While working on pack updating, instance naming always gets in the way,
since we need both way of respecting the user's name choice, and a
standarized way of getting the original pack name / version.
This tries to circunvent such problems by abstracting away the naming
schema into it's own struct, holding both the original name / version,
and the user-defined name, so that everyone can be happy and world peace
can be achieved! (at least that's what i'd hope :c).
Signed-off-by: flow <flowlnlnln@gmail.com>
This avoids them getting deleted when the worker thread exits, due to
thread affinity on the created thread.
Signed-off-by: flow <flowlnlnln@gmail.com>
This fixes an issue in which, when adding a new resource pack externally
to PolyMC, when the resource pack view was open, would crash poly.
Signed-off-by: flow <flowlnlnln@gmail.com>
This takes care of evicting entries when the cache gets too big for us,
so we can add new entries without much worries.
Signed-off-by: flow <flowlnlnln@gmail.com>
This parses the pack format ID and the description from the local file,
from both a ZIP and a folder, and hooks it into the model.
Signed-off-by: flow <flowlnlnln@gmail.com>
TIL that zip resource packs, when disabled, actually have the effect of
not showing up in the game at all. Since this can be useful to someone,
I moved the logic for it to the resources.
Signed-off-by: flow <flowlnlnln@gmail.com>
If the update never ends, the signal is not emitted and we become stuck
in the event loop forever. So a very lenient timer is added to prevent
that.
Signed-off-by: flow <flowlnlnln@gmail.com>
In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.
Signed-off-by: flow <flowlnlnln@gmail.com>
This moves the QSortFilterProxyModel to the resource model files,
acessible via a factory method, and moves the sorting and filtering to
the objects themselves, decoupling the code a bit.
This also adds a basic implementation of methods in the
ResourceFolderModel, simplifying the process of constructing a new model
from it.
Signed-off-by: flow <flowlnlnln@gmail.com>
This aims to continue decoupling other types of resources (e.g. resource
packs, shader packs, etc) from mods, so that we don't have to
continuously watch our backs for changes to one of them affecting the
others.
To do so, this creates a more general list model for resources, based on
the mods one, that allows you to extend it with functionality for other
resources.
I had to do some template and preprocessor stuff to get around the
QObject limitation of not allowing templated classes, so that's sadge :c
On the other hand, I tried cleaning up most general-purpose code in the
mod model, and added some documentation, because it looks nice :D
Signed-off-by: flow <flowlnlnln@gmail.com>
This allows us to create other resources that are not Mods, but can
still share a significant portion of code.
Signed-off-by: flow <flowlnlnln@gmail.com>