Commit Graph

2073 Commits

Author SHA1 Message Date
ZacSharp
45c0b38156
Fix jumping from packplaced blocks on water
Not having frostwalker means that we must have replaced the water with a throwaway, not that we are standing on water
2022-09-30 18:04:34 +02:00
rycbar0
025f6235f9 litematica command works and added schematic selection if more than 1 schematic is loaded
bug: if schematic origin isnt minimum corner schematic is built in the wrong place
2022-09-30 17:53:31 +02:00
rycbar0
4ba3c883e6 something is fishy with the getAllSchematicPlacements() methode but i want my progress saved 2022-09-30 13:32:31 +02:00
rycbar0
3a4168a661 Merge branch 'master' into LitematicaCommand 2022-09-30 00:42:17 +02:00
rycbar0
484b3326c7 auto-format all files I touched 2022-09-29 21:52:15 +02:00
rycbar0
e99fcbbe36 Change requests part two 2022-09-29 21:47:42 +02:00
rycbar0
7ba3de57d0 credits LitematicaBitArray 2022-09-29 20:20:38 +02:00
rycbar0
5ff274f040 Change requests part one 2022-09-29 19:58:05 +02:00
schmar03
293f5db172 LitematicaCommand added to build loaded schematics 2022-09-28 14:15:48 +02:00
schmar03
d928e705b9 LitematicaCommand added to build loaded schematics 2022-09-28 12:09:38 +02:00
rycbar0
7a48824ced codacy issue #2,#3 and #4 fix 2022-09-26 22:32:25 +02:00
rycbar0
8aa8918124 codacy issue #1 and #5 fix 2022-09-26 22:23:38 +02:00
rycbar0
a091c17b83 Added mixin to properly handle Long Arrays 2022-09-26 21:04:09 +02:00
rycbar0
52aa0d9b8a more cleanup 2022-09-26 20:04:57 +02:00
rycbar0
3d8eddc4e1 cleanup 2022-09-26 19:23:09 +02:00
rycbar0
295265c261 refactoring 2022-09-26 17:43:54 +02:00
rycbar0
376d6422ec refactoring 2022-09-26 16:18:43 +02:00
rycbar0
113e340474 version check added 2022-09-26 16:09:41 +02:00
rycbar0
c89d8b69e5 ref files removed 2022-09-26 16:08:37 +02:00
rycbar0
70303634f5 ref files added 2022-09-26 15:59:55 +02:00
rycbar0
325aa7201b bug fix 2022-09-26 02:51:06 +02:00
rycbar0
75a3fc699e Code clean up 2022-09-26 01:18:56 +02:00
rycbar0
3cd8ce8323 Multiple Sub-region support 2022-09-26 00:58:32 +02:00
rycbar0
240e81a9e0 Refactoring 2022-09-25 18:22:59 +02:00
rycbar0
40449400d3 State of Emerson 2022-09-25 16:55:08 +02:00
ZacSharp
9ffe4f2c25
Fix parkour with frostwalker with/without throwaways
* Placing throwaways with allowPlace disabled
* Failing without throwaways
2022-09-01 13:14:33 +02:00
ZacSharp
af95f77134
Fix OOB and check for direction and include parkour 2022-09-01 13:14:24 +02:00
ZacSharp
78f1c45e13
Don't overshoot descends before using frostwalker 2022-08-31 23:39:09 +02:00
ZacSharp
cf47573298
Merge remote-tracking branch 'upstream/master' into pr/frostwalker 2022-08-30 00:18:07 +02:00
ZacSharp
96ba96ca69
Fix some more edge cases 2022-08-29 18:47:54 +02:00
ZacSharp
da998eb469
Complete frostwalker usage 2022-08-29 16:59:01 +02:00
ZacSharp
e75a4b95cc
Mostly working usage of frostwalker
* Sometimes overshoots Descend-Traverse chains onto water
* Unwanted interactions with assumeWalkOnWater
2022-08-29 12:53:02 +02:00
Lucas Arden
d37a6a0b2d Added check for placed blocks in backfill 2022-07-26 14:21:32 -07:00
Lucas Arden
d7fc916d20 Added check for pathing 2022-07-24 21:37:45 -07:00
Leijurv
80a4757242
baritone complies faster if the files are less bytes 2022-07-15 01:36:01 -07:00
Leijurv
658048ff2d
fix snow and tweak others 2022-07-14 22:11:13 -07:00
Leijurv
0587223da8
better constants 2022-07-14 22:02:19 -07:00
Leijurv
2d1b81dc20
vastly increase cuteness by removing the optional boolean 2022-07-14 22:00:18 -07:00
Leijurv
0bd16fb81a
bit literals are meh 2022-07-14 21:56:25 -07:00
Leijurv
0c1fec5d1e
crucial performance optimization 2022-07-14 21:54:32 -07:00
