Commit Graph

183 Commits

Author SHA1 Message Date
Sefa Eyeoglu
afcd669d2f
Merge pull request #965 from flowln/fat_files_in_memory
Refactor a bit EnsureMetadataTask and calculate hashes in a incremental manner
2022-08-28 11:03:12 +02:00
flow
e7cf9932a9
refactor: simplify Mod structure
No need to keep track of pointers left and right. A single one already
gives enough headaches!

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:48:51 -03:00
flow
97a74d5c1f
refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:58 -03:00
flow
ec62d8e973
refactor: move general code from mod model to its own model
This aims to continue decoupling other types of resources (e.g. resource
packs, shader packs, etc) from mods, so that we don't have to
continuously watch our backs for changes to one of them affecting the
others.

To do so, this creates a more general list model for resources, based on
the mods one, that allows you to extend it with functionality for other
resources.

I had to do some template and preprocessor stuff to get around the
QObject limitation of not allowing templated classes, so that's sadge :c

On the other hand, I tried cleaning up most general-purpose code in the
mod model, and added some documentation, because it looks nice :D

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:45:01 -03:00
flow
3225f514f6
refactor: move general info from Mod to Resource
This allows us to create other resources that are not Mods, but can
still share a significant portion of code.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:41:59 -03:00
Sefa Eyeoglu
70a8f6743a
Merge pull request #919 from kumquat-ir/download-all-blocked 2022-08-20 12:50:01 +02:00
timoreo
c375e7b4df
Merge pull request #897 from jamierocks/atl-updating-initial 2022-08-11 08:50:05 +02:00
flow
4a13dbe3bb
feat: create delegate for project item views
This allows us to define custom painting for list view items. In
particular, this is applied to the mod downloader, in order to allow
displaying both the mod name and mod description, and settings their
effects (like bold or underline) independent of each other.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-01 07:33:29 -03:00
kumquat-ir
579582740e Merge remote-tracking branch 'origin/develop' into download-all-blocked
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2022-07-31 14:54:50 -04:00
LennyMcLennington
94a63e3859
Merge pull request #941 from Scrumplex/bump-cxx-standard
Bump to C++17
2022-07-30 17:10:59 +01:00
DavidoTek
b4e8abd0ad feat: win32 enable dark titlebar for dark theme
Signed-off-by: DavidoTek <54072917+DavidoTek@users.noreply.github.com>
2022-07-26 23:25:17 +02:00
flow
631a93bcd8
refactor: add a HashUtils place for hashing stuff
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-24 17:46:54 -03:00
Sefa Eyeoglu
c65f5f7728
Merge pull request #877 from Scrumplex/refactor-offline-accounts 2022-07-23 13:54:36 +02:00
Sefa Eyeoglu
2e94562f79
fix: treat accounts as offline, if auth servers are down
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-23 12:38:01 +02:00
Sefa Eyeoglu
c666c3e251
refactor!: bump to C++17 and C17
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-20 14:22:10 +02:00
kumquat-ir
20b1723e78 merge origin/develop
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2022-07-18 14:05:23 -04:00
flow
6e2869834f
feat: add mod update dialog
This subclasses the Review mods dialog to make a "Update review" one.
Also, all the necessary components built until now are put together in a
coherent unity that checks and generates metadata on-the-fly and checks for
mod updates, while giving and receiving feedback to the user.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
flow
b8b71c7dd2
feat: add mod update check tasks
Those tasks take a list of mods and check on the mod providers for
updates. They assume that the mods have metadata already.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
flow
844b245776
feat: add EnsureMetadataTask
This task is responsible for checking if the mod has metadata for a
specific provider, and create it if it doesn't.

In the context of the mod updater, this is not the best architecture,
since we do a single task for each mod. However, this way of structuring
it allows us to use it later on in more diverse scenarios.

This way we decouple this task from the mod updater, trading off some performance
(though that will be mitigated when we have a way of running arbitrary tasks
concurrently).

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
flow
4bcf8e6975
feat: add api call to flame
Call added:
- Get Fingerprints Matches
- Get Mod File Changelog

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
flow
0e52112016
feat: add some api calls to modrinth
Calls added:
- Get version from hash
- Get versions from hashes
- Latest version of a project from a hash, loader(s), and game version(s)
- Latest versions of multiple project from hashes, loader(s), and game version(s)

Some of those are not used yet, but may be of use later on, so we have
it if we need it :)

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:41 -03:00
flow
32a9545360
libs: add murmur2 library
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:41 -03:00
flow
9a44c92211
feat: add MultipleOptionsTask
This is a variation of a Sequential Task, in which a subtask failing
will prompt the next one to execute, and a subtask being successful will
stop the task.

