Fix README and some references to MultiMC.

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swirl 2021-12-13 13:01:29 -05:00 committed by Lenny McLennington
parent 7912e0f32b
commit ce30cda73e
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6 changed files with 32 additions and 73 deletions

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@ -207,10 +207,10 @@ elseif(Launcher_LAYOUT_REAL STREQUAL "lin-nodeps")
install(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/LauncherScript" DESTINATION ${BUNDLE_DEST_DIR} RENAME ${Launcher_Name})
elseif(Launcher_LAYOUT_REAL STREQUAL "lin-system")
set(Launcher_APP_BINARY_NAME "devlauncher" CACHE STRING "Name of the Launcher binary")
set(Launcher_APP_BINARY_NAME "polymc" CACHE STRING "Name of the Launcher binary")
set(Launcher_BINARY_DEST_DIR "bin" CACHE STRING "Path to the binary directory")
set(Launcher_LIBRARY_DEST_DIR "lib${LIB_SUFFIX}" CACHE STRING "Path to the library directory")
set(Launcher_SHARE_DEST_DIR "share/devlauncher" CACHE STRING "Path to the shard data directory")
set(Launcher_SHARE_DEST_DIR "share/polymc" CACHE STRING "Path to the shard data directory")
set(JARS_DEST_DIR "${Launcher_SHARE_DEST_DIR}/jars")
set(BINARY_DEST_DIR ${Launcher_BINARY_DEST_DIR})

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@ -1,11 +1,26 @@
<p align="center">
<img src="https://avatars2.githubusercontent.com/u/5411890" alt="MultiMC logo"/>
<img src="https://avatars.githubusercontent.com/u/96310119" alt="PolyMC logo"/>
</p>
MultiMC 5
PolyMC 5
=========
MultiMC is a custom launcher for Minecraft that focuses on predictability, long term stability and simplicity.
PolyMC is a custom launcher for Minecraft that focuses on predictability, long term stability and simplicity.
This is a **fork** of the MultiMC Launcher and not endorsed by MultiMC. The PolyMC community felt that the maintainer was not acting in the spirit of Free Software so this fork was made. Read "[Why was this fork made?](https://github.com/PolyMC/PolyMC/wiki/FAQ)" on the wiki for more details.
## todo
- [ ] Get a permanent name + icon.
- [ ] Style the logo for different icon styles.
- [ ] Packaging for Linux--Any help packaging for your favorite distro is appreciated!
- [ ] Packaging for MacOS/Windows
- [ ] Stop relying on MultiMC-Hosted metadata services
- [ ] Long-term solution for the MSA client ID issue
- [ ] Remove references to MultiMC
- [ ] Figure out a way to switch to GPL.
## Packages
We currently don't have any packages available yet as this project has just been started, but we expect this to change very soon.
## Development
If you want to contribute, talk to us on [Discord](https://discord.gg/multimc) first.
@ -15,7 +30,7 @@ While blindly submitting PRs is definitely possible, they're not necessarily goi
We aren't looking for flashy features, but expanding upon the existing feature set without distruption or endangering future viability of the project is OK.
### Building
If you want to build MultiMC yourself, check [BUILD.md](BUILD.md) for build instructions.
If you want to build PolyMC yourself, check [BUILD.md](BUILD.md) for build instructions.
### Code formatting
Just follow the existing formatting.
@ -27,54 +42,12 @@ In general, in order of importance:
* Indent with 4 space unless it's in a submodule.
* Keep lists (of arguments, parameters, initializers...) as lists, not paragraphs. It should either read from top to bottom, or left to right. Not both.
## Translations
Translations can be done [on crowdin](https://translate.multimc.org). Please avoid making direct pull requests to the translations repository.
TODO
## Forking/Redistributing/Custom builds policy
We keep MultiMC open source because we think it's important to be able to see the source code for a project like this, and we do so using the Apache license.
Do whatever you want, we don't care. Just follow the license. If you have any questions about this feel free to ask in an issue.
Part of the reason for using the Apache license is that we don't want people using the "MultiMC" name when redistributing the project. This means people must take the time to go through the source code and remove all references to "MultiMC", including but not limited to the project icon and the title of windows, (no *MultiMC-fork* in the title).
Apache covers reasonable use for the name - a mention of the project's origins in the About dialog and the license is acceptable. However, it should be abundantly clear that the project is a fork *without* implying that you have our blessing.
## License
Copyright &copy; 2013-2021 MultiMC Contributors
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this program except in compliance with the License. You may obtain a copy of the License at [http://www.apache.org/licenses/LICENSE-2.0](http://www.apache.org/licenses/LICENSE-2.0).
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
## Build status
### Linux (Intel32)
<a href="https://teamcity.multimc.org/viewType.html?buildTypeId=Launcher_Launcher_Linux32_Build&guest=1">
Build: <img src="https://teamcity.multimc.org/app/rest/builds/buildType:(id:Launcher_Launcher_Linux32_Build)/statusIcon"/>
</a>
<a href="https://teamcity.multimc.org/viewType.html?buildTypeId=Launcher_Launcher_Linux32_Deploy&guest=1">
Deploy: <img src="https://teamcity.multimc.org/app/rest/builds/buildType:(id:Launcher_Launcher_Linux32_Deploy)/statusIcon"/>
</a>
### Linux (AMD64)
<a href="https://teamcity.multimc.org/viewType.html?buildTypeId=Launcher_Launcher_Linux64_Build&guest=1">
Build: <img src="https://teamcity.multimc.org/app/rest/builds/buildType:(id:Launcher_Launcher_Linux64_Build)/statusIcon"/>
</a>
<a href="https://teamcity.multimc.org/viewType.html?buildTypeId=Launcher_Launcher_Linux64_Deploy&guest=1">
Deploy: <img src="https://teamcity.multimc.org/app/rest/builds/buildType:(id:Launcher_Launcher_Linux64_Deploy)/statusIcon"/>
</a>
### macOS (AMD64)
<a href="https://teamcity.multimc.org/viewType.html?buildTypeId=Launcher_Launcher_MacOS_Build&guest=1">
Build: <img src="https://teamcity.multimc.org/app/rest/builds/buildType:(id:Launcher_Launcher_MacOS_Build)/statusIcon"/>
</a>
<a href="https://teamcity.multimc.org/viewType.html?buildTypeId=Launcher_Launcher_MacOS_Deploy&guest=1">
Deploy: <img src="https://teamcity.multimc.org/app/rest/builds/buildType:(id:Launcher_Launcher_MacOS_Deploy)/statusIcon"/>
</a>
### Windows (Intel32)
<a href="https://teamcity.multimc.org/viewType.html?buildTypeId=Launcher_Launcher_Windows_Build&guest=1">
Build: <img src="https://teamcity.multimc.org/app/rest/builds/buildType:(id:Launcher_Launcher_Windows_Build)/statusIcon"/>
</a>
<a href="https://teamcity.multimc.org/viewType.html?buildTypeId=Launcher_Launcher_Windows_Deploy&guest=1">
Deploy: <img src="https://teamcity.multimc.org/app/rest/builds/buildType:(id:Launcher_Launcher_Windows_Deploy)/statusIcon"/>
</a>
## Copyright
Copyright 2013-2021 MultiMC contributors
Copyright 2021 PolyMC contributors

