pollymc/launcher/minecraft/World.cpp

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// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <QDir>
#include <QString>
#include <QDebug>
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#include <QSaveFile>
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#include <QDirIterator>
#include "World.h"
#include "GZip.h"
#include <MMCZip.h>
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#include <FileSystem.h>
#include <sstream>
#include <io/stream_reader.h>
#include <tag_string.h>
#include <tag_primitive.h>
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#include <quazip/quazip.h>
#include <quazip/quazipfile.h>
#include <quazip/quazipdir.h>
#include <QCoreApplication>
#include <optional>
using std::optional;
using std::nullopt;
GameType::GameType(std::optional<int> original):
original(original)
{
if(!original) {
return;
}
switch(*original) {
case 0:
type = GameType::Survival;
break;
case 1:
type = GameType::Creative;
break;
case 2:
type = GameType::Adventure;
break;
case 3:
type = GameType::Spectator;
break;
default:
break;
}
}
QString GameType::toTranslatedString() const
{
switch (type)
{
case GameType::Survival:
return QCoreApplication::translate("GameType", "Survival");
case GameType::Creative:
return QCoreApplication::translate("GameType", "Creative");
case GameType::Adventure:
return QCoreApplication::translate("GameType", "Adventure");
case GameType::Spectator:
return QCoreApplication::translate("GameType", "Spectator");
default:
break;
}
if(original) {
return QCoreApplication::translate("GameType", "Unknown (%1)").arg(*original);
}
return QCoreApplication::translate("GameType", "Undefined");
}
QString GameType::toLogString() const
{
switch (type)
{
case GameType::Survival:
return "Survival";
case GameType::Creative:
return "Creative";
case GameType::Adventure:
return "Adventure";
case GameType::Spectator:
return "Spectator";
default:
break;
}
if(original) {
return QString("Unknown (%1)").arg(*original);
}
return "Undefined";
}
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std::unique_ptr <nbt::tag_compound> parseLevelDat(QByteArray data)
{
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QByteArray output;
if(!GZip::unzip(data, output))
{
return nullptr;
}
std::istringstream foo(std::string(output.constData(), output.size()));
try {
auto pair = nbt::io::read_compound(foo);
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if(pair.first != "")
return nullptr;
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if(pair.second == nullptr)
return nullptr;
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return std::move(pair.second);
}
catch (const nbt::io::input_error &e)
{
qWarning() << "Unable to parse level.dat:" << e.what();
return nullptr;
}
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}
QByteArray serializeLevelDat(nbt::tag_compound * levelInfo)
{
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std::ostringstream s;
nbt::io::write_tag("", *levelInfo, s);
QByteArray val( s.str().data(), (int) s.str().size() );
return val;
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}
QString getLevelDatFromFS(const QFileInfo &file)
{
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QDir worldDir(file.filePath());
if(!file.isDir() || !worldDir.exists("level.dat"))
{
return QString();
}
return worldDir.absoluteFilePath("level.dat");
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}
QByteArray getLevelDatDataFromFS(const QFileInfo &file)
{
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auto fullFilePath = getLevelDatFromFS(file);
if(fullFilePath.isNull())
{
return QByteArray();
}
QFile f(fullFilePath);
if(!f.open(QIODevice::ReadOnly))
{
return QByteArray();
}
return f.readAll();
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}
bool putLevelDatDataToFS(const QFileInfo &file, QByteArray & data)
{
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auto fullFilePath = getLevelDatFromFS(file);
if(fullFilePath.isNull())
{
return false;
}
QSaveFile f(fullFilePath);
if(!f.open(QIODevice::WriteOnly))
{
return false;
}
QByteArray compressed;
if(!GZip::zip(data, compressed))
{
return false;
}
if(f.write(compressed) != compressed.size())
{
f.cancelWriting();
return false;
}
return f.commit();
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}
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int64_t calculateWorldSize(const QFileInfo &file)
{
if (file.isFile() && file.suffix() == "zip")
{
return file.size();
}
else if(file.isDir())
{