This way, this can be used for easily managing fallbacks with tasks. :D

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:41 -03:00
flow
dd6aabf9ab
feat: add ChooseProviderDialog
Allows you to prompt the user for choosing a (mod) provider. This should
be fairly independent of the mod updater logic, so it can be used for
other ends later down the road :^)

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:41 -03:00
kumquat-ir
6a1d611fd1 Restore ScrollMessageBox
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2022-07-17 02:40:27 -04:00
kumquat-ir
33e34ebb83 Add "Open All" button to blocked mods dialog
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2022-07-16 19:14:54 -04:00
Sefa Eyeoglu
b3b76d5d56
Merge branch 'develop' into feature/sparkle-mac
# Conflicts:
#	.github/workflows/build.yml
2022-07-10 19:38:30 +02:00
Jamie Mansfield
bf560f4594
ATLauncher: Move the UI support implementation into it's own class
This will allow it to be used in multiple locations.
2022-07-10 11:27:42 +01:00
Sefa Eyeoglu
f464b347b2
fix: install TLS plugins for release builds
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:19:15 +02:00
Sefa Eyeoglu
3e4d1c04de
fix: include TLS plugins in bundle
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:19:15 +02:00
Sefa Eyeoglu
e58158c3cd
feat: add Qt 6 support to CMake
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:19:14 +02:00
Sefa Eyeoglu
ff2cd50bfa
refactor: replace QRegExp with QRegularExpression
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:17:52 +02:00
Sefa Eyeoglu
984692dc62
refactor: fix deprecation up to Qt 5.15
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:17:52 +02:00
Sefa Eyeoglu
ffa756ccee
fix: remove tests for updater
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-06 18:13:51 +02:00
Sefa Eyeoglu
e210a4b244
Revert "fix: remove updater if it is not used"
This reverts commit 2ff0aa09e3.

Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-06 18:13:51 +02:00
Sefa Eyeoglu
04b865adae
Merge pull request #707 from Jan200101/PR/gamemode
Add Performance related settings
2022-07-06 17:11:43 +02:00
Jan200101
cad581388f
Add Performance related settings
Integrates support for Feral Gamemode, discrete GPU support for Mesa and the proprietary Nvidia driver and MangoHud support

Signed-off-by: Jan200101 <sentrycraft123@gmail.com>
2022-07-06 09:34:14 +02:00
flow
fb75c23f4e
Merge pull request #784 from Scrumplex/refactor-cmake
Refactor tests
2022-07-02 17:50:08 -03:00
timoreo
fe2e1d931f
Merge pull request #786 from flowln/concurrent_tasks_slimmed 2022-07-01 20:09:18 +02:00
timoreo
2e17e78052
Merge pull request #845 from flowln/news_in_launcher 2022-07-01 20:04:06 +02:00
flow
8e80b4bfc1
feat: add ConcurrentTask
This tasks (or rather, meta-task) has the ability to run several other
sub tasks concurrently.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-01 08:34:10 -03:00
flow
455e4de6f3
feat: add news reader dialog
Makes it easier to read about new blog posts! Yay :D
2022-06-25 20:15:16 -03:00
Sefa Eyeoglu
effe46db86
refactor: move away from UnitTest.cmake 2022-06-14 14:44:49 +02:00
flow
d394235ee0
refactor: Create a more clear hierarchy for some instance pages
Previously, the Shaders, Texture packs and Resource packs tabs had as
parent the ModFolderPage, making it so that making changes only to the
Mods page would require checking the id of the page for the correct one.
This was hackish and error-prone.

Now, those pages all inherit from a single class, ExternalResourcesPage,
that handles the basic behaviour of all of them, while allowing for
individual modification in code.

