Aaron
7e2d78bab5
Allow selecting a default account to use with an instance
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Signed-off-by: Aaron <10217842+byteduck@users.noreply.github.com>
2023-01-02 11:17:19 -07:00
Jan200101
deb9c98630
chore: replace naive mangohud preload with vklayer detection
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Signed-off-by: Jan200101 <sentrycraft123@gmail.com>
2022-12-11 11:01:34 +01:00
Jan200101
514e7ae6a0
fix: re-add LD_LIBARY_PATH to mangohud
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Upstream officially supports the use of $LIB/mangohud/
Signed-off-by: Jan200101 <sentrycraft123@gmail.com>
2022-12-08 23:09:14 +01:00
flow
4e27e132a0
fix: don't disable interaction on non-mod models when inst. is running
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It is still useful for mods though, since we don't wnt to allow
disabling mods when the instance is running, as that wouldn't affect the
running instance, possibly causing confusion
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-11-28 12:02:38 -03:00
Sefa Eyeoglu
30607c34a1
Merge pull request #291 from TheKodeToad/betterjavalauncher
2022-11-19 18:45:15 +01:00
TheKodeToad
32c2ad2bbd
A lot more cleanup
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Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2022-11-08 17:51:18 +00:00
TheKodeToad
9931c9a286
Remove arguments being passed twice
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Passing the classpath into stdin has no effect. Java is already provided the classpath with -cp, which pretty much takes up the largest part of the arguments anyway, which leads me to wonder, what's the point of stdin arguments at all?
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2022-11-08 16:37:00 +00:00
TheKodeToad
e68dcea6bc
Various tweaks to the Java component of the launcher
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Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2022-11-08 16:24:55 +00:00
flow
353b51f11e
refactor: move MMCStrings -> StringUtils
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General utilities can go in here >:)
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-11-04 16:53:24 -03:00
Sefa Eyeoglu
09e85e948c
refactor: introduce RuntimeContext
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-20 15:59:43 +02:00
Sefa Eyeoglu
9ec1c00887
fix: register JavaRealArchitecture for MinecraftInstance
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-20 15:58:56 +02:00
txtsd
40c68595d7
Merge pull request #1150 from flowln/fix_crash_on_game_quit
2022-09-20 09:41:59 +05:30
flow
c9eb584ac8
fix: prevent deletes by shared pointer accidental creation
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This fixes the launcher crashing when opening the game :iea:
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-16 20:12:30 -03:00
flow
81e326571b
fix: enable demo launch only on supported instances
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e.g. >= 1.3.1 instances
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-15 19:27:42 -03:00
Sefa Eyeoglu
b70a82c609
Merge pull request #1111 from PolyMC/revert-1067-classpath-epicness
2022-09-05 20:06:33 +02:00
Sefa Eyeoglu
8e3356f11a
Merge pull request #1034 from Scrumplex/detect-performance-features
2022-09-05 17:45:17 +02:00
Sefa Eyeoglu
1b559c7776
Revert "Move classpath definition into NewLaunch itself"
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-05 17:37:10 +02:00
flow
ba3ac85356
Merge pull request #1067 from Scrumplex/classpath-epicness
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Move classpath definition into NewLaunch itself
2022-08-31 18:28:29 -03:00
flow
97a74d5c1f
refactor: adapt rest of the codebase to the new resource model
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In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:58 -03:00
flow
3225f514f6
refactor: move general info from Mod to Resource
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This allows us to create other resources that are not Mods, but can
still share a significant portion of code.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:41:59 -03:00
Sefa Eyeoglu
92d7e44525
Merge pull request #878 from flowln/lazy_settings
2022-08-20 12:50:56 +02:00
Sefa Eyeoglu
01505910f4
refactor: move classpath definition into NewLaunch itself
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-08-18 18:14:01 +02:00
Sefa Eyeoglu
d82bb29919
fix: don't apply GameMode/MangoHud, if they aren't supported
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-08-08 21:19:46 +02:00
Sefa Eyeoglu
33af0c6a7c
refactor: don't include mangohud's library path
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This could cause issues on some environments. Users should just put
MangoHud libs into global LD_LIBRARY_PATH, just like with any other
library
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-08-08 21:16:37 +02:00
flow
439e7bbf4e
change: unicode chars for folders and disabled mods in mod list
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-22 17:45:27 -03:00
flow
33853b6107
fix: use single-space unicode char for checkmark in mod list
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-22 11:48:08 -03:00
flow
c4316e81e6
change: make Mod a QObject used as a pointer
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Prevents problems when copying it around!
