rycbar0
f53bfa89a9
a fucking x and z mixup
2022-10-03 17:44:15 +02:00
rycbar0
fdfeeb2ffa
need stronger pesticides, bugs keep multiplying
2022-10-03 02:35:25 +02:00
rycbar0
3e75cc7408
block mirroring and rotation
2022-10-01 22:59:47 +02:00
rycbar0
d1930e03e1
getCorrectedOrigin returns the correct origin
2022-10-01 22:51:36 +02:00
rycbar0
144a534bb3
debugging mirroring and rotating as well as refactoring
2022-10-01 17:14:05 +02:00
rycbar0
de1256cc80
remove spaghetti
2022-10-01 05:27:02 +02:00
rycbar0
76404c8af6
it works but its spaghetti
2022-10-01 02:01:46 +02:00
ZacSharp
fb814e912d
Don't try parkouring out of water
2022-09-30 23:59:49 +02:00
ZacSharp
43ee86b4fe
Don't try backplacing against water under carpet/lilypad
2022-09-30 22:41:09 +02:00
ZacSharp
eb697b7a17
Fix costs when assumeWalkOnWater stops us from relying on frostWalker
2022-09-30 22:40:23 +02:00
ZacSharp
3da5bbd267
Don't pillar from carpet/lilypad on water
2022-09-30 22:38:21 +02:00
ZacSharp
c14be17e53
Move this to a helper method and add missing cases
2022-09-30 22:27:32 +02:00
ZacSharp
45c0b38156
Fix jumping from packplaced blocks on water
...
Not having frostwalker means that we must have replaced the water with a throwaway, not that we are standing on water
2022-09-30 18:04:34 +02:00
rycbar0
025f6235f9
litematica command works and added schematic selection if more than 1 schematic is loaded
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bug: if schematic origin isnt minimum corner schematic is built in the wrong place
2022-09-30 17:53:31 +02:00
rycbar0
4ba3c883e6
something is fishy with the getAllSchematicPlacements() methode but i want my progress saved
2022-09-30 13:32:31 +02:00
rycbar0
3a4168a661
Merge branch 'master' into LitematicaCommand
2022-09-30 00:42:17 +02:00
rycbar0
484b3326c7
auto-format all files I touched
2022-09-29 21:52:15 +02:00
rycbar0
e99fcbbe36
Change requests part two
2022-09-29 21:47:42 +02:00
rycbar0
7ba3de57d0
credits LitematicaBitArray
2022-09-29 20:20:38 +02:00
rycbar0
5ff274f040
Change requests part one
2022-09-29 19:58:05 +02:00
schmar03
293f5db172
LitematicaCommand added to build loaded schematics
2022-09-28 14:15:48 +02:00
schmar03
d928e705b9
LitematicaCommand added to build loaded schematics
2022-09-28 12:09:38 +02:00
rycbar0
7a48824ced
codacy issue #2,#3 and #4 fix
2022-09-26 22:32:25 +02:00
rycbar0
8aa8918124
codacy issue #1 and #5 fix
2022-09-26 22:23:38 +02:00
rycbar0
a091c17b83
Added mixin to properly handle Long Arrays
2022-09-26 21:04:09 +02:00
rycbar0
52aa0d9b8a
more cleanup
2022-09-26 20:04:57 +02:00
rycbar0
3d8eddc4e1
cleanup
2022-09-26 19:23:09 +02:00
rycbar0
295265c261
refactoring
2022-09-26 17:43:54 +02:00
rycbar0
376d6422ec
refactoring
2022-09-26 16:18:43 +02:00
rycbar0
113e340474
version check added
2022-09-26 16:09:41 +02:00
rycbar0
c89d8b69e5
ref files removed
2022-09-26 16:08:37 +02:00
rycbar0
70303634f5
ref files added
2022-09-26 15:59:55 +02:00
rycbar0
325aa7201b
bug fix
2022-09-26 02:51:06 +02:00
rycbar0
75a3fc699e
Code clean up
2022-09-26 01:18:56 +02:00
rycbar0
3cd8ce8323
Multiple Sub-region support
2022-09-26 00:58:32 +02:00
rycbar0
240e81a9e0
Refactoring
2022-09-25 18:22:59 +02:00
rycbar0
40449400d3
State of Emerson
2022-09-25 16:55:08 +02:00
ZacSharp
9ffe4f2c25
Fix parkour with frostwalker with/without throwaways
...
