- Copy game options, copy resource packs, copy shaders,
copy servers, and copy mods
- Also made a new InstanceCopyPrefs struct to store those
options rather than passing 7 different booleans into
InstanceCopyTask's constructor
Signed-off-by: Marcelo Hernandez <marcelohdez.inq@gmail.com>
While working on pack updating, instance naming always gets in the way,
since we need both way of respecting the user's name choice, and a
standarized way of getting the original pack name / version.
This tries to circunvent such problems by abstracting away the naming
schema into it's own struct, holding both the original name / version,
and the user-defined name, so that everyone can be happy and world peace
can be achieved! (at least that's what i'd hope :c).
Signed-off-by: flow <flowlnlnln@gmail.com>