This is still not a clear separation, since internally, all those
resources are derived from Mods, so for now there's still some awkward
common code :/
2022-06-14 07:04:31 -03:00
Sefa Eyeoglu
2ff0aa09e3
fix: remove updater if it is not used 2022-06-12 13:39:47 +02:00
Sefa Eyeoglu
1ab00ca8b2
Merge pull request #426 from flowln/mod_perma
Add on-disk mod metadata information
2022-06-04 13:23:38 +02:00
Sefa Eyeoglu
b07c5982e1
fix: set version for Windows binaries 2022-05-29 13:09:13 +02:00
timoreo22
699ad316f0
Rework curseforge download (#611)
* Use the bulk endpoint on mod resolution for faster download
* Search on modrinth for api blocked mods
* Display a dialog for manually downloading blocked mods
2022-05-28 21:53:12 +02:00
flow
a99858c64d
refactor: move code out of ModIndex.h
Now it's in ModIndex.cpp
2022-05-23 14:43:07 -03:00
flow
d7f6b36990
test+fix: add basic tests and fix issues with it 2022-05-23 14:42:28 -03:00
flow
fab4a7a602
refactor: abstract metadata handling and clarify names 2022-05-23 14:42:28 -03:00
flow
5a34e8fd7c
refactor: move mod tasks to their own subfolder
Makes the launcher/minecraft/mod/ folder a little more organized.
2022-05-23 14:42:27 -03:00
flow
b30b88716e
feat: add very early mod.toml packwiz support
Also use it as a on-disk format for storing mod metadata. This will be
used later on to make better mod managment.
2022-05-23 14:42:22 -03:00
Lenny McLennington
e2ad3b0183
Add migration wizard, fix migration from custom paste instance
- Very basic wizard just to allow the user to choose whether to keep
  their old paste settings or use the new default settings.

- People who used custom 0x0 instances would just be kept on those
  settings and won't see the wizard.
2022-05-21 17:30:19 +01:00
Kenneth Chew
f3c72f4f08
Actually install the full Sparkle.framework
CMake's `fixup_bundle` did not copy everything in the framework, which caused the app to crash when updating. Oops.
2022-05-19 20:22:45 -04:00
Kenneth Chew
05cd30ac06
Refactor code, create abstract class ExternalUpdater
(Hopefully) this makes implementing updaters using external libraries easier on other platforms. To implement an updater on a new platform, create a new class that implements the pure virtual methods from `ExternalUpdater` and add code in the `UpdateChecker` initializer to initialize the new class.
2022-05-19 15:16:37 -04:00
Kenneth Chew
ea4ef1655b
Create SparkleUpdater class for access from Qt/C++
To actually get automatic updates going, all that needs to happen is that `SparkleUpdater` needs to be initialized.

The rest of the functions can be connected to elements in the UI.
2022-05-19 15:16:37 -04:00
Kenneth Chew
92b913ca37
Add Sparkle Updater framework to macOS build 2022-05-19 15:16:37 -04:00
flow
4fda35b466
feat: add modrinth pack downloading
Things that don't work / work poorly (there's more for sure but those
are the evident ones):
    - Icons are broken in the import dialog
    - No way to search for private packs
    - Icons are not downloaded when downloading a mod
    - No support for multiple download URLs
    - Probably a lot more...
2022-05-14 20:19:26 -03:00
Sefa Eyeoglu
31988f0529
fix: adapt upstream Modrinth code to our codebase 2022-05-14 20:27:45 +02:00
kb1000
db03846358
Add support for importing Modrinth packs from files 2022-05-14 20:01:09 +02:00
Sefa Eyeoglu
c6b3eccbdf
refactor: rename Modrinth classes to ModrinthMod 2022-05-14 20:00:54 +02:00
Sefa Eyeoglu
aad7c63282
Merge pull request #482 from TheCodex6824/mojang-auth-fix 2022-04-25 21:55:00 +02:00
TheCodex6824
8bcbe07c87
Fix Mojang auth failing due to Mojang rejecting requests to the profile endpoint 2022-04-22 23:39:38 -04:00
Jamie Mansfield
45783c1661
ATLauncher: Support using share codes 2022-04-22 20:37:55 +01:00
Sefa Eyeoglu
b10d4d3b8f
fix: drop BUNDLE_DEST_DIR 2022-04-16 18:13:12 +02:00
flow
5f15f51610 ui: underline search button text when changing filters
This hopefully makes it easier to the user to know that their changes
will only apply after hitting the search button.