* Placing throwaways with allowPlace disabled
* Failing without throwaways
2022-09-01 13:14:33 +02:00
ZacSharp
af95f77134
Fix OOB and check for direction and include parkour
2022-09-01 13:14:24 +02:00
ZacSharp
78f1c45e13
Don't overshoot descends before using frostwalker
2022-08-31 23:39:09 +02:00
ZacSharp
cf47573298
Merge remote-tracking branch 'upstream/master' into pr/frostwalker
2022-08-30 00:18:07 +02:00
ZacSharp
96ba96ca69
Fix some more edge cases
2022-08-29 18:47:54 +02:00
ZacSharp
da998eb469
Complete frostwalker usage
2022-08-29 16:59:01 +02:00
ZacSharp
e75a4b95cc
Mostly working usage of frostwalker
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* Sometimes overshoots Descend-Traverse chains onto water
* Unwanted interactions with assumeWalkOnWater
2022-08-29 12:53:02 +02:00
Imeguras
344085f4ef
Added the ability to use KmM as abreviatures
...
for example 1m is equals to 1 million while 1K is 1000
2022-08-08 12:00:48 +01:00
Lucas Arden
d37a6a0b2d
Added check for placed blocks in backfill
2022-07-26 14:21:32 -07:00
Lucas Arden
d7fc916d20
Added check for pathing
2022-07-24 21:37:45 -07:00
Leijurv
80a4757242
baritone complies faster if the files are less bytes
2022-07-15 01:36:01 -07:00
Leijurv
658048ff2d
fix snow and tweak others
2022-07-14 22:11:13 -07:00
Leijurv
0587223da8
better constants
2022-07-14 22:02:19 -07:00
Leijurv
2d1b81dc20
vastly increase cuteness by removing the optional boolean
2022-07-14 22:00:18 -07:00
Leijurv
0bd16fb81a
bit literals are meh
2022-07-14 21:56:25 -07:00
Leijurv
0c1fec5d1e
crucial performance optimization
2022-07-14 21:54:32 -07:00
Leijurv
ee16eb7fde
funnier this way
2022-07-14 21:47:18 -07:00
Leijurv
5c9aeab6b4
add cmt
2022-07-14 21:44:42 -07:00
Leijurv
5c7cae9ab0
fix literally wrong comment that did not match subsequent code
2022-07-14 21:43:14 -07:00
Leijurv
93fa6cf875
introduce MAYBE and fix more allocation cases
2022-07-14 21:42:38 -07:00
Leijurv
5b7bee977b
also don't construct an optional for slabs
2022-07-14 21:38:38 -07:00
Leijurv
8018dac396
fix default case that instantiated an optional for non stairs
2022-07-14 21:38:02 -07:00
Leijurv
85ab317c6c
simplify, remove setting changed event, always construct new precomputeddata
2022-07-14 21:35:30 -07:00
scorbett123
6b0fb1721b
These should be all the suggested changes for the caching of can walk through block states
2022-07-14 17:18:02 +01:00
scorbett123
fdcdcbb85f
Switch to using an int[] for storing precomputed data, and also use lazy loading
2022-07-14 12:49:47 +01:00
Leijurv
4e2095d251
almost forgot
2022-07-09 22:15:20 -07:00
Leijurv
51275b3a65
make #paws be an alias for #pause
2022-07-09 22:06:39 -07:00
scorbett123
8d480cefb9
Switch to throwable and readd check for glass / stained glass
2022-07-06 14:45:54 +01:00
scorbett123
3e7f9039c4
Don't construct new optionals in movement helper
2022-07-06 14:38:33 +01:00
Leijurv
49828baae3
Merge pull request #3296 from ZacSharp/findImprovements
...
Find improvements
2022-07-05 15:32:02 -07:00
Echocage
441dceb731
Narrowed scope and we now only call canSprintFromDescendInto when our next & next_next movements are both MovementDescends
2022-06-29 17:54:28 -05:00
Echocage
57c4f9e103
Undid previous change, updated to instead check the next and the next_next block
2022-06-27 18:38:54 -05:00
Echocage
2741fc2683
Swapped the order of checks within canSprintFromDescendInto
2022-06-27 15:06:27 -05:00
scorbett123
868c023dbd
Fix a couple of things I missed
2022-06-08 14:20:25 +01:00
scorbett123
e7c357ab7f
Make precomputed data refresh every 200 ticks (10 seconds)
2022-06-08 14:14:14 +01:00
scorbett123
9e1a5008ed
Move caching functions into MovementHelper
2022-06-07 21:52:24 +01:00
scorbett123
a6557121a0
fix github actions compiling.
