
|         this(baritone, start, dir1.offset(drr2), dir1, dir2); | ||||
|     private MovementDiagonal(IBaritone baritone, BetterBlockPos start, BetterBlockPos dir1, BetterBlockPos dir2, EnumFacing drr2, int dy) { | ||||
|         this(baritone, start, dir1.offset(drr2).up(dy), dir1, dir2); | ||||
|     } | ||||
|  | ||||
|     private MovementDiagonal(IBaritone baritone, BetterBlockPos start, BetterBlockPos end, BetterBlockPos dir1, BetterBlockPos dir2) { | ||||
| @@ -54,17 +55,26 @@ public class MovementDiagonal extends Movement { | ||||
|  | ||||
|     @Override | ||||
|     protected double calculateCost(CalculationContext context) { | ||||
|         return cost(context, src.x, src.y, src.z, dest.x, dest.z); | ||||
|         MutableMoveResult result = new MutableMoveResult(); | ||||
|         cost(context, src.x, src.y, src.z, dest.x, dest.z, result); | ||||
|         if (result.y != dest.y) { | ||||
|             return COST_INF; // doesn't apply to us, this position is incorrect | ||||
|         } | ||||
|         return result.cost; | ||||
|     } | ||||
|  | ||||
|     public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) { | ||||
|     public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) { | ||||
|         IBlockState destInto = context.get(destX, y, destZ); | ||||
|         if (!MovementHelper.canWalkThrough(context.bsi(), destX, y, destZ, destInto) || !MovementHelper.canWalkThrough(context.bsi(), destX, y + 1, destZ)) { | ||||
|             return COST_INF; | ||||
|             return; | ||||
|         } | ||||
|         IBlockState destWalkOn = context.get(destX, y - 1, destZ); | ||||
|         boolean descend = false; | ||||
|         if (!MovementHelper.canWalkOn(context.bsi(), destX, y - 1, destZ, destWalkOn)) { | ||||
|             return COST_INF; | ||||
|             descend = true; | ||||
|             if (!MovementHelper.canWalkOn(context.bsi(), destX, y - 2, destZ) || !MovementHelper.canWalkThrough(context.bsi(), destX, y - 1, destZ, destWalkOn)) { | ||||
|                 return; | ||||
|             } | ||||
|         } | ||||
|         double multiplier = WALK_ONE_BLOCK_COST; | ||||
|         // For either possible soul sand, that affects half of our walking | ||||
| @@ -73,18 +83,18 @@ public class MovementDiagonal extends Movement { | ||||
|         } | ||||
|         Block fromDown = context.get(x, y - 1, z).getBlock(); | ||||
|         if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) { | ||||
|             return COST_INF; | ||||
|             return; | ||||
|         } | ||||
|         if (fromDown == Blocks.SOUL_SAND) { | ||||
|             multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2; | ||||
|         } | ||||
|         Block cuttingOver1 = context.get(x, y - 1, destZ).getBlock(); | ||||
|         if (cuttingOver1 == Blocks.MAGMA || MovementHelper.isLava(cuttingOver1)) { | ||||
|             return COST_INF; | ||||
|             return; | ||||
|         } | ||||
|         Block cuttingOver2 = context.get(destX, y - 1, z).getBlock(); | ||||
|         if (cuttingOver2 == Blocks.MAGMA || MovementHelper.isLava(cuttingOver2)) { | ||||
|             return COST_INF; | ||||
|             return; | ||||
|         } | ||||
|         IBlockState pb0 = context.get(x, y, destZ); | ||||
|         IBlockState pb2 = context.get(destX, y, z); | ||||
| @@ -93,27 +103,27 @@ public class MovementDiagonal extends Movement { | ||||
|         if (optionA != 0 && optionB != 0) { | ||||
|             // check these one at a time -- if pb0 and pb2 were nonzero, we already know that (optionA != 0 && optionB != 0) | ||||
|             // so no need to check pb1 as well, might as well return early here | ||||
|             return COST_INF; | ||||
|             return; | ||||
|         } | ||||
|         IBlockState pb1 = context.get(x, y + 1, destZ); | ||||
|         optionA += MovementHelper.getMiningDurationTicks(context, x, y + 1, destZ, pb1, true); | ||||
|         if (optionA != 0 && optionB != 0) { | ||||
|             // same deal, if pb1 makes optionA nonzero and option B already was nonzero, pb3 can't affect the result | ||||
|             return COST_INF; | ||||
|             return; | ||||
|         } | ||||
|         IBlockState pb3 = context.get(destX, y + 1, z); | ||||
|         if (optionA == 0 && ((MovementHelper.avoidWalkingInto(pb2.getBlock()) && pb2.getBlock() != Blocks.WATER) || (MovementHelper.avoidWalkingInto(pb3.getBlock()) && pb3.getBlock() != Blocks.WATER))) { | ||||
|             // at this point we're done calculating optionA, so we can check if it's actually possible to edge around in that direction | ||||
|             return COST_INF; | ||||
|             return; | ||||
|         } | ||||
|         optionB += MovementHelper.getMiningDurationTicks(context, destX, y + 1, z, pb3, true); | ||||
|         if (optionA != 0 && optionB != 0) { | ||||
|             // and finally, if the cost is nonzero for both ways to approach this diagonal, it's not possible | ||||
|             return COST_INF; | ||||
|             return; | ||||
|         } | ||||
|         if (optionB == 0 && ((MovementHelper.avoidWalkingInto(pb0.getBlock()) && pb0.getBlock() != Blocks.WATER) || (MovementHelper.avoidWalkingInto(pb1.getBlock()) && pb1.getBlock() != Blocks.WATER))) { | ||||
|             // and now that option B is fully calculated, see if we can edge around that way | ||||
|             return COST_INF; | ||||
|             return; | ||||
|         } | ||||
|         boolean water = false; | ||||
|         Block startIn = context.getBlock(x, y, z); | ||||
| @@ -128,16 +138,26 @@ public class MovementDiagonal extends Movement { | ||||
|             multiplier *= SQRT_2 - 0.001; // TODO tune | ||||
|             if (startIn == Blocks.LADDER || startIn == Blocks.VINE) { | ||||
|                 // edging around doesn't work if doing so would climb a ladder or vine instead of moving sideways | ||||
|                 return COST_INF; | ||||
|                 return; | ||||
|             } | ||||
|         } else { | ||||
|             // only can sprint if not edging around | ||||
|             if (context.canSprint() && !water) { | ||||
|                 // If we aren't edging around anything, and we aren't in water | ||||
|                 // We can sprint =D | ||||
|                 // Don't check for soul sand, since we can sprint on that too | ||||
|                 multiplier *= SPRINT_MULTIPLIER; | ||||
|             } | ||||
|         } | ||||
|         if (context.canSprint() && !water) { | ||||
|             // If we aren't edging around anything, and we aren't in water | ||||
|             // We can sprint =D | ||||
|             // Don't check for soul sand, since we can sprint on that too | ||||
|             multiplier *= SPRINT_MULTIPLIER; | ||||
|         res.cost = multiplier * SQRT_2; | ||||
|         if (descend) { | ||||
|             res.cost += Math.max(FALL_N_BLOCKS_COST[1], CENTER_AFTER_FALL_COST); | ||||
|             res.y = y - 1; | ||||
|         } else { | ||||
|             res.y = y; | ||||
|         } | ||||
|         return multiplier * SQRT_2; | ||||
|         res.x = destX; | ||||
|         res.z = destZ; | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|   | ||||
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