139 lines
4.2 KiB
C++
139 lines
4.2 KiB
C++
/* Copyright 2013-2017 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QAbstractListModel>
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#include <QString>
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#include <QList>
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#include <memory>
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#include "Library.h"
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#include "LaunchProfile.h"
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#include "Component.h"
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#include "ProfileUtils.h"
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#include "BaseVersion.h"
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#include "MojangDownloadInfo.h"
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#include "multimc_logic_export.h"
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#include "net/Mode.h"
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class MinecraftInstance;
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struct ComponentListData;
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class ComponentUpdateTask;
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class MULTIMC_LOGIC_EXPORT ComponentList : public QAbstractListModel
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{
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Q_OBJECT
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friend ComponentUpdateTask;
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public:
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explicit ComponentList(MinecraftInstance * instance);
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virtual ~ComponentList();
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virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
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virtual QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
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virtual int rowCount(const QModelIndex &parent = QModelIndex()) const override;
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virtual int columnCount(const QModelIndex &parent) const override;
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virtual Qt::ItemFlags flags(const QModelIndex &index) const override;
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/// call this to explicitly mark the component list as loaded - this is used to build a new component list from scratch.
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void buildingFromScratch();
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/// is this version unchanged by the user?
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bool isVanilla();
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/// remove any customizations on top of whatever 'vanilla' means
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bool revertToVanilla();
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/// install more jar mods
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void installJarMods(QStringList selectedFiles);
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/// install a jar/zip as a replacement for the main jar
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void installCustomJar(QString selectedFile);
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enum MoveDirection { MoveUp, MoveDown };
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/// move component file # up or down the list
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void move(const int index, const MoveDirection direction);
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/// remove component file # - including files/records
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bool remove(const int index);
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/// remove component file by id - including files/records
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bool remove(const QString id);
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bool customize(int index);
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bool revertToBase(int index);
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/// reload the list, reload all components, resolve dependencies
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void reload(Net::Mode netmode);
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// reload all components, resolve dependencies
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void resolve(Net::Mode netmode);
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/// get current running task...
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shared_qobject_ptr<Task> getCurrentTask();
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std::shared_ptr<LaunchProfile> getProfile() const;
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// NOTE: used ONLY by MinecraftInstance to provide legacy version mappings from instance config
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void setOldConfigVersion(const QString &uid, const QString &version);
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QString getComponentVersion(const QString &uid) const;
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bool setComponentVersion(const QString &uid, const QString &version, bool important = false);
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QString patchFilePathForUid(const QString &uid) const;
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public:
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/// get the profile component by id
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ComponentPtr getComponent(const QString &id);
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/// get the profile component by index
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ComponentPtr getComponent(int index);
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private:
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void scheduleSave();
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bool saveIsScheduled() const;
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/// apply the component patches. Catches all the errors and returns true/false for success/failure
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void invalidateLaunchProfile();
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/// Add the component to the internal list of patches
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void appendComponent(ComponentPtr component);
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/// insert component so that its index is ideally the specified one (returns real index)
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void insertComponent(size_t index, ComponentPtr component);
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QString componentsFilePath() const;
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QString patchesPattern() const;
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private slots:
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void save();
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void updateSucceeded();
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void updateFailed(const QString & error);
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void componentDataChanged();
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private:
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bool load();
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bool installJarMods_internal(QStringList filepaths);
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bool installCustomJar_internal(QString filepath);
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bool removeComponent_internal(ComponentPtr patch);
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bool migratePreComponentConfig();
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private: /* data */
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std::unique_ptr<ComponentListData> d;
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};
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