Moved the password icon to the room name.
Also added a dark mode lock icon as well (and fixed a small bug preventing the lock icon from showing up)
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dist/qt_themes/qdarkstyle/icons/16x16/lock.png
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dist/qt_themes/qdarkstyle/icons/16x16/lock.png
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dist/qt_themes/qdarkstyle/style.qrc
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1
dist/qt_themes/qdarkstyle/style.qrc
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@ -1,6 +1,7 @@
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<RCC>
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<qresource prefix="icons/qdarkstyle">
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<file alias="index.theme">icons/index.theme</file>
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<file alias="16x16/lock.png">icons/16x16/lock.png</file>
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</qresource>
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<qresource prefix="qss_icons">
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<file>rc/up_arrow_disabled.png</file>
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@ -119,8 +119,8 @@ void Lobby::OnJoinRoom(const QModelIndex& index) {
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}
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// Get a password to pass if the room is password protected
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QModelIndex password_index = proxy->index(index.row(), Column::PASSWORD);
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bool has_password = proxy->data(password_index, LobbyItemPassword::PasswordRole).toBool();
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QModelIndex password_index = proxy->index(index.row(), Column::ROOM_NAME);
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bool has_password = proxy->data(password_index, LobbyItemName::PasswordRole).toBool();
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const std::string password = has_password ? PasswordPrompt().toStdString() : "";
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if (has_password && password.empty()) {
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return;
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@ -161,7 +161,7 @@ void Lobby::OnStateChanged(const Network::RoomMember::State& state) {
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void Lobby::ResetModel() {
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model->clear();
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model->insertColumns(0, Column::TOTAL);
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model->setHeaderData(Column::PASSWORD, Qt::Horizontal, tr("Password"), Qt::DisplayRole);
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model->setHeaderData(Column::EXPAND, Qt::Horizontal, "", Qt::DisplayRole);
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model->setHeaderData(Column::ROOM_NAME, Qt::Horizontal, tr("Room Name"), Qt::DisplayRole);
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model->setHeaderData(Column::GAME_NAME, Qt::Horizontal, tr("Preferred Game"), Qt::DisplayRole);
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model->setHeaderData(Column::HOST, Qt::Horizontal, tr("Host"), Qt::DisplayRole);
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@ -200,10 +200,10 @@ void Lobby::OnRefreshLobby() {
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members.append(var);
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}
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auto first_item = new LobbyItemPassword(room.has_password);
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auto first_item = new LobbyItem();
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auto row = QList<QStandardItem*>({
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first_item,
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new LobbyItemName(QString::fromStdString(room.name)),
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new LobbyItemName(room.has_password, QString::fromStdString(room.name)),
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new LobbyItemGame(room.preferred_game_id, QString::fromStdString(room.preferred_game),
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smdh_icon),
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new LobbyItemHost(QString::fromStdString(room.owner), QString::fromStdString(room.ip),
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@ -12,7 +12,7 @@
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namespace Column {
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enum List {
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PASSWORD,
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EXPAND,
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ROOM_NAME,
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GAME_NAME,
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HOST,
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@ -28,43 +28,28 @@ public:
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virtual ~LobbyItem() override {}
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};
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class LobbyItemPassword : public LobbyItem {
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class LobbyItemName : public LobbyItem {
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public:
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static const int PasswordRole = Qt::UserRole + 1;
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static const int NameRole = Qt::UserRole + 1;
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static const int PasswordRole = Qt::UserRole + 2;
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LobbyItemPassword() = default;
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explicit LobbyItemPassword(const bool has_password) : LobbyItem() {
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LobbyItemName() = default;
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explicit LobbyItemName(bool has_password, QString name) : LobbyItem() {
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setData(name, NameRole);
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setData(has_password, PasswordRole);
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}
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QVariant data(int role) const override {
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if (role != Qt::DecorationRole) {
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return LobbyItem::data(role);
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if (role == Qt::DecorationRole) {
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bool has_password = data(PasswordRole).toBool();
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return has_password ? QIcon::fromTheme("lock").pixmap(16) : QIcon();
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}
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bool has_password = data(PasswordRole).toBool();
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return has_password ? QIcon(":/icons/lock.png") : QIcon();
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}
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bool operator<(const QStandardItem& other) const override {
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return data(PasswordRole).toBool() < other.data(PasswordRole).toBool();
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}
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};
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class LobbyItemName : public LobbyItem {
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public:
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static const int NameRole = Qt::UserRole + 1;
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LobbyItemName() = default;
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explicit LobbyItemName(QString name) : LobbyItem() {
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setData(name, NameRole);
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}
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QVariant data(int role) const override {
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if (role != Qt::DisplayRole) {
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return LobbyItem::data(role);
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}
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return data(NameRole).toString();
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}
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bool operator<(const QStandardItem& other) const override {
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return data(NameRole).toString().localeAwareCompare(other.data(NameRole).toString()) < 0;
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}
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