I tried setting the background color, but it seems more unreliable on
cross-platform than underlining. Also, it could be worse for daltonic people,
so I don't know what to do :(
2022-04-15 08:49:43 -03:00
flow
e0ab8207ed feat: Add dialog to filter mod options in mod download 2022-04-15 08:41:12 -03:00
flow
d0cda6d605
test: add basic Task unit test
Only only two tests for now. We can iterate on this later :^)

This is to try to avoid breaking things again!
2022-04-07 19:08:01 -03:00
Sefa Eyeoglu
99d569ed0e
Merge pull request #384 from jamierocks/technic-improvements 2022-04-06 10:52:27 +02:00
Una
dc6340bf38
Allow components to specify Java agents and JVM arguments (#175) 2022-04-06 08:22:24 +02:00
Jamie Mansfield
8df88e7fbb
Technic: Add API models for Solder packs 2022-04-02 13:53:44 +01:00
Sefa Eyeoglu
e22d54abd3
Merge pull request #344 from oynqr/build/allow-disabling-tests 2022-03-29 14:42:49 +02:00
Sefa Eyeoglu
87cf38a377
Merge pull request #341 from dada513/develop 2022-03-27 20:56:04 +02:00
dada513
b1af689546
Add quit launcher after game stops option (Steam Deck)
lecense
2022-03-27 14:50:47 +02:00
flow
e13ca94061
chore: resolve conflicts and merge upstream 2022-03-24 18:24:51 -03:00
Philipp David
a89cbf116d
Allow disabling building of tests 2022-03-23 19:48:03 +01:00
Philipp David
e8373bbf65
Build with static rainbow 2022-03-21 12:47:42 +01:00
Philipp David
26acc836d9
Revert "fix: use our own prefix for rainbow lib"
This reverts commit 61db1c46be.
2022-03-21 09:40:20 +01:00
DioEgizio
b7f2959353
fix 2022-03-20 13:15:56 +01:00
DioEgizio
bb5a91c179
Update CMakeLists.txt 2022-03-19 19:01:51 +01:00
flow
da43ed8ce1 fix silly mistakes and merge upstream 2022-03-18 07:54:47 -03:00
Ezekiel Smith
5b8003cbe5
Merge pull request #188 from PolyMC/removal/notifications
remove notifications
2022-03-15 00:51:28 +11:00
flow
b3b613d8b4
feat(ui): make a better "Mod download confirmation dialog" 2022-03-13 11:50:18 -03:00
flow
16bfafa29e
refactor: de-duplicate common code in network mod APIs 2022-03-07 17:45:28 -03:00
flow
0dd1c26cf3
refactor: extract common code in mod pages and model
This creates a hierarchy in which ModPage and ModModel are the parents
of every mod provider, providing the basic functionality common to all
of them.

It also imposes a unique .ui file (they were already equal before, just
duplicated basically) on all mod providers.
2022-03-02 21:52:44 -03:00
Sefa Eyeoglu
a70d1f1a91
refactor: drop LegacyInstance 2022-02-21 22:30:44 +01:00
swirl
da70122d9c
remove notifications 2022-02-20 19:23:08 -05:00
Sefa Eyeoglu
bb02226870
feat(ui): add custom MSA client id setting 2022-02-12 21:05:42 +01:00
Sefa Eyeoglu
61db1c46be
fix: use our own prefix for rainbow lib 2022-02-12 17:02:54 +01:00
Sefa Eyeoglu
f67871e79e
refactor(build): link nbt++ statically 2022-02-11 14:24:01 +01:00
dada513
f8ca6b4867
Revert "refactor: remove news feed"
This reverts commit 361ce7818e.
2022-02-10 12:55:07 +01:00
swirl
076efc4cb2
Merge branch 'update-quazip' of git://github.com/Scrumplex/PolyMC into develop 2022-02-03 14:14:12 -05:00
swirl
2177aa2a6b
Merge branch 'offline-mode-accounts' of git://github.com/NyaomiDEV/PolyMC into feature/offline_mode 2022-02-03 13:54:27 -05:00
Sefa Eyeoglu
3aa809b8c0
refactor: add in-tree QuaZip 2022-01-31 21:40:59 +01:00
bexnoss
9d23ac562f Add offline mode support 2022-01-30 02:35:56 +01:00
timoreo22
8b790a6dd9
Merge branch 'PolyMC:develop' into feature/download_mods 2022-01-28 18:12:35 +01:00
swirl
33aac2985a
Merge pull request #105 from Scrumplex/rss-begone
Remove news
2022-01-27 17:00:15 -05:00
Sefa Eyeoglu
361ce7818e
refactor: remove news feed
Closes #63
2022-01-27 22:59:20 +01:00
swirl
02889b7a11
Merge pull request #67 from PolyMC/feature/no_paste_ee
Full replacement of paste.ee
2022-01-26 17:40:49 -05:00