Re-add base64 decode option for Qt versions that support it

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TheCodex6824 2022-04-23 11:11:55 -04:00
parent e56f0db11b
commit a0bafa4952
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@ -213,8 +213,8 @@ bool parseMinecraftProfile(QByteArray & data, MinecraftProfile &output) {
}
namespace {
// these skin URLs are for the MHF_Steve and MHF_Alex accounts (made by a Mojang employee)
// they are needed because the session server doesn't return skin urls for default skins
// these skin URLs are for the MHF_Steve and MHF_Alex accounts (made by a Mojang employee)
// they are needed because the session server doesn't return skin urls for default skins
static const QString SKIN_URL_STEVE = "http://textures.minecraft.net/texture/1a4af718455d4aab528e7a61f86fa25e6a369d1768dcb13f7df319a713eb810b";
static const QString SKIN_URL_ALEX = "http://textures.minecraft.net/texture/83cee5ca6afcdb171285aa00e8049c297b2dbeba0efb8ff970a5677a1b644032";
@ -307,7 +307,11 @@ bool parseMinecraftProfileMojang(QByteArray & data, MinecraftProfile &output) {
auto value = pObj.value("value");
if (value.isString()) {
#if QT_VERSION >= QT_VERSION_CHECK(5, 15, 0)
texturePayload = QByteArray::fromBase64(value.toString().toUtf8(), QByteArray::AbortOnBase64DecodingErrors);
#else
texturePayload = QByteArray::fromBase64(value.toString().toUtf8());
#endif
}
if (!texturePayload.isEmpty()) {