9d2f0e4dc8
Oh boy this is big. > TaskStepProgress struct is now QMetaObject compatabile and can be sent through signals > Task now has a method to propogates sub task progress it must be signal bound by each task containing a task wishing to report progress of it's children. > Downloads report speed > Tasks now have UUIDS to track them - use when reporting - use when logging - use when storeing them or objects related to them Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
109 lines
2.8 KiB
C++
109 lines
2.8 KiB
C++
/// SPDX-License-Identifier: GPL-3.0-only
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/*
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* PrismLaucher - Minecraft Launcher
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* Copyright (C) 2023 Rachel Powers <508861+Ryex@users.noreply.github.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QDialog>
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#include <memory>
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#include <QHash>
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#include <QUuid>
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#include "QObjectPtr.h"
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#include "tasks/Task.h"
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#include "ui/widgets/SubTaskProgressBar.h"
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class Task;
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class SequentialTask;
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namespace Ui
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{
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class ProgressDialog;
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}
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class ProgressDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit ProgressDialog(QWidget *parent = 0);
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~ProgressDialog();
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void updateSize();
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int execWithTask(Task* task);
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int execWithTask(std::unique_ptr<Task> &&task);
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int execWithTask(std::unique_ptr<Task> &task);
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void setSkipButton(bool present, QString label = QString());
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Task *getTask();
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public
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slots:
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void onTaskStarted();
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void onTaskFailed(QString failure);
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void onTaskSucceeded();
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void changeStatus(const QString &status);
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void changeProgress(qint64 current, qint64 total);
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void changeStepProgress(TaskStepProgressList task_progress);
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private
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slots:
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void on_skipButton_clicked(bool checked);
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protected:
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virtual void keyPressEvent(QKeyEvent *e);
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virtual void closeEvent(QCloseEvent *e);
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private:
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bool handleImmediateResult(QDialog::DialogCode &result);
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void addTaskProgress(TaskStepProgress* progress);
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private:
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Ui::ProgressDialog *ui;
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Task *task;
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bool m_is_multi_step = false;
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QHash<QUuid, SubTaskProgressBar*> taskProgress;
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};
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