Add "Select all" checkbox + ui revamp + code cleanup
Signed-off-by: Marcelo Hernandez <marcelohdez.inq@gmail.com>
This commit is contained in:
parent
e7e56eb1e3
commit
15593b5c09
@ -32,6 +32,7 @@ set(CORE_SOURCES
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InstanceCreationTask.h
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InstanceCreationTask.cpp
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InstanceCopyPrefs.h
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InstanceCopyPrefs.cpp
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InstanceCopyTask.h
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InstanceCopyTask.cpp
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InstanceImportTask.h
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15
launcher/InstanceCopyPrefs.cpp
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15
launcher/InstanceCopyPrefs.cpp
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@ -0,0 +1,15 @@
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//
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// Created by marcelohdez on 10/22/22.
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//
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#include "InstanceCopyPrefs.h"
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InstanceCopyPrefs::InstanceCopyPrefs(bool setAll)
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: copySaves(setAll),
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keepPlaytime(setAll),
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copyGameOptions(setAll),
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copyResourcePacks(setAll),
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copyShaderPacks(setAll),
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copyServers(setAll),
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copyMods(setAll)
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{}
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@ -6,6 +6,9 @@
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#define LAUNCHER_INSTANCECOPYPREFS_H
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struct InstanceCopyPrefs {
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explicit InstanceCopyPrefs(bool setAll);
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~InstanceCopyPrefs() = default;
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bool copySaves;
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bool keepPlaytime;
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bool copyGameOptions;
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@ -5,7 +5,7 @@
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#include "pathmatcher/RegexpMatcher.h"
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#include <QtConcurrentRun>
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InstanceCopyTask::InstanceCopyTask(InstancePtr origInstance, InstanceCopyPrefs prefs)
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InstanceCopyTask::InstanceCopyTask(InstancePtr origInstance, const InstanceCopyPrefs& prefs)
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{
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m_origInstance = origInstance;
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m_keepPlaytime = prefs.keepPlaytime;
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@ -51,7 +51,7 @@ InstanceCopyTask::InstanceCopyTask(InstancePtr origInstance, InstanceCopyPrefs p
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}
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}
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void InstanceCopyTask::appendToFilter(QString& filter, const QString &append)
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void InstanceCopyTask::appendToFilter(QString& filter, const QString& append)
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{
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if (!filter.isEmpty())
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filter.append('|'); // OR regex
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@ -15,7 +15,7 @@ class InstanceCopyTask : public InstanceTask
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{
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Q_OBJECT
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public:
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explicit InstanceCopyTask(InstancePtr origInstance, InstanceCopyPrefs prefs);
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explicit InstanceCopyTask(InstancePtr origInstance, const InstanceCopyPrefs& prefs);
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protected:
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//! Entry point for tasks.
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@ -1616,17 +1616,7 @@ void MainWindow::on_actionCopyInstance_triggered()
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if (!copyInstDlg.exec())
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return;
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auto copyTask = new InstanceCopyTask(
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m_selectedInstance,
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InstanceCopyPrefs {
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copyInstDlg.shouldCopySaves(),
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copyInstDlg.shouldKeepPlaytime(),
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copyInstDlg.shouldCopyGameOptions(),
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copyInstDlg.shouldCopyResourcePacks(),
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copyInstDlg.shouldCopyShaderPacks(),
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copyInstDlg.shouldCopyServers(),
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copyInstDlg.shouldCopyMods()
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});
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auto copyTask = new InstanceCopyTask(m_selectedInstance, copyInstDlg.getChosenOptions());
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copyTask->setName(copyInstDlg.instName());
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copyTask->setGroup(copyInstDlg.instGroup());
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copyTask->setIcon(copyInstDlg.iconKey());
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@ -78,13 +78,13 @@ CopyInstanceDialog::CopyInstanceDialog(InstancePtr original, QWidget *parent)
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}
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ui->groupBox->setCurrentIndex(index);
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ui->groupBox->lineEdit()->setPlaceholderText(tr("No group"));
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ui->copySavesCheckbox->setChecked(m_copySaves);
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ui->keepPlaytimeCheckbox->setChecked(m_keepPlaytime);
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ui->copyGameOptionsCheckbox->setChecked(m_copyGameOptions);
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ui->copyResPacksCheckbox->setChecked(m_copyResourcePacks);
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ui->copyShaderPacksCheckbox->setChecked(m_copyShaderPacks);
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ui->copyServersCheckbox->setChecked(m_copyServers);
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ui->copyModsCheckbox->setChecked(m_copyMods);
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ui->copySavesCheckbox->setChecked(m_selectedOptions.copySaves);
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ui->keepPlaytimeCheckbox->setChecked(m_selectedOptions.keepPlaytime);
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ui->copyGameOptionsCheckbox->setChecked(m_selectedOptions.copyGameOptions);
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ui->copyResPacksCheckbox->setChecked(m_selectedOptions.copyResourcePacks);
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ui->copyShaderPacksCheckbox->setChecked(m_selectedOptions.copyShaderPacks);
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ui->copyServersCheckbox->setChecked(m_selectedOptions.copyServers);
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ui->copyModsCheckbox->setChecked(m_selectedOptions.copyMods);
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}
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CopyInstanceDialog::~CopyInstanceDialog()
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@ -139,122 +139,118 @@ void CopyInstanceDialog::on_instNameTextBox_textChanged(const QString &arg1)
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updateDialogState();
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}
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bool CopyInstanceDialog::shouldCopySaves() const
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const InstanceCopyPrefs& CopyInstanceDialog::getChosenOptions() const
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{
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return m_copySaves;
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return m_selectedOptions;
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}
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void CopyInstanceDialog::on_selectAllCheckbox_stateChanged(int state)
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{
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bool checked;
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if(state == Qt::Unchecked)
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{
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checked = false;
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}
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else if(state == Qt::Checked)
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{
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checked = true;
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}
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checkAllCheckboxes(checked);
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}
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void CopyInstanceDialog::checkAllCheckboxes(bool b)
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{
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ui->keepPlaytimeCheckbox->setChecked(b);
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ui->copySavesCheckbox->setChecked(b);
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ui->copyGameOptionsCheckbox->setChecked(b);