Leijurv
ee16eb7fde
funnier this way 2022-07-14 21:47:18 -07:00
Leijurv
5c9aeab6b4
add cmt 2022-07-14 21:44:42 -07:00
Leijurv
5c7cae9ab0
fix literally wrong comment that did not match subsequent code 2022-07-14 21:43:14 -07:00
Leijurv
93fa6cf875
introduce MAYBE and fix more allocation cases 2022-07-14 21:42:38 -07:00
Leijurv
5b7bee977b
also don't construct an optional for slabs 2022-07-14 21:38:38 -07:00
Leijurv
8018dac396
fix default case that instantiated an optional for non stairs 2022-07-14 21:38:02 -07:00
Leijurv
85ab317c6c
simplify, remove setting changed event, always construct new precomputeddata 2022-07-14 21:35:30 -07:00
scorbett123
6b0fb1721b These should be all the suggested changes for the caching of can walk through block states 2022-07-14 17:18:02 +01:00
scorbett123
fdcdcbb85f Switch to using an int[] for storing precomputed data, and also use lazy loading 2022-07-14 12:49:47 +01:00
Leijurv
4e2095d251
almost forgot 2022-07-09 22:15:20 -07:00
Leijurv
51275b3a65
make #paws be an alias for #pause 2022-07-09 22:06:39 -07:00
scorbett123
8d480cefb9 Switch to throwable and readd check for glass / stained glass 2022-07-06 14:45:54 +01:00
scorbett123
3e7f9039c4 Don't construct new optionals in movement helper 2022-07-06 14:38:33 +01:00
Leijurv
49828baae3
Merge pull request #3296 from ZacSharp/findImprovements
Find improvements
2022-07-05 15:32:02 -07:00
Echocage
441dceb731 Narrowed scope and we now only call canSprintFromDescendInto when our next & next_next movements are both MovementDescends 2022-06-29 17:54:28 -05:00
Echocage
57c4f9e103 Undid previous change, updated to instead check the next and the next_next block 2022-06-27 18:38:54 -05:00
Echocage
2741fc2683 Swapped the order of checks within canSprintFromDescendInto 2022-06-27 15:06:27 -05:00
scorbett123
868c023dbd Fix a couple of things I missed 2022-06-08 14:20:25 +01:00
scorbett123
e7c357ab7f Make precomputed data refresh every 200 ticks (10 seconds) 2022-06-08 14:14:14 +01:00
scorbett123
9e1a5008ed Move caching functions into MovementHelper 2022-06-07 21:52:24 +01:00
scorbett123
a6557121a0 fix github actions compiling. 2022-05-31 15:08:52 +01:00
scorbett123
2dad6262cf Remove some benchmarking and fix loading of settings. 2022-05-31 14:56:23 +01:00
scorbett123
af1eb58bb8 Implement Leijurv's precomputed data idea 2022-05-31 14:43:58 +01:00
ZacSharp
ad40a9225e
Fix leaking incorrect positions
It was only cleared when the previous one was canceled, not when it was directly replaced by the next one.
2022-05-03 23:25:01 +02:00
scorbett123
2cf973809a eta command should default to NaN not just not showing the eta as suggested by ZacSharp 2022-04-12 12:15:42 +01:00
scorbett123
65974e15ba Improve output to user in eta command 2022-04-11 18:36:48 +01:00
Leijurv
dc6b32a154
Merge pull request #3356 from wagyourtail/forceAllowBreak
add `allowBreakAnyway` setting
2022-03-31 14:08:13 -07:00
Wagyourtail
2953e2c522
make codacy happy 2022-03-24 18:16:19 -07:00
Wagyourtail
bf450b7d68
rename to allowBreakAnyway 2022-03-24 17:34:31 -07:00
Wagyourtail
4e6b6d97ce
add forceAllowBreak setting 2022-03-24 17:33:33 -07:00
scorbett123
e036f5360c If context.player() returns none we don't want to use its position for pruning. 2022-03-16 20:12:56 +00:00
Wagyourtail
511941c714
reimplement death and bed waypoints 2022-03-15 18:39:19 -07:00
Wagyourtail
dc6c87b58d
fix modded toolmaterials 2022-03-07 15:53:13 -07:00
ZacSharp
ef4e19002b
Provide more information for #find
Always log something to chat so people don't think it's broken and make sure they know about the restriction to cached blocks.
