NOISSUE Add world icons and world icon reset button
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c6c9feb3a2
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8a0027c73a
@ -138,14 +138,31 @@ void World::repath(const QFileInfo &file)
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m_folderName = file.fileName();
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if(file.isFile() && file.suffix() == "zip")
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{
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m_iconFile = QString();
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readFromZip(file);
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}
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else if(file.isDir())
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{
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QFileInfo assumedIconPath(file.absoluteFilePath() + "/icon.png");
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if(assumedIconPath.exists()) {
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m_iconFile = assumedIconPath.absoluteFilePath();
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}
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readFromFS(file);
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}
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}
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bool World::resetIcon()
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{
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if(m_iconFile.isNull()) {
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return false;
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}
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if(QFile(m_iconFile).remove()) {
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m_iconFile = QString();
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return true;
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}
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return false;
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}
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void World::readFromFS(const QFileInfo &file)
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{
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auto bytes = getLevelDatDataFromFS(file);
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@ -40,6 +40,10 @@ public:
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{
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return m_actualName;
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}
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QString iconFile() const
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{
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return m_iconFile;
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}
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QDateTime lastPlayed() const
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{
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return m_lastPlayed;
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@ -70,6 +74,8 @@ public:
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bool replace(World &with);
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// change the world's filesystem path (used by world lists for *MAGIC* purposes)
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void repath(const QFileInfo &file);
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// remove the icon file, if any
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bool resetIcon();
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bool rename(const QString &to);
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bool install(const QString &to, const QString &name= QString());
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@ -88,6 +94,7 @@ protected:
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QString m_containerOffsetPath;
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QString m_folderName;
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QString m_actualName;
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QString m_iconFile;
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QDateTime levelDatTime;
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QDateTime m_lastPlayed;
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int64_t m_randomSeed = 0;
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@ -136,6 +136,19 @@ bool WorldList::deleteWorlds(int first, int last)
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return true;
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}
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bool WorldList::resetIcon(int row)
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{
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if (row >= worlds.size() || row < 0)
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return false;
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World &m = worlds[row];
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if(m.resetIcon()) {
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emit dataChanged(index(row), index(row), {WorldList::IconFileRole});
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return true;
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}
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return false;
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}
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int WorldList::columnCount(const QModelIndex &parent) const
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{
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return 3;
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@ -195,6 +208,10 @@ QVariant WorldList::data(const QModelIndex &index, int role) const
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{
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return world.lastPlayed();
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}
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case IconFileRole:
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{
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return world.iconFile();
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}
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default:
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return QVariant();
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}
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@ -44,7 +44,8 @@ public:
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SeedRole,
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NameRole,
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GameModeRole,
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LastPlayedRole
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LastPlayedRole,
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IconFileRole
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};
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WorldList(const QString &dir);
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@ -81,6 +82,9 @@ public:
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/// Deletes the mod at the given index.
