Commit Graph

10026 Commits

Author SHA1 Message Date
Wunk
e524542a40 vk_texture_runtime: Use boost-static_vector (#7455)
* vk_texture_runtime: Use boost-`static_vector` for image init-barriers

Uses `static_vector` rather than `std::array`+`u32` when passing input
parameters into the initialization barriers.

* vk_texture_runtime: Use boost-`static_vector` for framebuffer attachments

* vk_texture_runtime: Use boost-`static_vector` for surface uploads
2024-02-22 02:35:57 +02:00
Steveice10
3a4ebb1413 file_util: Make sure portable user path is absolute. (#7448) 2024-02-18 15:21:53 -08:00
Steveice10
cbe8987036 ci: Update action versions. (#7449) 2024-02-18 08:23:15 -08:00
Charles Lombardo
da5aa70fc9 android: Port yuzu system info logging (#7431) 2024-02-17 20:10:10 -08:00
Castor215
749a721aa2 externals: disable system cpp-httplib if it is a shared object (#7446)
Co-authored-by: Castor216 <davidjamescastor215@proton.me>
2024-02-17 06:39:38 -08:00
SachinVin
bb003c2bd4 audio_core\hle\source.cpp: Improve accuracy of SourceStatus (#7432) 2024-02-17 02:12:54 +01:00
Tobias
7638f87f74 Port several small multiplayer PRs from yuzu (#7419)
* yuzu: Use displayed port on direct connect

* Color player counts in the multiplayer public lobby list

- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.

* Add hotkeys for multiplayer actions

Default shortcuts were chosen as to be intuitive (use the first letter
of the action, or the second word's first letter) and work on all
types of keyboards. The hotkeys can be used while playing a game too,
as they are application-wide.

* Persist filters in multiplayer public lobby list

After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.

This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.

* citra_qt/lobby: Fix multiplayer player count color in dark theme

Co-Authored-By: Kevnkkm <56404895+kevnkkm@users.noreply.github.com>

* Address review comments

---------

Co-authored-by: Narr the Reg <juangerman-13@hotmail.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Kevnkkm <56404895+kevnkkm@users.noreply.github.com>
2024-02-16 04:34:10 -08:00
Steveice10
aa6809e2a8 renderer_vulkan: Use no more than target supported version. (#7439) 2024-02-15 19:38:32 -08:00
Steveice10
5e02be75a3 renderer_vulkan: Use getToolPropertiesEXT instead of getToolProperties (#7434)
getToolProperties is not available until Vulkan 1.3; we need to use the EXT version.
2024-02-13 21:43:09 -08:00
Tobias
b9c9beeee5 android: add basic support for google game dashboard (#7430)
This adds support for the Performance and Battery Saver modes in the Game Dashboard mostly found on Google Pixel devices.
This does not yet define the specifics for the performance modes but does provide the initial basic support.

Co-authored-by: Emma <153868115+gaypotatoemma@users.noreply.github.com>
2024-02-10 17:24:10 -08:00
GPUCode
de993dcfbd service: Stub mcu::HWC (#7428) 2024-02-09 14:09:05 -08:00
oltolm
3c9157b1ec fix ASAN error in sdl_impl.cpp (#7427) 2024-02-09 14:08:15 -08:00
Ishan09811
0c40c10022 Update Android Deps (#7383) 2024-02-09 07:24:55 -05:00
Daniel López Guimaraes
2766118e33 http: Implement various missing commands (#7415) 2024-02-08 11:01:46 -08:00
Steveice10
06b26691ba soc: Pass accurate sockaddr length to socket functions. (#7426) 2024-02-08 11:01:38 -08:00
PabloMK7
d41ce64f7b Add ipv6 socket support (#7418)
* Add IPV6 socket support

* Suggestions
2024-02-07 19:22:44 -08:00
Tobias
1165a708d5 .tx/config: Use language mappings for android "tx pull" (#7422)
The language names we are using in the android resources differ from those on Transifex.

We need to manually specify mappings for them, so Transifex is able to place the files in the correct folders.
2024-02-07 05:41:29 -08:00
Steveice10
19784355f9 build: Improve support for Windows cross-compilation. (#7389)
* build: Improve support for Windows cross-compilation.

* build: Move linuxdeploy download to bundle target execution time.
2024-02-05 10:09:50 -08:00
SachinVin
aa6a29d7e1 AudioCore/HLE/source: Partially implement last_buffer_id (#7397)
* AudioCore/HLE/source: Partially implement last_buffer_id