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:44 -03:00
flow
509f7bd018
fix: move time record overrides to BaseInstance
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This is needed so that we can show time stats in the UI without having
to load all type-specific settings, which would make all the previous
changes useless :c
This is apparently done with console settings too, so I don't think
there's a problem doing this too :>
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-12 21:15:59 -03:00
Sefa Eyeoglu
ff2cd50bfa
refactor: replace QRegExp with QRegularExpression
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:17:52 +02:00
Sefa Eyeoglu
984692dc62
refactor: fix deprecation up to Qt 5.15
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:17:52 +02:00
flow
273cf3d565
feat: lazy-load MinecraftInstance settings
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Makes the startup go fast!
vrum
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-06 17:17:54 -03:00
flow
f432cfd73a
change: put settings initialization in a separate function
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-06 16:18:09 -03:00
Sefa Eyeoglu
04b865adae
Merge pull request #707 from Jan200101/PR/gamemode
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Add Performance related settings
2022-07-06 17:11:43 +02:00
Jan200101
cad581388f
Add Performance related settings
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Integrates support for Feral Gamemode, discrete GPU support for Mesa and the proprietary Nvidia driver and MangoHud support
Signed-off-by: Jan200101 <sentrycraft123@gmail.com>
2022-07-06 09:34:14 +02:00
flow
cd22da9c62
Merge pull request #864 from ivanpu/uncensored-offline
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Don't censor "offline" word when that's the access token
2022-07-02 17:56:04 -03:00
Ivan Puntiy
b40619bcbd
don't censor offline access token
2022-07-02 18:05:33 +03:00
Kenneth Chew
79840f0fca
Remove redundant type name from status bar
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The type name is always "Minecraft", so it showed "Minecraft X.X.X (Minecraft)"
2022-06-30 23:02:56 -04:00
Kenneth Chew
06bf7b0f31
Fix Minecraft version not appearing in status bar
2022-06-30 23:02:56 -04:00
Sefa Eyeoglu
8856c8cd62
refactor(test): fix loading mod metadata setting
2022-06-12 13:33:17 +02:00
Sefa Eyeoglu
51258ab28c
Merge pull request #709 from Scrumplex/fix-instancetypes
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Always store InstanceType
2022-06-11 19:29:46 +02:00
Sefa Eyeoglu
778baa6dbe
fix: always store InstanceType
2022-06-04 11:59:12 +02:00
flow
fab4a7a602
refactor: abstract metadata handling and clarify names
2022-05-23 14:42:28 -03:00
Jamie Mansfield
188c5aaa35
Launch: Match Vanilla launcher version string behaviour
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This removes a means of profiling users.
2022-05-20 18:43:47 +01:00
Kenneth Chew
046f1e6e58
Add instance overrides for miscellaneous settings
2022-05-12 17:08:06 -04:00
Sefa Eyeoglu
4c5f701b05
Revert "better FreeBSD support"
2022-04-19 21:49:54 +02:00
Irgendwer01
9a120f43c8
Update MinecraftInstance.cpp
2022-04-15 13:03:48 +02:00
Irgendwer01
06d9821b2c
Update MinecraftInstance.cpp
2022-04-15 01:51:28 +02:00
Irgendwer01
abb20c65e3
better FreeBSD support
2022-04-15 01:40:25 +02:00
Una
dc6340bf38
Allow components to specify Java agents and JVM arguments ( #175 )
2022-04-06 08:22:24 +02:00
Sefa Eyeoglu
5fb096d7b9
Merge pull request #345 from Scrumplex/handle-incompatible-java
2022-04-04 21:01:49 +02:00