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Remove side-effects in hash_equals()
This is functionally identical, but without the side-effect of defining a function in the current namespace. Also, it uses absolute function reference (`\hash_equals` instead of `hash_equals`) because if someone defined `League\OAuth2\Server\TokenType\hash_equals()` elsewhere, it would try that first. Kudos for using `hash_equals()` in your original design for this feature. Many OAuth2 implementations neglect this nuance :)
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@ -128,22 +128,18 @@ class MAC extends AbstractTokenType implements TokenTypeInterface
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*/
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private function hash_equals($knownString, $userString)
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{
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if (!function_exists('hash_equals')) {
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function hash_equals($knownString, $userString)
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{
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if (strlen($knownString) !== strlen($userString)) {
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return false;
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}
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$len = strlen($knownString);
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$result = 0;
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for ($i = 0; $i < $len; $i++) {
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$result |= (ord($knownString[$i]) ^ ord($userString[$i]));
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}
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// They are only identical strings if $result is exactly 0...
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return 0 === $result;
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}
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if (function_exists('\hash_equals')) {
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return \hash_equals($knownString, $userString);
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}
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return hash_equals($knownString, $userString);
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if (strlen($knownString) !== strlen($userString)) {
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return false;
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}
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$len = strlen($knownString);
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$result = 0;
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for ($i = 0; $i < $len; $i++) {
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$result |= (ord($knownString[$i]) ^ ord($userString[$i]));
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}
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// They are only identical strings if $result is exactly 0...
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return 0 === $result;
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}
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}
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