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virtual bool deleteWorld(int index);
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/// Removes the world icon, if any
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virtual bool resetIcon(int index);
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/// Deletes all the selected mods
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virtual bool deleteWorlds(int first, int last);
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@ -31,6 +31,33 @@
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#include <QProcess>
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#include <FileSystem.h>
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class WorldListProxyModel : public QSortFilterProxyModel
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{
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Q_OBJECT
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public:
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WorldListProxyModel(QObject *parent) : QSortFilterProxyModel(parent) {}
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virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const
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{
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QModelIndex sourceIndex = mapToSource(index);
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if (index.column() == 0 && role == Qt::DecorationRole)
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{
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WorldList *worlds = qobject_cast<WorldList *>(sourceModel());
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auto iconFile = worlds->data(sourceIndex, WorldList::IconFileRole).toString();
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if(iconFile.isNull()) {
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// NOTE: Minecraft uses the same placeholder for servers AND worlds
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return MMC->getThemedIcon("unknown_server");
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}
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return QIcon(iconFile);
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}
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return sourceIndex.data(role);
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}
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};
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WorldListPage::WorldListPage(BaseInstance *inst, std::shared_ptr<WorldList> worlds, QWidget *parent)
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: QMainWindow(parent), m_inst(inst), ui(new Ui::WorldListPage), m_worlds(worlds)
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{
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@ -38,13 +65,14 @@ WorldListPage::WorldListPage(BaseInstance *inst, std::shared_ptr<WorldList> worl
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ui->toolBar->insertSpacer(ui->actionRefresh);
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QSortFilterProxyModel * proxy = new QSortFilterProxyModel(this);
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WorldListProxyModel * proxy = new WorldListProxyModel(this);
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proxy->setSortCaseSensitivity(Qt::CaseInsensitive);
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proxy->setSourceModel(m_worlds.get());
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ui->worldTreeView->setSortingEnabled(true);
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ui->worldTreeView->setModel(proxy);
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ui->worldTreeView->installEventFilter(this);
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ui->worldTreeView->setContextMenuPolicy(Qt::CustomContextMenu);
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ui->worldTreeView->setIconSize(QSize(64,64));
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connect(ui->worldTreeView, &QTreeView::customContextMenuRequested, this, &WorldListPage::ShowContextMenu);
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auto head = ui->worldTreeView->header();
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@ -142,6 +170,19 @@ void WorldListPage::on_actionView_Folder_triggered()
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DesktopServices::openDirectory(m_worlds->dir().absolutePath(), true);
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}
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void WorldListPage::on_actionReset_Icon_triggered()
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{
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auto proxiedIndex = getSelectedWorld();
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if(!proxiedIndex.isValid())
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return;
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if(m_worlds->resetIcon(proxiedIndex.row())) {
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ui->actionReset_Icon->setEnabled(false);
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}
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}
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QModelIndex WorldListPage::getSelectedWorld()
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{
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auto index = ui->worldTreeView->selectionModel()->currentIndex();
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@ -255,6 +296,8 @@ void WorldListPage::worldChanged(const QModelIndex ¤t, const QModelIndex &
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ui->actionRemove->setEnabled(enable);
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ui->actionCopy->setEnabled(enable);
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ui->actionRename->setEnabled(enable);
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bool hasIcon = !index.data(WorldList::IconFileRole).isNull();
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ui->actionReset_Icon->setEnabled(enable && hasIcon);
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}
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void WorldListPage::on_actionAdd_triggered()
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@ -342,3 +385,5 @@ void WorldListPage::on_actionRefresh_triggered()
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{
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m_worlds->update();
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}
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#include "WorldListPage.moc"
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@ -90,6 +90,7 @@ private slots:
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void on_actionRename_triggered();
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void on_actionRefresh_triggered();
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void on_actionView_Folder_triggered();
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void on_actionReset_Icon_triggered();
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void worldChanged(const QModelIndex ¤t, const QModelIndex &previous);
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void mceditState(LoggedProcess::State state);
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@ -41,6 +41,12 @@
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<property name="alternatingRowColors">
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<bool>true</bool>
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</property>
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<property name="rootIsDecorated">
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<bool>false</bool>
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</property>
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<property name="itemsExpandable">
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<bool>false</bool>
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</property>
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<property name="sortingEnabled">
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<bool>true</bool>
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</property>
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@ -79,6 +85,7 @@
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<addaction name="actionCopy"/>
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<addaction name="actionRemove"/>
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<addaction name="actionMCEdit"/>
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<addaction name="actionReset_Icon"/>
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<addaction name="separator"/>
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<addaction name="actionCopy_Seed"/>
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<addaction name="actionRefresh"/>
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@ -124,6 +131,14 @@
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<string>View Folder</string>
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</property>
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</action>
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<action name="actionReset_Icon">
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<property name="text">
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<string>Reset Icon</string>
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</property>
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<property name="toolTip">
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<string>Remove world icon to make the game re-generate it on next load.</string>
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</property>
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</action>
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</widget>
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<customwidgets>
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<customwidget>
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