scorbett123
bb8e4bd737
Add unpause as an alias for resume
...
Some people can't seem to find out what to do to unpause baritone, so this should hopefully help them figure it out, as for some reason unpause makes more sense to people than resume.
2022-01-02 12:45:03 +00:00
Entropy5
9b07aa17e4
Merge remote-tracking branch 'origin/master'
2021-12-23 22:00:17 +01:00
Entropy5
90c59d5b8e
undo
2021-12-23 21:59:20 +01:00
Entropy
fd3d5b66e9
Merge branch 'cabaletta:master' into master
2021-12-23 14:09:03 +01:00
Entropy5
d97346be6c
check union of keys
2021-12-23 13:39:13 +01:00
Entropy5
9d13bcfe11
formatting
2021-12-22 00:20:21 +01:00
Leijurv
724ee62246
Merge pull request #3151 from ZacSharp/patch-4
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Make rightClickContainerOnArrival click lit furnaces
2021-12-21 11:03:35 -10:00
Entropy5
b3ff3d2466
universal buildignoredirection
2021-12-21 20:09:22 +01:00
Entropy5
32a7657c4f
Zac suggested this option to work universally, regardless of block type
2021-12-21 12:42:39 +01:00
Leijurv
54617bf634
reorder for performance
2021-12-21 01:32:47 -10:00
ZacSharp
c2f4e00314
Make rightClickContainerOnArrival click lit furnaces
2021-12-18 00:31:21 +01:00
Entropy5
3adfa16db8
Option to ignore direction of certain blocks during building (because otherwise baritone just keeps breaking and replacing the same block)
2021-12-17 06:24:34 +01:00
scorbett123
90fcffdf2a
Remove container memory
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Signed-off-by: scorbett123 <50634068+scorbett123@users.noreply.github.com>
2021-12-12 19:50:27 +00:00
Leijurv
8579332cdf
Merge pull request #3033 from wagyourtail/neverbreak
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AvoidBreak means never.
2021-10-27 12:53:45 -07:00
Wagyourtail
9dc9edbbee
fix tabbing
2021-10-27 13:53:13 -06:00
Wagyourtail
2980bb0320
match leij's backwards compat suggestion
2021-10-27 13:45:30 -06:00
wagyourtail
084798bd1b
Update src/api/java/baritone/api/Settings.java
2021-10-26 13:41:24 -06:00
wagyourtail
1c27b9b712
Update src/api/java/baritone/api/Settings.java
2021-10-26 13:34:10 -06:00
ZacSharp
724162f37f
Store deleted waypoints per world
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Different dimensions are actually different worlds and the user might expect the wapoints to be restorable until they leave the server, so discrading them when the world changes would be too early.
2021-10-19 01:17:23 +02:00
ZacSharp
3244b102ad
Add a way to restore deleted waypoints
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Makes using the clickable text less dangerous when there are others writing in chat.
2021-10-18 02:42:58 +02:00
ZacSharp
c8966d22ba
Don't create a new waypoint every time a bed is clicked.
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Just the first time and always for the head part.
2021-10-17 23:44:21 +02:00
ZacSharp
6669d49636
Add a way to get the creation command for a waypoint
2021-10-17 15:10:14 +02:00
ZacSharp
3b480dabdb
Make the tag argument optional, defaulting to USER
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Listing all possible combinations in the usage as done before would have beed 8 lines just for the save command so I made it one special case, one combined line and a line explaining the defaults in the general waypoint help.
Also tab completion does not work when omitting either tag or name, because it starting to tab complete a position right from the first argument would probably only cause confusion and would be harder to implement because of the variable start position (names can even be numbers so it's impossible to do it 100% correctly)
2021-10-17 14:47:03 +02:00
ZacSharp
3e69281d61
Update usage of #waypoint
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It now properly reports when either a tag or name can be specified and includes the clear subcommand
2021-10-17 14:06:07 +02:00
ZacSharp
1b04386b01
Allow saving unnamed waypoints by position
2021-10-17 13:53:55 +02:00
wagyourtail
1ca736692d
more closely match the existing docs and add discourageBreaking
2021-10-15 17:58:13 -06:00
wagyourtail
4dc4795cb7
AvoidBreak means never.
