1.2 KiB
1.2 KiB
reflex2q3
Converts Reflex maps (Version 8 and below) into id Tech map files.
Build Requirements
Building:
git submodule update --init --recursive
mkdir build
cd build
cmake ..
make
Convert map geometry:
./reflex2q3 input.map output.map
Convert map geometry and entities:
./reflex2q3 input.map output.map -e ../entity-file.rem
We've provided Quake 3 and Xonotic entity conversion files (r2q3.rem and r2xonotic.rem). To create entity files for other games built on the id Tech 3 engine or previous id Tech engines, refer to our Reflex entity documentation, our sample .rem files, and relevant documentation for your game.
List all command line arguments:
./reflex2q3 --help
Compiler(s)
- gcc (Debian 10.2.1-6) 10.2.1 20210110
- gcc version 12.2.0 (GCC)
Tested With
- netradiant-1.5.0-20120301
Forked from chronokun's ReflexToQ3