Commit Graph

5 Commits

Author SHA1 Message Date
Sefa Eyeoglu
edaa66f622
fix: use /usr/bin/env bash in launch script
This should make it possible to run these scripts on any system, as
/bin/bash is not standard! Notably this fixes the script on NixOS.

Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2023-02-04 01:06:16 +01:00
Sefa Eyeoglu
2d53c7c5b2
refactor: filter values in environment variables
Before this change, you had to specify custom LD_* variables using the
prefix GAME_LD_*. Now instead of dropping all LD_* variables by default,
we should just filter them and remove the values we *know* are from our
start script.

Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-19 18:07:58 +02:00
Sefa Eyeoglu
90d4acd1a1
refactor: combine portable and system builds
Portable builds now have the same layout as system builds. If you want
to build a portable bundle, you now need to additionally install the
`portable` component.

For example:

    $ cmake -Bbuild -DCMAKE_INSTALL_PREFIX=install ...
    $ cmake --build build
    $ cmake --install build
    $ cmake --install build --component portable
2022-04-16 18:13:09 +02:00
Thomas Sirack
0bbd0ac0b9 Change method of shell script fix per suggestion
The Launcher.in file is now modified rather than CMakeLists.txt
2022-01-14 19:28:10 -07:00
Petr Mrázek
441ab7eedc NOISSUE debranding for real, initial work
This is probably very broken on macOS and Windows and will need a lot of work to complete fully.
2021-10-21 00:47:53 +02:00