2021-10-15 00:00:48 -06:00
wagyourtail
ba0b5f929f
cleanup
2021-10-08 15:49:22 -06:00
wagyourtail
89c960c455
better follow command error handling
2021-10-08 14:58:17 -06:00
Leijurv
14178fcd14
rewrite comment since we haven't used pos.getY() in literally YEARS
2021-08-25 22:20:13 -07:00
Leijurv
5e0fe6d897
fix the comment explaining the sign flip
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bug originates from august 17 2018 in f3d9ada675 (diff-b9b328a67abb41c2f842f367f83d95a2793c95cba83ab2e4542b31ed4c157819R101-R103)
absolutely wild how long this took to notice, see PR #2954
2021-08-25 22:18:23 -07:00
StylexTV
3db5f2a67f
Update GoalBlock.java
2021-08-22 10:28:42 +02:00
Leijurv
ce2ec8047e
Merge pull request #2825 from Zephreo/parkour-place
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ParkourPlace for shorter parkour jumps
2021-07-16 20:50:23 -07:00
Harry
335cb7016e
fix verifiedMaxJump
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- remove redundant assignment by changing some values
- testing Co-Authors
Co-Authored-By: Leijurv <leijurv@gmail.com>
2021-07-17 13:28:12 +10:00
Harry
7a7b050615
weird verifiedMaxJump
2021-07-17 12:34:58 +10:00
Harry
2159773723
requested changes
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- tabs changed to 4 spaces
- fixed checking if block place is behind player
2021-07-01 10:09:06 +10:00
ZacSharp
ab3a015d61
✨ Add layerHeight setting
2021-06-24 23:33:48 +02:00
Harry
3142387e45
Fix collision early return
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not tested yet
- fixes early returns
2021-06-23 06:25:10 +10:00
Harry
051325e10f
allow smaller parkour place jumps
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allows 2 and 1 block parkour place jumps
2021-06-21 10:58:11 +10:00
Leijurv
b96795c517
Merge pull request #2803 from scorbett123/farmInventory
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Make farm use inventory when allowInventory is enabled.
2021-06-14 12:32:53 -10:00
scorbett123
64ba96daf2
Do edit suggested by leijurv
2021-06-14 20:44:32 +01:00
Leijurv
90d5f27026
Merge pull request #2804 from ZacSharp/selCopyPaste
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✨ Add a clipboard to #sel
2021-06-13 10:21:10 -10:00
ZacSharp
cec44e3668
✨ Add a clipboard to #sel
2021-06-13 00:21:52 +02:00
scorbett123
f09f1e7f85
Make farm use inventory when allowInventory is enabled.
2021-06-12 18:18:56 +01:00
mankool
8bfe32eeef
Added itemSaverThreshold
2021-06-09 10:34:45 -07:00
Leijurv
e85c1bbc0d
Merge pull request #2736 from ZacSharp/exploreForBlocksForMining
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Make MineProcess respect exploreForBlocks
2021-05-28 13:27:13 -07:00
ZacSharp
f99bf0d000
Make legitMode always explore
2021-05-28 22:18:33 +02:00
Leijurv
db24a2251f
Merge pull request #2771 from ZacSharp/notificationCallback
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More log callbacks
2021-05-26 11:32:53 -07:00
Tabbs
dcc27a7447
oops forgot the javadoc
2021-05-25 14:52:16 -05:00
Tabbs
bea39bc613
Merge branch 'master' of https://github.com/thecakeisalie25/baritone
2021-05-25 14:44:59 -05:00
Tabbs
546493ba45
do our best to stop beacon animating
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The game seems to animate the beacons anyway, so it does shake a little bit.