QDirIterator it(file.absoluteFilePath(), QDir::Files, QDirIterator::Subdirectories);
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int64_t total = 0;
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while (it.hasNext())
{
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total += it.fileInfo().size();
it.next();
}
return total;
}
return -1;
}
World::World(const QFileInfo &file)
{
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repath(file);
}
void World::repath(const QFileInfo &file)
{
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m_containerFile = file;
m_folderName = file.fileName();
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m_size = calculateWorldSize(file);
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if(file.isFile() && file.suffix() == "zip")
{
m_iconFile = QString();
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readFromZip(file);
}
else if(file.isDir())
{
QFileInfo assumedIconPath(file.absoluteFilePath() + "/icon.png");
if(assumedIconPath.exists()) {
m_iconFile = assumedIconPath.absoluteFilePath();
}
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readFromFS(file);
}
}
bool World::resetIcon()
{
if(m_iconFile.isNull()) {
return false;
}
if(QFile(m_iconFile).remove()) {
m_iconFile = QString();
return true;
}
return false;
}
void World::readFromFS(const QFileInfo &file)
{
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auto bytes = getLevelDatDataFromFS(file);
if(bytes.isEmpty())
{
is_valid = false;
return;
}
loadFromLevelDat(bytes);
levelDatTime = file.lastModified();
}
void World::readFromZip(const QFileInfo &file)
{
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QuaZip zip(file.absoluteFilePath());
is_valid = zip.open(QuaZip::mdUnzip);
if (!is_valid)
{
return;
}
auto location = MMCZip::findFolderOfFileInZip(&zip, "level.dat");
is_valid = !location.isEmpty();
if (!is_valid)
{
return;
}
m_containerOffsetPath = location;
QuaZipFile zippedFile(&zip);
// read the install profile
is_valid = zip.setCurrentFile(location + "level.dat");
if (!is_valid)
{
return;
}
is_valid = zippedFile.open(QIODevice::ReadOnly);
QuaZipFileInfo64 levelDatInfo;
zippedFile.getFileInfo(&levelDatInfo);
auto modTime = levelDatInfo.getNTFSmTime();
if(!modTime.isValid())
{
modTime = levelDatInfo.dateTime;
}
levelDatTime = modTime;
if (!is_valid)
{
return;
}
loadFromLevelDat(zippedFile.readAll());
zippedFile.close();
}
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bool World::install(const QString &to, const QString &name)
{
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auto finalPath = FS::PathCombine(to, FS::DirNameFromString(m_actualName, to));
if(!FS::ensureFolderPathExists(finalPath))
{
return false;
}
bool ok = false;
if(m_containerFile.isFile())
{
QuaZip zip(m_containerFile.absoluteFilePath());
if (!zip.open(QuaZip::mdUnzip))
{
return false;
}
ok = !MMCZip::extractSubDir(&zip, m_containerOffsetPath, finalPath);
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}
else if(m_containerFile.isDir())
{
QString from = m_containerFile.filePath();
ok = FS::copy(from, finalPath)();
}
if(ok && !name.isEmpty() && m_actualName != name)
{
QFileInfo finalPathInfo(finalPath);
World newWorld(finalPathInfo);
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if(newWorld.isValid())
{
newWorld.rename(name);
}
}
return ok;
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}
bool World::rename(const QString &newName)
{
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if(m_containerFile.isFile())
{
return false;
}
auto data = getLevelDatDataFromFS(m_containerFile);
if(data.isEmpty())
{
return false;
}
auto worldData = parseLevelDat(data);
if(!worldData)
{
return false;
}
auto &val = worldData->at("Data");
if(val.get_type() != nbt::tag_type::Compound)
{
return false;
}
auto &dataCompound = val.as<nbt::tag_compound>();
dataCompound.put("LevelName", nbt::value_initializer(newName.toUtf8().data()));
data = serializeLevelDat(worldData.get());
putLevelDatDataToFS(m_containerFile, data);
m_actualName = newName;
QDir parentDir(m_containerFile.absoluteFilePath());
parentDir.cdUp();
QFile container(m_containerFile.absoluteFilePath());
auto dirName = FS::DirNameFromString(m_actualName, parentDir.absolutePath());
container.rename(parentDir.absoluteFilePath(dirName));
return true;
}
namespace {
optional<QString> read_string (nbt::value& parent, const char * name)
{
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try
{
auto &namedValue = parent.at(name);
if(namedValue.get_type() != nbt::tag_type::String)
{
return nullopt;