shared_memory.h: fix typo

* tests\audio_core\hle\source.cpp: Add test cases to verify last_buffer_id
2024-02-05 09:54:13 -08:00
GPUCode
106364e01e video_core: Use source3 when GPU_PREVIOUS is used in first stage (#7411) 2024-02-05 09:53:54 -08:00
GPUCode
d5a1bd07f3 glsl_shader_gen: Increase z=0 epsillon (#7408) 2024-02-05 09:53:41 -08:00
Steveice10
8afa27718c dumpkeys: Add seeddb.bin to output files. (#7417) 2024-02-05 09:14:14 -08:00
zhaobot
8e2415f455 Update translations (2024-02-01) (#7409)
Co-authored-by: The Citra Community <noreply-fake@community.citra-emu.org>
2024-02-01 15:29:49 -08:00
Steveice10
c978c074db build: Update and re-enable cubeb on macOS. (#7405) 2024-02-01 15:29:14 -08:00
Steveice10
cb92ec278e ci: Move non-x86_64 macOS jobs to M1 systems. (#7406) 2024-02-01 06:39:29 -08:00
Steveice10
9f5d5c6ddd externals: Remove broken android-ifaddrs. (#7410) 2024-02-01 06:39:13 -08:00
GPUCode
480604ec72 glsl_shader_fs_gen: Apply shadow before ambient light (#7404) 2024-01-31 23:29:39 +02:00
merry
63feac6bb3 externals: Update dynarmic to 6.6.1, Update oaknut to 2.0.1 (#7398) 2024-01-30 19:50:39 -08:00
Steveice10
469f76b075 qt: Display OpenGL renderer name and add Mesa override to support Windows OpenGLOn12. (#7395) 2024-01-29 12:24:41 -08:00
SachinVin
7a4854c519 shader_setup.h: Initialise program_code (#7396) 2024-01-28 06:02:40 -08:00
Steveice10
d1e3dddf6a core: Fix invalid log formatting in ARM interpreter. (#7391) 2024-01-27 00:39:27 -08:00
Charles Lombardo
265e8193b9 Merge pull request #7392 from amwatson/patch-1
[SettingsFragmentPresenter.kt] correct RESOLUTION_FACTOR key/default
2024-01-26 22:43:04 -05:00
Amanda Watson
e8c20fa782 [SettingsFragmentPresenter.kt] set RESOLUTION_FACTOR preference with RESOLUTION_FACTOR setting instead of GRAPHICS_API
Currently, the RESOLUTION_FACTOR preference is being set with the GRAPHICS_API key and default. Therefore, it will set/retrieve the wrong values

This revision updates the RESOLUTION_FACTOR preference to use the RESOLUTION_FACTOR key and default value. As a result, RESOLUTION_FACTOR and GRAPHICS_API should store and return the correct (separate) values
2024-01-26 19:14:27 -06:00
PabloMK7
95ae46f6a8 SOC_U: Account for variable CTRSockAddr size (#7387)
* SOC_U: Account for variable CTRSockAddr size.

* Apply suggestions
2024-01-26 08:00:19 -08:00
Steveice10
41fe75acb7 renderer_vulkan: Pass physical device API version to VMA instead of instance version. (#7390) 2024-01-26 16:34:12 +02:00
Tobias
1744537d85 Small improvements to Citra translations (#7379)
* dist: Remove duplicated Finnish translation

For some reason, we had Finnish listed twice on Transifex, causing it be shown twice in Citra.
It has already been deleted again from Transifex, now we only need to remove it from the repo as well.

* citra_qt/configure_ui: Show country of language in the combobox

This prevents an issue where we had seperate versions of the same language for different regions and they were not distinguishable (e.g. "Chinese (China)" and "Chinese (Taiwan)").
2024-01-24 15:17:15 -08:00
GPUCode
bea863efff general: Fixes for Tales of the Abyss (#7381)
* geometry_pipeline: Remove unneeded assert

* Has been hw-tested that gs works correctly even when not in exclusive mode

* pica_core: Propagate output_mask to gs

* Has been hw-tested to occur under the same conditions that other uniforms are shared

* regs_shader: Intialize GPUREG_SH_INPUTBUFFER_CONFIG to default value

* Default value verified on hw. Tales of Abyss does not update the number of vertex attributes for the geometry unit and expects it to be 2

* texture_codec: Align buffer sizes to bpp

* Prevents out of bounds texture reads when launching TOA from the HOME menu

* pica_core: Make default value more clear
2024-01-24 19:22:10 +02:00
Daniel López Guimaraes
89e13a85a7 Implement NEWS service (#7377) 2024-01-24 19:21:48 +02:00
GPUCode
549fdd0736 pica_core: Propogate vertex uniforms to geometry setup when not in exclusive mode (#7367) 2024-01-24 04:47:08 +02:00
GPUCode
eddc4a029c cam: Ensure camera implementation is not null before using it (#7368)
* cam: Use PopEnum and update result names

* cam: Make sure impl is not null before using it
2024-01-21 23:32:46 -08:00
Steveice10
82294425e3 build: Add flags to toggle specific renderer backends. (#7375) 2024-01-21 23:29:46 -08:00
Charles Lombardo
77fce3cf82 android: Sync translations (#7374)
* android: Sync translations

* android: Enable generateLocaleConfig
2024-01-22 03:46:49 +01:00
GPUCode
8d82adb3d3 glsl_shader_gen: Remove invariant qualifier (#7376)
* glsl_shader_gen: Remove invariant qualifier

* Causes visual regressions in Pokemon with RADV

* rasterizer_cache: Clear null surface to transparent
2024-01-21 13:39:35 +02:00
SachinVin
228f26d1e4 tests: Port merry's audio tests (#7354) 2024-01-21 05:16:00 +01:00
GPUCode
789654d7da core: Do not update framebuffer layout on android (#7330) 2024-01-20 22:16:43 +02:00
GPUCode
ca3b2306d5 shader_unit: Intialize temporaries on shader invocation (#7366) 2024-01-20 22:13:31 +02:00
GPUCode
8e87bd606c glsl_shader_gen: Use epsilon for both ends of NDC range (#7355) 2024-01-20 22:13:16 +02:00
Steveice10
f26044bb88 frontend: Add setting for whether to use LLE applets. (#7345) 2024-01-20 22:13:06 +02:00
Daniel López Guimaraes
c59ef7d793 cecd: Fixup GetCecInfoBuffer params order (#7361)
While I was looking at the NEWS sysmodule, I noticed the params order
for this command were backwards: the info type is the first param,
followed by the buffer size.

This is accurate to my reverse engineered code for the NEWS sysmodule.
2024-01-16 22:48:42 -08:00
PabloMK7
6a7841d4b0 fs: Update comment in Get[This]SaveDataSecureValue (#7359)
Upon further research, I found out the unknown value in FS::Get[This]SaveDataSecureValue indicates that the requesting process is a game card. I have updated the comment for future reference.
2024-01-15 11:42:28 -08:00