Fork of PollyMC to add custom login support
Go to file
Petr Mrázek 61913daaf3
Merge pull request #2603 from AlexTMjugador/develop
Support launching profiler in offline mode
2019-04-14 23:34:10 +02:00
.github NOISSUE get rid of remaining tabs 2018-08-02 01:01:55 +02:00
api GH-2591 less std::shared_ptr and more shared_qobject_ptr 2019-04-07 23:59:04 +02:00
application Tweak strings as per peterix review 2019-04-14 23:02:01 +02:00
cmake NOISSUE get rid of remaining tabs 2018-08-02 01:01:55 +02:00
libraries Update Copyright Year 2019-01-16 21:14:24 +01:00
travis NOISSUE tabs -> spaces 2018-07-15 14:51:05 +02:00
.arcconfig NOISSUE tabs -> spaces 2018-07-15 14:51:05 +02:00
.clang-format NOISSUE tabs -> spaces 2018-07-15 14:51:05 +02:00
.gitattributes NOISSUE reorganize unit tests to be placed next to the code they test. Nuke more dead tests. 2016-05-01 00:02:15 +02:00
.gitignore NOISSUE Ignore stuff from CLion 2018-11-12 01:48:38 +01:00
.gitmodules NOISSUE tabs -> spaces 2018-07-15 14:51:05 +02:00
.travis.yml NOISSUE force travis.ci to use precise, fix ppa for Qt 2017-09-25 12:14:28 +02:00
BUILD.md NOISSUE add JDK build dependency on Windows into BUILD.md 2017-07-29 16:22:53 +02:00
changelog.md NOISSUE update changelog 2019-02-21 00:45:36 +01:00
CMakeLists.txt Merge branch 'stable' of https://github.com/Scotsguy/MultiMC5 into develop 2019-01-17 00:51:54 +01:00
COPYING.md Update Copyright Year 2019-01-16 21:14:24 +01:00
README.md Update Copyright Year 2019-01-16 21:14:24 +01:00

MultiMC logo

MultiMC 5

MultiMC is a custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once. It also allows you to easily install and remove mods by simply dragging and dropping. Here are the current features of MultiMC.

Development

The project uses C++ and Qt5 as the language and base framework. This might seem odd in the Minecraft community, but allows using 25MB of RAM, where other tools use an excessive amount of resources for no reason.

We can do more, with less, on worse hardware and leave more resources for the game while keeping the launcher running and providing extra features.

If you want to contribute, either talk to us on Discord, IRC(esper.net/#MultiMC) or pick up some item from workflowy - there are many.

Building

If you want to build MultiMC yourself, check BUILD.md for build instructions.

The ci server is running at ci.multimc.org, where you can watch the builds happen in (or very close to) real time. It can also serve as a nice reference on how to set up the build environment on your end.

According to travis.ci, the builds are currently Build Status

Code formatting

We use Clang Format to format the project. We highly recommend setting it up so the project stays well formatted.

Translations

Translations can be done either directly in the translations repository. For more details, see: Translating-MultiMC.

Forking/Redistributing

We keep MultiMC open source because we think it's important to be able to see the source code for a project like this, and we do so using the Apache license.

Part of the reason for using the Apache license is we don't want people using the "MultiMC" name when redistributing the project. This means people must take the time to go through the source code and remove all references to "MultiMC", including but not limited to the project icon and the title of windows, (no MultiMC-fork in the title).

Apache covers reasonable use for the name - a mention of the project's origins in the About dialog and the license is acceptable. However, it should be abundantly clear that the project is a fork without implying that you have our blessing.

License

Copyright © 2013-2019 MultiMC Contributors

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this program except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0.

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.