GH-2209 Fix sounds in old (pre-1.6) versions
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0a99d037c4
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9c82adaee5
@ -235,6 +235,8 @@ set(MINECRAFT_SOURCES
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minecraft/launch/LauncherPartLaunch.h
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minecraft/launch/PrintInstanceInfo.cpp
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minecraft/launch/PrintInstanceInfo.h
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minecraft/launch/ReconstructAssets.cpp
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minecraft/launch/ReconstructAssets.h
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minecraft/legacy/LegacyModList.h
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minecraft/legacy/LegacyModList.cpp
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minecraft/legacy/LegacyInstance.h
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@ -29,6 +29,34 @@
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#include "net/ChecksumValidator.h"
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#include "net/URLConstants.h"
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namespace {
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QSet<QString> collectPathsFromDir(QString dirPath)
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{
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std::error_code ignoredError;
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QFileInfo dirInfo(dirPath);
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if (!dirInfo.exists())
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{
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return {};
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}
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QSet<QString> out;
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QDirIterator iter(dirPath, QDirIterator::Subdirectories);
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while (iter.hasNext())
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{
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QString value = iter.next();
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QFileInfo info(value);
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if(info.isFile())
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{
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out.insert(value);
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qDebug() << value;
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}
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}
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return out;
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}
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}
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namespace AssetsUtils
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{
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@ -37,7 +65,7 @@ namespace AssetsUtils
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* Returns true on success, with index populated
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* index is undefined otherwise
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*/
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bool loadAssetsIndexJson(QString assetsId, QString path, AssetsIndex *index)
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bool loadAssetsIndexJson(const QString &assetsId, const QString &path, AssetsIndex& index)
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{
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/*
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{
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@ -61,7 +89,7 @@ bool loadAssetsIndexJson(QString assetsId, QString path, AssetsIndex *index)
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qCritical() << "Failed to read assets index file" << path;
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return false;
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}
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index->id = assetsId;
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index.id = assetsId;
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// Read the file and close it.
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QByteArray jsonData = file.readAll();
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@ -90,7 +118,13 @@ bool loadAssetsIndexJson(QString assetsId, QString path, AssetsIndex *index)
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QJsonValue isVirtual = root.value("virtual");
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if (!isVirtual.isUndefined())
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{
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index->isVirtual = isVirtual.toBool(false);
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index.isVirtual = isVirtual.toBool(false);
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}
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QJsonValue mapToResources = root.value("map_to_resources");
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if (!mapToResources.isUndefined())
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{
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index.mapToResources = mapToResources.toBool(false);
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}
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QJsonValue objects = root.value("objects");
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@ -122,13 +156,14 @@ bool loadAssetsIndexJson(QString assetsId, QString path, AssetsIndex *index)
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}
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}
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index->objects.insert(iter.key(), object);
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index.objects.insert(iter.key(), object);
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}
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return true;
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}
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QDir reconstructAssets(QString assetsId)
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// FIXME: ugly code duplication
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QDir getAssetsDir(const QString &assetsId, const QString &resourcesFolder)
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{
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QDir assetsDir = QDir("assets/");
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QDir indexDir = QDir(FS::PathCombine(assetsDir.path(), "indexes"));
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@ -141,24 +176,77 @@ QDir reconstructAssets(QString assetsId)
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if (!indexFile.exists())
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{
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qCritical() << "No assets index file" << indexPath << "; can't reconstruct assets";
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qCritical() << "No assets index file" << indexPath << "; can't determine assets path!";
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return virtualRoot;
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}
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qDebug() << "reconstructAssets" << assetsDir.path() << indexDir.path()
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<< objectDir.path() << virtualDir.path() << virtualRoot.path();
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AssetsIndex index;
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if(!AssetsUtils::loadAssetsIndexJson(assetsId, indexPath, index))
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{
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qCritical() << "Failed to load asset index file" << indexPath << "; can't determine assets path!";
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return virtualRoot;
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}
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QString targetPath;