2022-05-31 15:08:52 +01:00
scorbett123
2dad6262cf
Remove some benchmarking and fix loading of settings.
2022-05-31 14:56:23 +01:00
scorbett123
af1eb58bb8
Implement Leijurv's precomputed data idea
2022-05-31 14:43:58 +01:00
Leijurv
17a2aa42e9
Merge pull request #3463 from ZacSharp/patch-8
...
Deal with others replacing the chat gui
2022-05-23 13:47:22 -07:00
ZacSharp
221eba11dd
Deal with others replacing the chat gui
2022-05-20 01:31:09 +02:00
ZacSharp
ad40a9225e
Fix leaking incorrect positions
...
It was only cleared when the previous one was canceled, not when it was directly replaced by the next one.
2022-05-03 23:25:01 +02:00
scorbett123
2cf973809a
eta command should default to NaN not just not showing the eta as suggested by ZacSharp
2022-04-12 12:15:42 +01:00
scorbett123
65974e15ba
Improve output to user in eta command
2022-04-11 18:36:48 +01:00
Leijurv
dc6b32a154
Merge pull request #3356 from wagyourtail/forceAllowBreak
...
add `allowBreakAnyway` setting
2022-03-31 14:08:13 -07:00
Leijurv
76f593e4bb
Merge pull request #3342 from PhlegethonAcheron/master
...
Added usage syntax to the documentation for buildValidSubstitutes and buildSubstitutes
2022-03-31 14:07:42 -07:00
Wagyourtail
2953e2c522
make codacy happy
2022-03-24 18:16:19 -07:00
Wagyourtail
bf450b7d68
rename to allowBreakAnyway
2022-03-24 17:34:31 -07:00
Wagyourtail
4e6b6d97ce
add forceAllowBreak setting
2022-03-24 17:33:33 -07:00
PhlegethonAcheron
6aadd00e72
Added usage syntax to the documentation for buildValidSubstitutes and buildSubstitutes
2022-03-20 15:41:25 -04:00
scorbett123
e036f5360c
If context.player() returns none we don't want to use its position for pruning.
2022-03-16 20:12:56 +00:00
Wagyourtail
511941c714
reimplement death and bed waypoints
2022-03-15 18:39:19 -07:00
Wagyourtail
dc6c87b58d
fix modded toolmaterials
2022-03-07 15:53:13 -07:00
ZacSharp
ef4e19002b
Provide more information for #find
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Always log something to chat so people don't think it's broken and make sure they know about the restriction to cached blocks.
2022-03-05 22:27:27 +01:00
ZacSharp
e6ee5fc6b8
Make positions from #find clickable
2022-03-05 21:42:27 +01:00
ehylo
0ade37f14f
Update Setup and Usage guides
...
Also fix 2 settings that just don't have a description for some reason, and add some information to the find command because that also for some reason did not have anything there. The descriptions I put may not be detailed enough so please let me know if things should change
2022-02-08 21:13:51 -08:00
Leijurv
d2b62e2d21
Merge pull request #3239 from scorbett123/world_border_checks
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Add some world border checks
2022-02-08 10:49:00 -08:00
scorbett123
49357790f1
fix world border checks
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Signed-off-by: scorbett123 <50634068+scorbett123@users.noreply.github.com>
2022-02-03 08:06:01 +00:00
Wagyourtail
9b70ace180
fix getting stuck on cauldrons ( fixes #3099 )
2022-02-02 22:04:15 -07:00
scorbett123
74ea803651
Add world border checks to MovementHelper
2022-02-02 20:36:36 +00:00
Leijurv
b52de9b197
Merge pull request #2621 from wagyourtail/replaymodfix-master
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fix replaymod crash (on newer versions)
2022-02-02 00:15:50 -08:00
Leijurv
c2de6e3f3d
Merge pull request #3173 from scorbett123/patch-4
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Add unpause as an alias for resume
2022-02-01 23:57:21 -08:00
Leijurv
a5638bdba1
Merge pull request #3137 from scorbett123/remove_container_memory
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Remove container memory
2022-02-01 23:56:49 -08:00