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ui->copyResPacksCheckbox->setChecked(b);
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ui->copyShaderPacksCheckbox->setChecked(b);
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ui->copyServersCheckbox->setChecked(b);
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ui->copyModsCheckbox->setChecked(b);
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}
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void CopyInstanceDialog::on_copySavesCheckbox_stateChanged(int state)
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{
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if(state == Qt::Unchecked)
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{
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m_copySaves = false;
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m_selectedOptions.copySaves = false;
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}
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else if(state == Qt::Checked)
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{
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m_copySaves = true;
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m_selectedOptions.copySaves = true;
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}
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}
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bool CopyInstanceDialog::shouldKeepPlaytime() const
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{
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return m_keepPlaytime;
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}
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void CopyInstanceDialog::on_keepPlaytimeCheckbox_stateChanged(int state)
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{
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if(state == Qt::Unchecked)
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{
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m_keepPlaytime = false;
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m_selectedOptions.keepPlaytime = false;
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}
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else if(state == Qt::Checked)
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{
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m_keepPlaytime = true;
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m_selectedOptions.keepPlaytime = true;
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}
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}
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bool CopyInstanceDialog::shouldCopyGameOptions() const
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{
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return m_copyGameOptions;
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}
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void CopyInstanceDialog::on_copyGameOptionsCheckbox_stateChanged(int state)
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{
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if(state == Qt::Unchecked)
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{
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m_copyGameOptions = false;
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m_selectedOptions.copyGameOptions = false;
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}
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else if(state == Qt::Checked)
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{
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m_copyGameOptions = true;
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m_selectedOptions.copyGameOptions = true;
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}
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}
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bool CopyInstanceDialog::shouldCopyResourcePacks() const
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{
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return m_copyResourcePacks;
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}
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void CopyInstanceDialog::on_copyResPacksCheckbox_stateChanged(int state)
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{
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if(state == Qt::Unchecked)
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{
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m_copyResourcePacks = false;
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m_selectedOptions.copyResourcePacks = false;
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}
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else if(state == Qt::Checked)
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{
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m_copyResourcePacks = true;
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m_selectedOptions.copyResourcePacks = true;
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}
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}
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bool CopyInstanceDialog::shouldCopyShaderPacks() const
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{
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return m_copyShaderPacks;
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}
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void CopyInstanceDialog::on_copyShaderPacksCheckbox_stateChanged(int state)
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{
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if(state == Qt::Unchecked)
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{
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m_copyShaderPacks = false;
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m_selectedOptions.copyShaderPacks = false;
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}
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else if(state == Qt::Checked)
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{
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m_copyShaderPacks = true;
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m_selectedOptions.copyShaderPacks = true;
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}
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}
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bool CopyInstanceDialog::shouldCopyServers() const
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{
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return m_copyServers;
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}
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void CopyInstanceDialog::on_copyServersCheckbox_stateChanged(int state)
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{
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if(state == Qt::Unchecked)
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{
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m_copyServers = false;
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m_selectedOptions.copyServers = false;
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}
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else if(state == Qt::Checked)
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{
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m_copyServers = true;
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m_selectedOptions.copyServers = true;
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}
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}
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bool CopyInstanceDialog::shouldCopyMods() const
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{
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return m_copyMods;
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}
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void CopyInstanceDialog::on_copyModsCheckbox_stateChanged(int state)
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{
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if(state == Qt::Unchecked)
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{
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m_copyMods = false;
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m_selectedOptions.copyMods = false;
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}
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else if(state == Qt::Checked)
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{
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m_copyMods = true;
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m_selectedOptions.copyMods = true;
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}
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}
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@ -17,7 +17,7 @@
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#include <QDialog>
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#include "BaseVersion.h"
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#include <BaseInstance.h>
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#include "InstanceCopyPrefs.h"
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class BaseInstance;
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@ -39,18 +39,16 @@ public:
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QString instName() const;
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QString instGroup() const;
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QString iconKey() const;
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bool shouldCopySaves() const;
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bool shouldKeepPlaytime() const;
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bool shouldCopyGameOptions() const;
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bool shouldCopyResourcePacks() const;
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bool shouldCopyShaderPacks() const;
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bool shouldCopyServers() const;
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bool shouldCopyMods() const;
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const InstanceCopyPrefs& getChosenOptions() const;
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private
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slots:
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void on_iconButton_clicked();