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if(index.isVirtual)
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{
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return virtualRoot;
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}
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else if(index.mapToResources)
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{
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return QDir(resourcesFolder);
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}
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return virtualRoot;
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}
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// FIXME: ugly code duplication
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bool reconstructAssets(QString assetsId, QString resourcesFolder)
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{
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QDir assetsDir = QDir("assets/");
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QDir indexDir = QDir(FS::PathCombine(assetsDir.path(), "indexes"));
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QDir objectDir = QDir(FS::PathCombine(assetsDir.path(), "objects"));
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QDir virtualDir = QDir(FS::PathCombine(assetsDir.path(), "virtual"));
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QString indexPath = FS::PathCombine(indexDir.path(), assetsId + ".json");
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QFile indexFile(indexPath);
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QDir virtualRoot(FS::PathCombine(virtualDir.path(), assetsId));
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if (!indexFile.exists())
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{
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qCritical() << "No assets index file" << indexPath << "; can't reconstruct assets!";
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return false;
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}
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qDebug() << "reconstructAssets" << assetsDir.path() << indexDir.path() << objectDir.path() << virtualDir.path() << virtualRoot.path();
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AssetsIndex index;
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bool loadAssetsIndex = AssetsUtils::loadAssetsIndexJson(assetsId, indexPath, &index);
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if (loadAssetsIndex && index.isVirtual)
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if(!AssetsUtils::loadAssetsIndexJson(assetsId, indexPath, index))
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{
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qDebug() << "Reconstructing virtual assets folder at" << virtualRoot.path();
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qCritical() << "Failed to load asset index file" << indexPath << "; can't reconstruct assets!";
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return false;
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}
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QString targetPath;
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bool removeLeftovers = false;
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if(index.isVirtual)
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{
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targetPath = virtualRoot.path();
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removeLeftovers = true;
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qDebug() << "Reconstructing virtual assets folder at" << targetPath;
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}
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else if(index.mapToResources)
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{
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targetPath = resourcesFolder;
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qDebug() << "Reconstructing resources folder at" << targetPath;
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}
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if (!targetPath.isNull())
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{
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auto presentFiles = collectPathsFromDir(targetPath);
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for (QString map : index.objects.keys())
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{
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AssetObject asset_object = index.objects.value(map);
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QString target_path = FS::PathCombine(virtualRoot.path(), map);
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QString target_path = FS::PathCombine(targetPath, map);
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QFile target(target_path);
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QString tlk = asset_object.hash.left(2);
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@ -167,24 +255,32 @@ QDir reconstructAssets(QString assetsId)
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QFile original(original_path);
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if (!original.exists())
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continue;
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presentFiles.remove(target_path);
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if (!target.exists())
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{
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QFileInfo info(target_path);
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QDir target_dir = info.dir();
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// qDebug() << target_dir;
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if (!target_dir.exists())
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QDir("").mkpath(target_dir.path());
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qDebug() << target_dir.path();
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FS::ensureFolderPathExists(target_dir.path());
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bool couldCopy = original.copy(target_path);
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qDebug() << " Copying" << original_path << "to" << target_path
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<< QString::number(couldCopy); // << original.errorString();
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qDebug() << " Copying" << original_path << "to" << target_path << QString::number(couldCopy);
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}
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}
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// TODO: Write last used time to virtualRoot/.lastused
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if(removeLeftovers)
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{
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for(auto & file: presentFiles)
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{
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qDebug() << "Would remove" << file;
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}
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}
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}
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return virtualRoot;
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return true;
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}
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}
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@ -38,11 +38,16 @@ struct AssetsIndex
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QString id;
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QMap<QString, AssetObject> objects;
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bool isVirtual = false;
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bool mapToResources = false;
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};
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/// FIXME: this is absolutely horrendous. REDO!!!!