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@ -312,7 +312,7 @@ Application::Application(int &argc, char **argv) : QApplication(argc, argv)
QString xdgDataHome = QFile::decodeName(qgetenv("XDG_DATA_HOME"));
if (xdgDataHome.isEmpty())
xdgDataHome = QDir::homePath() + QLatin1String("/.local/share");
dataPath = xdgDataHome + "/devlauncher";
dataPath = xdgDataHome + "/polymc";
adjustedBy += "XDG standard " + dataPath;
#elif defined(Q_OS_MAC)
QDir foo(FS::PathCombine(applicationDirPath(), "../../Data"));

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@ -3,14 +3,14 @@ target_link_libraries(secrets Qt5::Core)
target_compile_definitions(secrets PUBLIC -DEMBED_SECRETS)
target_include_directories(secrets PUBLIC .)
set(Launcher_CommonName "DevLauncher")
set(Launcher_CommonName "PolyMC")
set(Launcher_Copyright "MultiMC Contributors" PARENT_SCOPE)
set(Launcher_Domain "multimc.org" PARENT_SCOPE)
set(Launcher_Name "${Launcher_CommonName}" PARENT_SCOPE)
set(Launcher_DisplayName "${Launcher_CommonName} 5" PARENT_SCOPE)
set(Launcher_UserAgent "${Launcher_CommonName}/5.0" PARENT_SCOPE)
set(Launcher_ConfigFile "devlauncher.cfg" PARENT_SCOPE)
set(Launcher_ConfigFile "polymc.cfg" PARENT_SCOPE)
set(Launcher_Git "https://github.com/MultiMC/Launcher" PARENT_SCOPE)
set(Launcher_Branding_ICNS "notsecrets/Launcher.icns" PARENT_SCOPE)

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@ -1,6 +1,6 @@
# DevLauncher (Not) Secrets
# PolyMC (Not) Secrets
This is a dummy implementation of MultiMC's _Secrets_ library, used to store private information needed for:
This is a dummy implementation of PolyMC's _Secrets_ library, used to store private information needed for:
- Application name and logo (and branding in general)
- Various URLs and API endpoints
- Your Microsoft Identity Platform client ID. **This is required to use Microsoft accounts to play!**
@ -8,18 +8,6 @@ This is a dummy implementation of MultiMC's _Secrets_ library, used to store pri
## MultiMC development
In its current state, the `notsecrets` library is suitable for MultiMC code contributions (the code builds as `DevLauncher`).
In its current state, the `notsecrets` library is suitable for PolyMC code contributions.
All you have to do is add the Microsoft client ID. See `Secrets.cpp` for details.
## Forking
Forks of this project that intend to distribute binaries to users should use their own implementation of this library that does not impersonate MultiMC in any way (see the Apache 2.0 license, common sense and trademark law).
A fork is a serious business, especially if you intend to distribute binaries to users. This is because you need to agree to the Microsoft identity platform Terms of Use:
https://docs.microsoft.com/en-us/legal/microsoft-identity-platform/terms-of-use
If you truly want to accept such an agreement, a starting point is to copy `notsecrets` to `secrets`, enable the `Launcher_EMBED_SECRETS` CMake option and customize the files.
We do not want confused users asking for help with your fork in MultiMC Discord or similar locations.

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@ -23,8 +23,6 @@ namespace {
* By putting one in here, you accept the terms and conditions for using the MS Identity Plaform and assume all responsibilities associated with it.
* See: https://docs.microsoft.com/en-us/legal/microsoft-identity-platform/terms-of-use
*
* Above all else, do not impersonate other applications! This includes the Mojang Launcher and MultiMC - your builds are *NOT* MultiMC.
*
* If you intend to base your own launcher on this code, take care and customize this to obfuscate the client ID, so it cannot be trivially found by casual attackers.
*/