GH-3392 Fix strings in AuthContext and make them translateable
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3a53349e33
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44d634f564
@ -87,7 +87,7 @@ void AuthContext::onMojangFailed() {
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finishActivity();
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m_error = m_yggdrasil->m_error;
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m_aborted = m_yggdrasil->m_aborted;
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changeState(m_yggdrasil->accountState(), "Microsoft user authentication failed.");
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changeState(m_yggdrasil->accountState(), tr("Mojang user authentication failed."));
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}
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/*
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@ -116,14 +116,14 @@ void AuthContext::onCloseBrowser() {
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void AuthContext::onOAuthLinkingFailed() {
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finishActivity();
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changeState(STATE_FAILED_HARD, "Microsoft user authentication failed.");
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changeState(STATE_FAILED_HARD, tr("Microsoft user authentication failed."));
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}
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void AuthContext::onOAuthLinkingSucceeded() {
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auto *o2t = qobject_cast<OAuth2 *>(sender());
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if (!o2t->linked()) {
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finishActivity();
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changeState(STATE_FAILED_HARD, "Microsoft user authentication ended with an impossible state (succeeded, but not succeeded at the same time).");
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changeState(STATE_FAILED_HARD, tr("Microsoft user authentication ended with an impossible state (succeeded, but not succeeded at the same time)."));
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return;
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}
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QVariantMap extraTokens = o2t->extraTokens();
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@ -142,7 +142,7 @@ void AuthContext::onOAuthActivityChanged(Katabasis::Activity activity) {
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void AuthContext::doUserAuth() {
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m_stage = MSAStage::UserAuth;
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changeState(STATE_WORKING, "Starting user authentication");
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changeState(STATE_WORKING, tr("Starting user authentication"));
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QString xbox_auth_template = R"XXX(
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{
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@ -295,7 +295,7 @@ void AuthContext::onUserAuthDone(
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if (error != QNetworkReply::NoError) {
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qWarning() << "Reply error:" << error;
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finishActivity();
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changeState(STATE_FAILED_HARD, "XBox user authentication failed.");
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changeState(STATE_FAILED_HARD, tr("XBox user authentication failed."));
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return;
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}
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@ -303,13 +303,13 @@ void AuthContext::onUserAuthDone(
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if(!parseXTokenResponse(replyData, temp)) {
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qWarning() << "Could not parse user authentication response...";
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finishActivity();
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changeState(STATE_FAILED_HARD, "XBox user authentication response could not be understood.");
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changeState(STATE_FAILED_HARD, tr("XBox user authentication response could not be understood."));
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return;
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}
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m_data->userToken = temp;
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m_stage = MSAStage::XboxAuth;
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changeState(STATE_WORKING, "Starting XBox authentication");
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changeState(STATE_WORKING, tr("Starting XBox authentication"));
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doSTSAuthMinecraft();
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doSTSAuthGeneric();
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@ -577,7 +577,7 @@ void AuthContext::checkResult() {
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}
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else {
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finishActivity();
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changeState(STATE_FAILED_HARD, "XBox and/or Mojang authentication steps did not succeed");
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changeState(STATE_FAILED_HARD, tr("XBox and/or Mojang authentication steps did not succeed"));
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}
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}
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@ -663,7 +663,7 @@ bool parseMinecraftProfile(QByteArray & data, MinecraftProfile &output) {
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void AuthContext::doMinecraftProfile() {
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m_stage = MSAStage::MinecraftProfile;
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changeState(STATE_WORKING, "Starting minecraft profile acquisition");
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changeState(STATE_WORKING, tr("Starting minecraft profile acquisition"));
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auto url = QUrl("https://api.minecraftservices.com/minecraft/profile");
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QNetworkRequest request = QNetworkRequest(url);
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@ -683,18 +683,18 @@ void AuthContext::onMinecraftProfileDone(int, QNetworkReply::NetworkError error,
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if (error == QNetworkReply::ContentNotFoundError) {
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m_data->minecraftProfile = MinecraftProfile();
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finishActivity();
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changeState(STATE_FAILED_HARD, "Account is missing a profile");
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changeState(STATE_FAILED_HARD, tr("Account is missing a profile"));
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return;
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}
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if (error != QNetworkReply::NoError) {
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finishActivity();
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changeState(STATE_FAILED_HARD, "Profile acquisition failed");
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changeState(STATE_FAILED_HARD, tr("Profile acquisition failed"));
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return;
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}
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if(!parseMinecraftProfile(data, m_data->minecraftProfile)) {
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m_data->minecraftProfile = MinecraftProfile();
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finishActivity();
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changeState(STATE_FAILED_HARD, "Profile response could not be parsed");
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changeState(STATE_FAILED_HARD, tr("Profile response could not be parsed"));
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return;
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}
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doGetSkin();
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@ -702,7 +702,7 @@ void AuthContext::onMinecraftProfileDone(int, QNetworkReply::NetworkError error,
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void AuthContext::doGetSkin() {
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m_stage = MSAStage::Skin;
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changeState(STATE_WORKING, "Starting skin acquisition");
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changeState(STATE_WORKING, tr("Fetching player skin"));
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auto url = QUrl(m_data->minecraftProfile.skin.url);
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QNetworkRequest request = QNetworkRequest(url);
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@ -718,7 +718,7 @@ void AuthContext::onSkinDone(int, QNetworkReply::NetworkError error, QByteArray
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}
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m_data->validity_ = Katabasis::Validity::Certain;
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finishActivity();
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changeState(STATE_SUCCEEDED, "Finished whole chain");
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changeState(STATE_SUCCEEDED, tr("Finished all authentication steps"));
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}
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QString AuthContext::getStateMessage() const {
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