Merge pull request #1154 from Scrumplex/epic-formatting-codes
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commit
fc3a64056c
@ -97,14 +97,6 @@ void InfoFrame::updateWithResource(const Resource& resource)
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setImage();
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}
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// https://www.sportskeeda.com/minecraft-wiki/color-codes
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static const QMap<QChar, QString> s_value_to_color = {
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{'0', "#000000"}, {'1', "#0000AA"}, {'2', "#00AA00"}, {'3', "#00AAAA"}, {'4', "#AA0000"},
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{'5', "#AA00AA"}, {'6', "#FFAA00"}, {'7', "#AAAAAA"}, {'8', "#555555"}, {'9', "#5555FF"},
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{'a', "#55FF55"}, {'b', "#55FFFF"}, {'c', "#FF5555"}, {'d', "#FF55FF"}, {'e', "#FFFF55"},
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{'f', "#FFFFFF"}
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};
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QString InfoFrame::renderColorCodes(QString input) {
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// We have to manually set the colors for use.
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//
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@ -113,32 +105,53 @@ QString InfoFrame::renderColorCodes(QString input) {
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// We traverse the description and, when one of those is found, we create
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// a span element with that color set.
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//
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// TODO: Make the same logic for font formatting too.
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// TODO: Wrap links inside <a> tags
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// https://minecraft.fandom.com/wiki/Formatting_codes#Color_codes
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const QMap<QChar, QString> color_codes_map = {
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{'0', "#000000"}, {'1', "#0000AA"}, {'2', "#00AA00"}, {'3', "#00AAAA"}, {'4', "#AA0000"},
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{'5', "#AA00AA"}, {'6', "#FFAA00"}, {'7', "#AAAAAA"}, {'8', "#555555"}, {'9', "#5555FF"},
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{'a', "#55FF55"}, {'b', "#55FFFF"}, {'c', "#FF5555"}, {'d', "#FF55FF"}, {'e', "#FFFF55"},
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{'f', "#FFFFFF"}
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};
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// https://minecraft.fandom.com/wiki/Formatting_codes#Formatting_codes
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const QMap<QChar, QString> formatting_codes_map = {
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{'l', "b"}, {'m', "s"}, {'n', "u"}, {'o', "i"}
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};
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QString html("<html>");
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bool in_div = false;
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QList<QString> tags{};
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auto it = input.constBegin();
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while (it != input.constEnd()) {
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if (*it == u'§') {
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if (in_div)
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html += "</span>";
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// is current char § and is there a following char
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if (*it == u'§' && (it + 1) != input.constEnd()) {
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auto const& code = *(++it); // incrementing here!
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auto const& num = *(++it);
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html += QString("<span style=\"color: %1;\">").arg(s_value_to_color.constFind(num).value());
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auto const color_entry = color_codes_map.constFind(code);
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auto const tag_entry = formatting_codes_map.constFind(code);
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in_div = true;
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it++;
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if (color_entry != color_codes_map.constEnd()) { // color code
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html += QString("<span style=\"color: %1;\">").arg(color_entry.value());
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tags << "span";
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} else if (tag_entry != formatting_codes_map.constEnd()) { // formatting code
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html += QString("<%1>").arg(tag_entry.value());
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tags << tag_entry.value();
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} else if (code == 'r') { // reset all formatting
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while (!tags.isEmpty()) {
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html += QString("</%1>").arg(tags.takeLast());
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}
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} else { // pass unknown codes through
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html += QString("§%1").arg(code);
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}
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} else {
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html += *it;
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}
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it++;
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}
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if (in_div)
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html += "</span>";
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while (!tags.isEmpty()) {
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html += QString("</%1>").arg(tags.takeLast());
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}
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html += "</html>";
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html.replace("\n", "<br>");
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@ -147,14 +160,14 @@ QString InfoFrame::renderColorCodes(QString input) {
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void InfoFrame::updateWithResourcePack(ResourcePack& resource_pack)
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{
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setName(resource_pack.name());
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setName(renderColorCodes(resource_pack.name()));
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setDescription(renderColorCodes(resource_pack.description()));
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setImage(resource_pack.image({64, 64}));
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}
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void InfoFrame::updateWithTexturePack(TexturePack& texture_pack)
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{
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setName(texture_pack.name());
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setName(renderColorCodes(texture_pack.name()));
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setDescription(renderColorCodes(texture_pack.description()));
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setImage(texture_pack.image({64, 64}));
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}
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