941d75824a
This is so that 1. Code is more cleanly separated, and 2. Allows to more easily add instance updating :) Signed-off-by: flow <flowlnlnln@gmail.com>
33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
#include "VanillaInstanceCreationTask.h"
|
|
|
|
#include "FileSystem.h"
|
|
#include "settings/INISettingsObject.h"
|
|
#include "minecraft/MinecraftInstance.h"
|
|
#include "minecraft/PackProfile.h"
|
|
|
|
VanillaCreationTask::VanillaCreationTask(BaseVersionPtr version, QString loader, BaseVersionPtr loader_version)
|
|
: InstanceCreationTask(), m_version(version), m_using_loader(true), m_loader(loader), m_loader_version(loader_version)
|
|
{}
|
|
|
|
bool VanillaCreationTask::createInstance()
|
|
{
|
|
setStatus(tr("Creating instance from version %1").arg(m_version->name()));
|
|
|
|
auto instance_settings = std::make_shared<INISettingsObject>(FS::PathCombine(m_stagingPath, "instance.cfg"));
|
|
instance_settings->suspendSave();
|
|
{
|
|
MinecraftInstance inst(m_globalSettings, instance_settings, m_stagingPath);
|
|
auto components = inst.getPackProfile();
|
|
components->buildingFromScratch();
|
|
components->setComponentVersion("net.minecraft", m_version->descriptor(), true);
|
|
if(m_using_loader)
|
|
components->setComponentVersion(m_loader, m_loader_version->descriptor());
|
|
|
|
inst.setName(m_instName);
|
|
inst.setIconKey(m_instIcon);
|
|
}
|
|
instance_settings->resumeSave();
|
|
|
|
return true;
|
|
}
|