Added reflex map format file
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31
reflex-mapping.txt
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31
reflex-mapping.txt
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=======================
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=The Reflex Map Format=
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=======================
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Worldspawn contains all brushes and entities. The maps I've seen contain only a single Worldspawn.
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"Pickup" denoted by ID number. We stored the Reflex to Xonotic conversion in r2x.pck
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<Table of ID to their pickup name>
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"PlayerSpawn" consists of coordinate (Vector3),
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angle (first element of Vector3),
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team indicator (on individual lines),
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game type indicator (on individual lines)
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-"JumpPad" stored as a brush and a Target
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-"Teleporter" stored as a brush and a Target
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-"Target" stored as a position (Vector3) and
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a "name" (String32)
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***Target can be destination of teleports OR jump pads
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-"RaceStart" stored as a brush
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-"RaceFinish" stored as a brush
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That's all we have converted so far but we intend to convert Effect,
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PointLight, Prefab, CameraPath, and possibly liquids.
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