Remove side-effects in hash_equals()

This is functionally identical, but without the side-effect of defining a function in the current namespace.

Also, it uses absolute function reference (`\hash_equals` instead of `hash_equals`) because if someone defined `League\OAuth2\Server\TokenType\hash_equals()` elsewhere, it would try that first.

Kudos for using `hash_equals()` in your original design for this feature. Many OAuth2 implementations neglect this nuance :)
This commit is contained in:
Scott Arciszewski 2015-01-01 01:34:22 -05:00
parent 740ea24e08
commit 612775466c

View File

@ -128,22 +128,18 @@ class MAC extends AbstractTokenType implements TokenTypeInterface
*/
private function hash_equals($knownString, $userString)
{
if (!function_exists('hash_equals')) {
function hash_equals($knownString, $userString)
{
if (strlen($knownString) !== strlen($userString)) {
return false;
}
$len = strlen($knownString);
$result = 0;
for ($i = 0; $i < $len; $i++) {
$result |= (ord($knownString[$i]) ^ ord($userString[$i]));
}
// They are only identical strings if $result is exactly 0...
return 0 === $result;
}
if (function_exists('\hash_equals')) {
return \hash_equals($knownString, $userString);
}
return hash_equals($knownString, $userString);
if (strlen($knownString) !== strlen($userString)) {
return false;
}
$len = strlen($knownString);
$result = 0;
for ($i = 0; $i < $len; $i++) {
$result |= (ord($knownString[$i]) ^ ord($userString[$i]));
}
// They are only identical strings if $result is exactly 0...
return 0 === $result;
}
}