pollymc/launcher/ui/pages/modplatform/flame/FlameModPage.cpp

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#include "FlameModPage.h"
#include "ui_ModPage.h"
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#include "FlameModModel.h"
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#include "ui/dialogs/ModDownloadDialog.h"
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FlameModPage::FlameModPage(ModDownloadDialog* dialog, BaseInstance* instance)
: ModPage(dialog, instance, new FlameAPI())
{
listModel = new FlameMod::ListModel(this);
ui->packView->setModel(listModel);
// index is used to set the sorting with the flame api
ui->sortByBox->addItem(tr("Sort by Featured"));
ui->sortByBox->addItem(tr("Sort by Popularity"));
ui->sortByBox->addItem(tr("Sort by last updated"));
ui->sortByBox->addItem(tr("Sort by Name"));
ui->sortByBox->addItem(tr("Sort by Author"));
ui->sortByBox->addItem(tr("Sort by Downloads"));
// sometimes Qt just ignores virtual slots and doesn't work as intended it seems,
// so it's best not to connect them in the parent's contructor...
connect(ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
connect(ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &FlameModPage::onSelectionChanged);
connect(ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &FlameModPage::onVersionSelectionChanged);
connect(ui->modSelectionButton, &QPushButton::clicked, this, &FlameModPage::onModSelected);
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}
auto FlameModPage::validateVersion(ModPlatform::IndexedVersion& ver, QString mineVer, QString loaderVer) const -> bool
{
(void) loaderVer;
return ver.mcVersion.contains(mineVer);
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}
// I don't know why, but doing this on the parent class makes it so that
// other mod providers start loading before being selected, at least with
// my Qt, so we need to implement this in every derived class...
auto FlameModPage::shouldDisplay() const -> bool { return true; }