fix resource packs and add support for texture packs
Signed-off-by: Ryan Cao <70191398+ryanccn@users.noreply.github.com>
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@ -101,6 +101,9 @@
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#include <minecraft/mod/ResourcePack.h>
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#include <minecraft/mod/ResourcePackFolderModel.h>
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#include <minecraft/mod/tasks/LocalResourcePackParseTask.h>
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#include <minecraft/mod/TexturePack.h>
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#include <minecraft/mod/TexturePackFolderModel.h>
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#include <minecraft/mod/tasks/LocalTexturePackParseTask.h>
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#include "updater/UpdateChecker.h"
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@ -920,13 +923,13 @@ bool Application::createSetupWizard()
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return false;
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}
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bool Application::event(QEvent* event) {
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bool Application::event(QEvent* event)
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{
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#ifdef Q_OS_MACOS
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if (event->type() == QEvent::ApplicationStateChange) {
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auto ev = static_cast<QApplicationStateChangeEvent*>(event);
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if (m_prevAppState == Qt::ApplicationActive
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&& ev->applicationState() == Qt::ApplicationActive) {
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if (m_prevAppState == Qt::ApplicationActive && ev->applicationState() == Qt::ApplicationActive) {
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emit clickedOnDock();
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}
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m_prevAppState = ev->applicationState();
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@ -936,19 +939,29 @@ bool Application::event(QEvent* event) {
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if (event->type() == QEvent::FileOpen) {
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auto ev = static_cast<QFileOpenEvent*>(event);
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ResourcePack pack{ QFileInfo(ev->file()) };
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ResourcePack rp{ QFileInfo(ev->file()) };
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TexturePack tp{ QFileInfo(ev->file()) };
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ResourcePackUtils::process(pack);
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//
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ImportResourcePackDialog dlg(APPLICATION->m_mainWindow);
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if (pack.valid()) {
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ImportResourcePackDialog dlg(APPLICATION->m_mainWindow);
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if (ResourcePackUtils::process(rp) && rp.valid()) {
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dlg.exec();
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if (dlg.result() == QDialog::Accepted) {
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qDebug() << "Selected instance to import resource pack into: " << dlg.selectedInstanceKey;
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auto instance = APPLICATION->instances()->getInstanceById(dlg.selectedInstanceKey);
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auto instanceButBuffed = std::dynamic_pointer_cast<MinecraftInstance>(instance);
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instanceButBuffed->resourcePackList()->installResource(ev->file());
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}
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} else if (TexturePackUtils::process(tp) && tp.valid()) {
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dlg.exec();
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if (dlg.result() == QDialog::Accepted) {
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qDebug() << "Selected instance to import texture pack into: " << dlg.selectedInstanceKey;
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auto instance = APPLICATION->instances()->getInstanceById(dlg.selectedInstanceKey);
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auto instanceButBuffed = std::dynamic_pointer_cast<MinecraftInstance>(instance);
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instanceButBuffed->texturePackList()->installResource(ev->file());
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}
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} else {
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m_mainWindow->droppedURLs({ ev->url() });
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}
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@ -114,3 +114,8 @@ bool ResourcePack::applyFilter(QRegularExpression filter) const
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return Resource::applyFilter(filter);
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}
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bool ResourcePack::valid() const
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{
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return m_pack_format != 0;
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}
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@ -42,6 +42,8 @@ class ResourcePack : public Resource {
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/** Thread-safe. */
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void setImage(QImage new_image);
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bool valid() const override;
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[[nodiscard]] auto compare(Resource const& other, SortType type) const -> std::pair<int, bool> override;
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[[nodiscard]] bool applyFilter(QRegularExpression filter) const override;
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@ -62,3 +62,8 @@ QPixmap TexturePack::image(QSize size)
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TexturePackUtils::process(*this);
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return image(size);
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}
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bool TexturePack::valid() const
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{
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return m_description != nullptr;
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}
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@ -48,6 +48,8 @@ class TexturePack : public Resource {
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/** Thread-safe. */
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void setImage(QImage new_image);
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bool valid() const override;
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protected:
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mutable QMutex m_data_lock;
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