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namespace AssetsUtils
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{
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bool loadAssetsIndexJson(QString id, QString file, AssetsIndex* index);
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bool loadAssetsIndexJson(const QString &id, const QString &file, AssetsIndex& index);
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QDir getAssetsDir(const QString &assetsId, const QString &resourcesFolder);
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/// Reconstruct a virtual assets folder for the given assets ID and return the folder
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QDir reconstructAssets(QString assetsId);
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bool reconstructAssets(QString assetsId, QString resourcesFolder);
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}
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@ -20,6 +20,7 @@
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#include "minecraft/launch/DirectJavaLaunch.h"
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#include "minecraft/launch/ModMinecraftJar.h"
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#include "minecraft/launch/ClaimAccount.h"
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#include "minecraft/launch/ReconstructAssets.h"
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#include "java/launch/CheckJava.h"
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#include "java/JavaUtils.h"
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#include "meta/Index.h"
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@ -216,6 +217,11 @@ QString MinecraftInstance::worldDir() const
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return FS::PathCombine(gameRoot(), "saves");
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}
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QString MinecraftInstance::resourcesDir() const
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{
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return FS::PathCombine(gameRoot(), "resources");
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}
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QDir MinecraftInstance::librariesPath() const
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{
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return QDir::current().absoluteFilePath("libraries");
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@ -408,8 +414,7 @@ QStringList MinecraftInstance::processMinecraftArgs(AuthSessionPtr session) cons
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token_mapping["game_directory"] = absRootDir;
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QString absAssetsDir = QDir("assets/").absolutePath();
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auto assets = profile->getMinecraftAssets();
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// FIXME: this is wrong and should be run as an async task
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token_mapping["game_assets"] = AssetsUtils::reconstructAssets(assets->id).absolutePath();
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token_mapping["game_assets"] = AssetsUtils::getAssetsDir(assets->id, resourcesDir()).absolutePath();
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// 1.7.3+ assets tokens
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token_mapping["assets_root"] = absAssetsDir;
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@ -842,6 +847,12 @@ std::shared_ptr<LaunchTask> MinecraftInstance::createLaunchTask(AuthSessionPtr s
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process->appendStep(step);
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}
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// reconstruct assets if needed
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{
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auto step = std::make_shared<ReconstructAssets>(pptr);
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process->appendStep(step);
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}
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{
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// actually launch the game
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auto method = launchMethod();
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@ -45,6 +45,7 @@ public:
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QString modsCacheLocation() const;
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QString libDir() const;
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QString worldDir() const;
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QString resourcesDir() const;
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QDir jarmodsPath() const;
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QDir librariesPath() const;
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QDir versionsPath() const;
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36
api/logic/minecraft/launch/ReconstructAssets.cpp
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36
api/logic/minecraft/launch/ReconstructAssets.cpp
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@ -0,0 +1,36 @@
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/* Copyright 2013-2019 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "ReconstructAssets.h"
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#include "minecraft/MinecraftInstance.h"
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#include "minecraft/ComponentList.h"
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#include "minecraft/AssetsUtils.h"
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#include "launch/LaunchTask.h"
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void ReconstructAssets::executeTask()
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{
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auto instance = m_parent->instance();
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std::shared_ptr<MinecraftInstance> minecraftInstance = std::dynamic_pointer_cast<MinecraftInstance>(instance);
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auto components = minecraftInstance->getComponentList();
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auto profile = components->getProfile();
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auto assets = profile->getMinecraftAssets();
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if(!AssetsUtils::reconstructAssets(assets->id, minecraftInstance->resourcesDir()))
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{
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emit logLine("Failed to reconstruct Minecraft assets.", MessageLevel::Error);
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}
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emitSucceeded();
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}
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api/logic/minecraft/launch/ReconstructAssets.h
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33
api/logic/minecraft/launch/ReconstructAssets.h
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@ -0,0 +1,33 @@
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/* Copyright 2013-2019 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <launch/LaunchStep.h>
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#include <memory>
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class ReconstructAssets: public LaunchStep
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{
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Q_OBJECT
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public:
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explicit ReconstructAssets(LaunchTask *parent) : LaunchStep(parent){};
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virtual ~ReconstructAssets(){};
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void executeTask() override;
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bool canAbort() const override
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{
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return false;
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}
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};
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@ -60,7 +60,7 @@ void AssetUpdateTask::assetIndexFinished()
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QString asset_fname = "assets/indexes/" + assets->id + ".json";
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// FIXME: this looks like a job for a generic validator based on json schema?
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if (!AssetsUtils::loadAssetsIndexJson(assets->id, asset_fname, &index))
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if (!AssetsUtils::loadAssetsIndexJson(assets->id, asset_fname, index))
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{
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auto metacache = ENV.metacache();
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auto entry = metacache->resolveEntry("asset_indexes", assets->id + ".json");
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@ -101,7 +101,7 @@ bool AssetUpdateTask::abort()
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}
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else
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{
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qWarning() << "Prematurely aborted FMLLibrariesTask";
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qWarning() << "Prematurely aborted AssetUpdateTask";
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}
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return true;
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}
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