2021-05-25 14:44:54 -05:00
Tabbs
dda4928693
change name to renderGoalAnimated
2021-05-25 14:43:32 -05:00
Larson
7d144dd076
fix decimal
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Co-authored-by: scorbett123 <50634068+scorbett123@users.noreply.github.com>
2021-05-25 14:33:13 -05:00
Tabbs
73e0700ea3
fix weird rendering issue
2021-05-25 12:41:36 -05:00
Tabbs
3fc36cf798
fix y to 1 if animation is disabled
2021-05-25 12:34:17 -05:00
ZacSharp
dbc43b445b
Replace unhandled exception with a helpful message
2021-05-24 03:38:14 +02:00
ZacSharp
638fcd393a
Don't try to tab complete hidden settings
2021-05-24 03:20:31 +02:00
ZacSharp
7b5f419713
Treat the new callbacks like the old one
2021-05-24 03:14:33 +02:00
ZacSharp
253fbad3db
Make MineProcess respect exploreForBlocks
2021-05-10 22:37:35 +02:00
ZacSharp
522de3d4b7
Add callback settings for toast pop-ups and desktop notifications
2021-05-10 00:31:37 +02:00
ZacSharp
dc9ae67657
Move NotificationHelper to api and give Helper some methods for notifications
2021-05-10 00:26:33 +02:00
Leijurv
fccac8ed74
Merge pull request #2664 from ZacSharp/buildSelectedSchematic
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Add setting to only build selected part of schematica schematic
2021-04-20 23:27:57 -07:00
Leijurv
b79e281074
Merge pull request #2635 from ZacSharp/autoTool
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Invert disableAutoTool to autoTool
2021-04-20 23:15:10 -07:00
ZacSharp
46066d4cac
Misc
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* Rename schematicaOnlyBuildSelection to buildOnlySelection
* Make it useable with #build as well
* remove debugging code I forgot
2021-04-14 23:36:16 +02:00
ZacSharp
c13cf4f29c
Add setting to only build selected part of schematica schematic
2021-04-13 23:09:54 +02:00
ZacSharp
a4f06a9e1e
Update javadoc as well
2021-04-10 23:56:30 +02:00
ZacSharp
f348a20035
invert disableAutoTool to autoTool
2021-04-04 03:34:10 +02:00
ZacSharp
bdb98b487f
fix typo
2021-04-04 03:17:35 +02:00
Leijurv
43d5458a25
fix weird behavior where allowBreak false broke #goto
2021-04-03 16:41:45 -07:00
wagyourtail
9d1b979318
fix replaymod crash
2021-03-28 21:32:48 -07:00
scorbett123
14149aa6b1
fix typo
2021-03-23 19:35:11 +00:00
Leijurv
ae901219fb
Merge pull request #2526 from ZacSharp/buildSkipBlocks
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Settings to alter block treatment while builing
2021-03-23 08:09:44 -10:00
ZacSharp
67d9ae881f
don't allocate tons of empty lists
2021-03-09 12:31:02 +01:00
ZacSharp
61e0525ee8
Don't copy block state properties every time
2021-03-09 12:26:47 +01:00
ZacSharp
363519db02
treat all airs as air
2021-03-09 11:53:43 +01:00
Leijurv
4bc179bd2a
Merge pull request #2462 from scorbett123/ModifiedImprovement
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Improve #modified command to include original setting value.
2021-02-19 20:14:35 -08:00
Leijurv
76debda76e
Merge pull request #1978 from ZacSharp/master
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✨ Add improved ETA and a command to access it
2021-02-19 20:13:47 -08:00
Leijurv
b4eabe19cb
Merge pull request #2482 from ZacSharp/schematicCacheClearing
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Clear caches of schematics when moving them
2021-02-19 16:06:28 -08:00
ZacSharp
971b75860f
Call reset() on static schematics as well
2021-02-19 23:57:33 +01:00
ZacSharp
5a926bf169
formatting
2021-02-19 23:52:18 +01:00
Leijurv
d34f37c563
Merge pull request #2476 from biscuut/patch-1
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Fixed incorrect block pos world coordinates
2021-02-19 10:54:47 -08:00
Leijurv
6035a01019
Merge pull request #2481 from ZacSharp/buildRepeatCrash
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Don't crash by buildRepeating too often
2021-02-19 10:49:06 -08:00
ZacSharp
c880f71dc8
Clear caches of schematics when moving them
2021-02-17 01:59:23 +01:00
ZacSharp
13422ef7ce
lag > crash
2021-02-17 01:19:16 +01:00
Biscuit
84e2efd42c
Fixed incorrect block pos world coordinates
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Fix block pos being incorrect when converting chunk coordinates to world coordinates because of order of operations.
2021-02-15 14:21:03 -05:00
ZacSharp
113d26937d
remove unused imports
2021-02-11 01:08:33 +01:00
ZacSharp
34606415d7
Don't mark skipped blocks as invalid just because they are far away
2021-02-10 23:45:12 +01:00
scorbett123
6b9c1f0a22
Improve #modified command to include original setting value.
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Signed-off-by: scorbett123 <50634068+scorbett123@users.noreply.github.com>
2021-02-10 16:00:44 +00:00
ZacSharp
132cc0e131
make range initialization more readable
2021-02-10 10:25:17 +01:00
ZacSharp
5926369a56
formatting and comments
2021-02-10 10:15:14 +01:00
ZacSharp
ff068d374f
Don't box doubles
2021-02-10 00:29:45 +01:00
Leijurv
4132d6ff61
Merge pull request #2138 from scorbett123/swordSaver
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add useSwordToMine setting.
2021-02-08 16:54:37 -08:00
scorbett123
1f10199e64
Change use sword to mine to default to true.
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Signed-off-by: scorbett123 <50634068+scorbett123@users.noreply.github.com>
2021-02-08 08:34:31 +00:00
Leijurv
e97704b37f
Merge pull request #2139 from scorbett123/notifyOnDeath
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notify users that their death position has been saved.
