add some builder commands to usage
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USAGE.md
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USAGE.md
@ -34,7 +34,7 @@ Some common examples:
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- `cancel` or `stop` to stop everything
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- `goto portal` or `goto ender_chest` or `goto block_type` to go to a block. (in Impact, `.goto` is an alias for `.b goto` for the most part)
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- `mine diamond_ore` to mine diamond ore (turn on the setting `legitMine` to only mine ores that it can actually see. It will explore randomly around y=11 until it finds them.)
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- `click` to click your destination on the screen. left click to path into it, right click to path on top of it.
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- `click` to click your destination on the screen. left click to path into it, right click to path on top of it. left click and drag to clear an area.
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- `follow playerName` to follow a player. `follow` to follow the entity you're looking at (only works if it hitting range). `followplayers` to follow any players in range (combine with Kill Aura for a fun time).
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- `save waypointName` to save a waypoint. `goto waypointName` to go to it.
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- `axis` to go to an axis or diagonal axis at y=120 (`axisHeight` is a configurable setting, defaults to 120).
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@ -42,6 +42,7 @@ Some common examples:
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- `render` to rerender the world in case `renderCachedChunks` is being glitchy
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- `version` to get the version of Baritone you're running
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- `damn` daniel
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- `build` to build a schematic. `build blah` will load `schematics/blah.schematic` and build it with the origin being your player feet. `build blah x y z` to set the origin. Any of those can be relative to your player (`~ 69 ~-420` would build at x=player x, y=69, z=player z-420).
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For the rest of the commands, you can take a look at the code [here](https://github.com/cabaletta/baritone/blob/master/src/main/java/baritone/utils/ExampleBaritoneControl.java).
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