Leijurv
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df1f6da526
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fixed walking through fire
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2018-08-12 08:17:23 -07:00 |
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Leijurv
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524a32375d
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tweaked
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2018-08-12 07:58:22 -07:00 |
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Leijurv
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b61863661f
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todo
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2018-08-11 21:36:54 -07:00 |
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Leijurv
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f8d1675973
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pushing around corners
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2018-08-11 21:27:46 -07:00 |
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Leijurv
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cf3d3cb48d
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i cannot believe that actually fixed it
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2018-08-11 20:55:51 -07:00 |
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Leijurv
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31113c2702
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Merge branch 'master' of github.com:cabaletta/baritone
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2018-08-11 20:05:50 -07:00 |
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Leijurv
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816253cc87
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maybe this will fix it
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2018-08-11 20:05:46 -07:00 |
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Brady
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3eb28f39cb
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Fix integer division in floating point context
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2018-08-11 20:49:00 -05:00 |
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Leijurv
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6480c8ce73
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added movementpillar
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2018-08-11 18:45:02 -07:00 |
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Leijurv
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b5b7863d9a
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this actually fixes breaking blocks
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2018-08-11 18:05:55 -07:00 |
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Leijurv
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d3ae1d27c8
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setting goal to playerFeet is fixed and misc cleanup
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2018-08-11 17:13:12 -07:00 |
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Leijurv
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ae2d1131a5
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oh wait yeah you also have to jump
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2018-08-11 17:10:23 -07:00 |
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Leijurv
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ebad3de005
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it helps to actually walk towards where you're going lol
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2018-08-11 17:09:32 -07:00 |
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Leijurv
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d1e999dc8f
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this fixes soul sand but it does not fix my soul
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2018-08-11 17:05:47 -07:00 |
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Leijurv
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4afce12785
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ascend placable
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2018-08-11 17:03:18 -07:00 |
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Leijurv
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df8e0d313b
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throwaway context
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2018-08-11 15:03:14 -07:00 |
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Leijurv
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b4d389d432
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no water buckets in the nether
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2018-08-11 14:44:29 -07:00 |
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Leijurv
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48227bae60
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so annoying
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2018-08-11 13:31:21 -07:00 |
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Leijurv
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141c71cb8b
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too much talking
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2018-08-11 13:09:13 -07:00 |
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Leijurv
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6d78b7f083
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Merge branch 'master' of github.com:cabaletta/baritone
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2018-08-11 13:08:22 -07:00 |
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Leijurv
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b829a666d4
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sprinting
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2018-08-11 13:08:16 -07:00 |
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Brady
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273a00753d
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Refactor some event related things
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2018-08-11 00:03:16 -05:00 |
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Brady
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6900fb2ade
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Replace some GL 1.1 calls with GlStateManager calls
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2018-08-10 23:43:23 -05:00 |
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Brady
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2d16157d1b
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Create CachedChunk BitSet validity method
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2018-08-10 22:25:02 -05:00 |
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Brady
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ff929b9260
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Add hotbar check for presence of water bucket
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2018-08-10 22:24:26 -05:00 |
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Leijurv
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3dc544b120
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goal parsing
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2018-08-10 10:45:18 -07:00 |
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Leijurv
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9dd5aa21b1
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nudge to level
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2018-08-10 10:45:13 -07:00 |
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Brady
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22a6a4285f
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Use the actual game's code in ToolSet#getStrVsBlock
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2018-08-10 00:08:29 -05:00 |
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Brady
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326d979c0b
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Clean up PathRenderer
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2018-08-09 20:25:43 -05:00 |
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Leijurv
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e6494cdf53
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hell merge
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2018-08-09 16:44:41 -07:00 |
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Leijurv
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f4f67d77b6
|
more optim
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2018-08-09 16:37:56 -07:00 |
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Leijurv
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71c36a7b0b
|
render optim
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2018-08-09 16:37:08 -07:00 |
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Brady
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9fd207040e
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Fix unnecessary unboxing/reboxing of Floats in Rotation
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2018-08-09 18:26:17 -05:00 |
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Brady
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4ea4e5fa43
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Simplify LookBehaviorUtils's reachableCenter method
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2018-08-09 18:24:46 -05:00 |
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Brady
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ef3c9999c8
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LookBehaviorUtils cleanups
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2018-08-09 17:07:35 -05:00 |
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Brady
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80ef73c279
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Move path rendering methods to new class
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2018-08-09 16:48:10 -05:00 |
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Brady
|
2b6d86dcdd
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Move fromAngleAndDirection to GoalXZ
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2018-08-09 16:35:42 -05:00 |
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Brady
|
4d32ba131a
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Fix deprecation warning
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2018-08-09 16:05:14 -05:00 |
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Leijurv
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d3891a8f11
|
don't render parts of the path you've already finished
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2018-08-09 13:08:56 -07:00 |
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Leijurv
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28ee485a87
|
render the same movement many times in a row as just one longer line
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2018-08-09 13:03:13 -07:00 |
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Leijurv
|
a1dc98589c
|
fixed descend into water
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2018-08-09 12:53:34 -07:00 |
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Brady
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f55686295c
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Remove redundant inheritance of Helper in PathExecutor
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2018-08-08 23:13:36 -05:00 |
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Leijurv
|
a6b5d423d5
|
Merge branch 'master' of github.com:cabaletta/baritone
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2018-08-08 17:04:06 -07:00 |
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Leijurv
|
ea10c136c8
|
better output
|
2018-08-08 17:04:01 -07:00 |
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Brady
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f7037bf775
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Some general cleanups to goal implementations
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2018-08-08 18:55:20 -05:00 |
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Leijurv
|
1f5874876b
|
don't pick up the water before landing
|
2018-08-08 16:07:08 -07:00 |
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Leijurv
|
64ecbe20bf
|
select the bucket
|
2018-08-08 16:02:29 -07:00 |
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Leijurv
|
879e2135e6
|
look at same coord as later location check
|
2018-08-08 16:01:35 -07:00 |
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Leijurv
|
0bf9567833
|
it returns so no else needed
|
2018-08-08 16:00:54 -07:00 |
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Leijurv
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c23ed73321
|
unbraced ifs are a crime
|
2018-08-08 16:00:04 -07:00 |
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