Removed irrelevant TODO
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@ -92,7 +92,7 @@ public class MovementFall extends Movement {
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BlockPos playerFeet = playerFeet();
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Rotation targetRotation = null;
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if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > Baritone.settings().maxFallHeightNoWater.get() && !playerFeet.equals(dest)) {
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if (!player().inventory.hasItemStack(STACK_BUCKET_WATER) || world().provider.isNether()) { // TODO check if water bucket is on hotbar or main inventory
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if (!player().inventory.hasItemStack(STACK_BUCKET_WATER) || world().provider.isNether()) {
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state.setStatus(MovementStatus.UNREACHABLE);
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return state;
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}
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