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}
auto & tag_str = namedValue.as<nbt::tag_string>();
return QString::fromStdString(tag_str.get());
}
catch (const std::out_of_range &e)
{
// fallback for old world formats
qWarning() << "String NBT tag" << name << "could not be found.";
return nullopt;
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}
catch (const std::bad_cast &e)
{
// type mismatch
qWarning() << "NBT tag" << name << "could not be converted to string.";
return nullopt;
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}
}
optional<int64_t> read_long (nbt::value& parent, const char * name)
{
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try
{
auto &namedValue = parent.at(name);
if(namedValue.get_type() != nbt::tag_type::Long)
{
return nullopt;
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}
auto & tag_str = namedValue.as<nbt::tag_long>();
return tag_str.get();
}
catch (const std::out_of_range &e)
{
// fallback for old world formats
qWarning() << "Long NBT tag" << name << "could not be found.";
return nullopt;
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}
catch (const std::bad_cast &e)
{
// type mismatch
qWarning() << "NBT tag" << name << "could not be converted to long.";
return nullopt;
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}
}
optional<int> read_int (nbt::value& parent, const char * name)
{
try
{
auto &namedValue = parent.at(name);
if(namedValue.get_type() != nbt::tag_type::Int)
{
return nullopt;
}
auto & tag_str = namedValue.as<nbt::tag_int>();
return tag_str.get();
}
catch (const std::out_of_range &e)
{
// fallback for old world formats
qWarning() << "Int NBT tag" << name << "could not be found.";
return nullopt;
}
catch (const std::bad_cast &e)
{
// type mismatch
qWarning() << "NBT tag" << name << "could not be converted to int.";
return nullopt;
}
}
GameType read_gametype(nbt::value& parent, const char * name) {
return GameType(read_int(parent, name));
}
}
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void World::loadFromLevelDat(QByteArray data)
{
auto levelData = parseLevelDat(data);
if(!levelData)
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{
is_valid = false;
return;
}
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nbt::value * valPtr = nullptr;
try {
valPtr = &levelData->at("Data");
}
catch (const std::out_of_range &e) {
qWarning() << "Unable to read NBT tags from " << m_folderName << ":" << e.what();
is_valid = false;
return;
}
nbt::value &val = *valPtr;
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is_valid = val.get_type() == nbt::tag_type::Compound;
if(!is_valid)
return;
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auto name = read_string(val, "LevelName");
m_actualName = name ? *name : m_folderName;
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auto timestamp = read_long(val, "LastPlayed");
m_lastPlayed = timestamp ? QDateTime::fromMSecsSinceEpoch(*timestamp) : levelDatTime;
m_gameType = read_gametype(val, "GameType");
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optional<int64_t> randomSeed;
try {
auto &WorldGen_val = val.at("WorldGenSettings");
randomSeed = read_long(WorldGen_val, "seed");
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}
catch (const std::out_of_range &) {}
if(!randomSeed) {
randomSeed = read_long(val, "RandomSeed");
}
m_randomSeed = randomSeed ? *randomSeed : 0;
qDebug() << "World Name:" << m_actualName;
qDebug() << "Last Played:" << m_lastPlayed.toString();
if(randomSeed) {
qDebug() << "Seed:" << *randomSeed;
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}
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qDebug() << "Size:" << m_size;
qDebug() << "GameType:" << m_gameType.toLogString();
}
bool World::replace(World &with)
{
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if (!destroy())
return false;
bool success = FS::copy(with.m_containerFile.filePath(), m_containerFile.path())();
if (success)
{
m_folderName = with.m_folderName;
m_containerFile.refresh();
}
return success;
}
bool World::destroy()
{
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if(!is_valid) return false;
if (m_containerFile.isDir())
{
QDir d(m_containerFile.filePath());
return d.removeRecursively();
}
else if(m_containerFile.isFile())
{
QFile file(m_containerFile.absoluteFilePath());
return file.remove();
}
return true;
}
bool World::operator==(const World &other) const
{
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return is_valid == other.is_valid && folderName() == other.folderName();
}