2022-03-05 22:27:27 +01:00
ZacSharp
e6ee5fc6b8
Make positions from #find clickable 2022-03-05 21:42:27 +01:00
ehylo
0ade37f14f
Update Setup and Usage guides
Also fix 2 settings that just don't have a description for some reason, and add some information to the find command because that also for some reason did not have anything there. The descriptions I put may not be detailed enough so please let me know if things should change
2022-02-08 21:13:51 -08:00
Leijurv
d2b62e2d21
Merge pull request #3239 from scorbett123/world_border_checks
Add some world border checks
2022-02-08 10:49:00 -08:00
scorbett123
49357790f1 fix world border checks
Signed-off-by: scorbett123 <50634068+scorbett123@users.noreply.github.com>
2022-02-03 08:06:01 +00:00
Wagyourtail
9b70ace180
fix getting stuck on cauldrons (fixes #3099) 2022-02-02 22:04:15 -07:00
scorbett123
74ea803651 Add world border checks to MovementHelper 2022-02-02 20:36:36 +00:00
Leijurv
b52de9b197
Merge pull request #2621 from wagyourtail/replaymodfix-master
fix replaymod crash (on newer versions)
2022-02-02 00:15:50 -08:00
Leijurv
c2de6e3f3d
Merge pull request #3173 from scorbett123/patch-4
Add unpause as an alias for resume
2022-02-01 23:57:21 -08:00
Leijurv
a5638bdba1
Merge pull request #3137 from scorbett123/remove_container_memory
Remove container memory
2022-02-01 23:56:49 -08:00
scorbett123
bb8e4bd737
Add unpause as an alias for resume
Some people can't seem to find out what to do to unpause baritone, so this should hopefully help them figure it out, as for some reason unpause makes more sense to people than resume.
2022-01-02 12:45:03 +00:00
Entropy5
9b07aa17e4 Merge remote-tracking branch 'origin/master' 2021-12-23 22:00:17 +01:00
Entropy5
90c59d5b8e undo 2021-12-23 21:59:20 +01:00
Entropy
fd3d5b66e9
Merge branch 'cabaletta:master' into master 2021-12-23 14:09:03 +01:00
Entropy5
d97346be6c check union of keys 2021-12-23 13:39:13 +01:00
Entropy5
9d13bcfe11 formatting 2021-12-22 00:20:21 +01:00
Leijurv
724ee62246
Merge pull request #3151 from ZacSharp/patch-4
Make rightClickContainerOnArrival click lit furnaces
2021-12-21 11:03:35 -10:00
Entropy5
b3ff3d2466 universal buildignoredirection 2021-12-21 20:09:22 +01:00
Entropy5
32a7657c4f Zac suggested this option to work universally, regardless of block type 2021-12-21 12:42:39 +01:00
Leijurv
54617bf634
reorder for performance 2021-12-21 01:32:47 -10:00
ZacSharp
c2f4e00314
Make rightClickContainerOnArrival click lit furnaces 2021-12-18 00:31:21 +01:00
Entropy5
3adfa16db8 Option to ignore direction of certain blocks during building (because otherwise baritone just keeps breaking and replacing the same block) 2021-12-17 06:24:34 +01:00
scorbett123
90fcffdf2a Remove container memory
Signed-off-by: scorbett123 <50634068+scorbett123@users.noreply.github.com>
2021-12-12 19:50:27 +00:00
Leijurv
8579332cdf
Merge pull request #3033 from wagyourtail/neverbreak
AvoidBreak means never.
2021-10-27 12:53:45 -07:00
Wagyourtail
2980bb0320 match leij's backwards compat suggestion 2021-10-27 13:45:30 -06:00
ZacSharp
724162f37f
Store deleted waypoints per world
Different dimensions are actually different worlds and the user might expect the wapoints to be restorable until they leave the server, so discrading them when the world changes would be too early.
2021-10-19 01:17:23 +02:00
ZacSharp
3244b102ad
Add a way to restore deleted waypoints
Makes using the clickable text less dangerous when there are others writing in chat.
2021-10-18 02:42:58 +02:00