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void on_instNameTextBox_textChanged(const QString &arg1);
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// Checkbox options:
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void checkAllCheckboxes(bool b);
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void on_selectAllCheckbox_stateChanged(int state);
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void on_copySavesCheckbox_stateChanged(int state);
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void on_keepPlaytimeCheckbox_stateChanged(int state);
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void on_copyGameOptionsCheckbox_stateChanged(int state);
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@ -63,11 +61,5 @@ private:
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Ui::CopyInstanceDialog *ui;
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QString InstIconKey;
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InstancePtr m_original;
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bool m_copySaves = true;
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bool m_keepPlaytime = true;
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bool m_copyGameOptions = true;
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bool m_copyResourcePacks = true;
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bool m_copyShaderPacks = true;
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bool m_copyServers = true;
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bool m_copyMods = true;
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InstanceCopyPrefs m_selectedOptions = InstanceCopyPrefs(true); // Default to all options as true
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};
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@ -9,8 +9,8 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>265</width>
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<height>425</height>
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<width>341</width>
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<height>385</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -60,7 +60,7 @@
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<width>60</width>
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<height>20</height>
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</size>
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</property>
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@ -83,7 +83,10 @@
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</widget>
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</item>
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<item>
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<layout class="QGridLayout" name="gridLayout">
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<layout class="QGridLayout" name="groupDropdownLayout">
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<property name="verticalSpacing">
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<number>6</number>
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</property>
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<item row="0" column="0">
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<widget class="QLabel" name="labelVersion_3">
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<property name="text">
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@ -110,62 +113,73 @@
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</layout>
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</item>
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<item>
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<widget class="QCheckBox" name="copySavesCheckbox">
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<property name="text">
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<string>Copy saves</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="keepPlaytimeCheckbox">
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<property name="text">
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<string>Keep play time</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="copyGameOptionsCheckbox">
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<property name="toolTip">
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<string>Copy the in-game options like FOV, max framerate, etc.</string>
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</property>
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<property name="text">
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<string>Copy game options</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="copyResPacksCheckbox">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Copy resource packs</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="copyShaderPacksCheckbox">
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<property name="text">
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<string>Copy shader packs</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="copyServersCheckbox">
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<property name="text">
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<string>Copy servers</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="copyModsCheckbox">
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<property name="toolTip">
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<string>Disabling this will still keep the mod loader (ex: Fabric, Quilt, etc.) but erase the mods folder and their configs.</string>
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</property>
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<property name="text">
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<string>Copy mods</string>
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</property>
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</widget>
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<layout class="QGridLayout" name="copyOptionsLayout">
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<item row="3" column="0">
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<widget class="QCheckBox" name="copySavesCheckbox">
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<property name="text">
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<string>Copy saves</string>
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</property>
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</widget>
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</item>
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<item row="6" column="0">
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<widget class="QCheckBox" name="copyResPacksCheckbox">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Copy resource packs</string>
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</property>
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</widget>
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</item>
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<item row="6" column="1">
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<widget class="QCheckBox" name="copyModsCheckbox">
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<property name="toolTip">
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<string>Disabling this will still keep the mod loader (ex: Fabric, Quilt, etc.) but erase the mods folder and their configs.</string>
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</property>
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<property name="text">
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<string>Copy mods</string>
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</property>
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</widget>
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</item>
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<item row="5" column="0">
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<widget class="QCheckBox" name="copyGameOptionsCheckbox">
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<property name="toolTip">
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<string>Copy the in-game options like FOV, max framerate, etc.</string>
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</property>
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<property name="text">
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<string>Copy game options</string>
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</property>
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</widget>
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</item>
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<item row="5" column="1">
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<widget class="QCheckBox" name="copyServersCheckbox">
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<property name="text">
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<string>Copy servers</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QCheckBox" name="keepPlaytimeCheckbox">
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<property name="text">
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<string>Keep play time</string>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QCheckBox" name="copyShaderPacksCheckbox">
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<property name="text">
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<string>Copy shader packs</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="selectAllCheckbox">
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<property name="text">
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<string>Select all</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="buttonBox">
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@ -183,8 +197,6 @@
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<tabstop>iconButton</tabstop>
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<tabstop>instNameTextBox</tabstop>
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<tabstop>groupBox</tabstop>
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<tabstop>copySavesCheckbox</tabstop>
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<tabstop>keepPlaytimeCheckbox</tabstop>
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</tabstops>
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<resources>
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<include location="../../graphics.qrc"/>
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