2021-02-07 14:32:43 -08:00
scorbett123
4ae81a3b0b
Merge branch 'master' into swordSaver
2021-02-07 12:19:18 +00:00
Leijurv
711037b619
rearrange for consistency
2021-02-06 13:36:24 -08:00
Leijurv
b32c9f1724
Merge pull request #2107 from scorbett123/toolsSaver
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add itemSaver setting.
2021-02-06 13:33:01 -08:00
Leijurv
a732e766f4
crucial performance optimization
2021-01-30 17:22:19 -08:00
Leijurv
91854f97ad
fully remove remnants of xvfb
2021-01-29 21:12:44 -08:00
Leijurv
835fb3471f
a long overdue reformat of every file
2021-01-29 20:17:53 -08:00
Leijurv
a9f497981f
Merge pull request #2080 from millennIumAMbiguity/master
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Added range argument to farm
2021-01-29 17:41:08 -08:00
ZacSharp
fd61207709
Fix heuristic(no args) returning wrong values
2021-01-28 01:40:33 +01:00
ZacSharp
8c1a9f460d
Simple blockstate preservation for buildSubstitutes
2021-01-18 12:06:50 +01:00
ZacSharp
f6d4a315c7
Remove debug log
2021-01-18 11:58:42 +01:00
ZacSharp
fc1a2a6112
Add buildSubstitutes setting to builder
2021-01-17 02:45:40 +01:00
ZacSharp
13547781d2
add buildValidSubstitutes setting to builder
2021-01-17 00:53:50 +01:00
ZacSharp
d375d1abc9
Add setting parser for mappings
2021-01-17 00:16:34 +01:00
ZacSharp
5e4f31f39e
proper place/break costs for skipped blocks
2021-01-16 02:05:59 +01:00
ZacSharp
79e0f4ba23
Log blocks it can't place
2021-01-15 12:52:38 +01:00
ZacSharp
dba186347c
remove likely useless code breaking buildSkipBlocks
2021-01-13 22:45:59 +01:00
ZacSharp
7988274d61
✨ add buildSkipBlocks setting
2021-01-12 23:59:11 +01:00
Leijurv
c491d67925
add setting to just skip layers that the builder fails to construct
2020-11-11 17:53:26 -08:00
Sam Corbett
b9eeab06a1
change useSwordToMine to default to false.
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Signed-off-by: Sam Corbett <sam@corbettchocolates.com>
2020-11-02 07:47:36 +00:00
millennIumAMbiguity
853b5ca771
Moved throw up into the default:
2020-11-02 01:44:12 +01:00
millennIumAMbiguity
f4706fff18
Simplified and optimised code
2020-11-02 01:25:25 +01:00
millennIumAMbiguity
7218a46211
Added defaults and javadocs
2020-11-02 00:33:31 +01:00
scorbett123
c0f7d5ab44
fix error made while copying and pasting.
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Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-11-01 17:30:53 +00:00
scorbett123
60f81fb89d
notify users that their death position has been saved.
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Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-11-01 17:18:31 +00:00
scorbett123
49bc96dc7e
add useSwordToMine setting.
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Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-11-01 16:12:38 +00:00
Leijurv
320a5d64a3
well i guess technically there could be an ore at bedrock level lmao
2020-10-30 22:39:30 -07:00
Leijurv
b16a8ecf21
Merge pull request #2079 from scorbett123/limitedMineDistance
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add a minimum Y level during mining.
2020-10-30 22:35:26 -07:00
Sam Corbett
9922382581
don't fall back onto the first slot if it has a low durability item in the slot.
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Signed-off-by: Sam Corbett <sam@corbettchocolates.com>
2020-10-28 08:44:40 +00:00
scorbett123
4aa52d2f2e
add itemSaver setting.
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Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-10-24 18:03:29 +01:00
Leijurv
6d51e10090
Merge pull request #1971 from krzys-h/fix-entity-follow-forge
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Fix "#entity follow <name>" under Forge
2020-10-23 18:54:11 -07:00
millennIumAMbiguity
65a5677b33
Added the feature to only farm within range of a waypoint.
2020-10-22 00:36:19 +02:00
millennIumAMbiguity
5d3522ca0a
Added range argument to farm
2020-10-16 23:32:53 +02:00
Sam Corbett
bfb530e02b
add a minimum Y level.
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Signed-off-by: Sam Corbett <sam@corbettchocolates.com>
2020-10-16 17:02:02 +01:00
ZacSharp
9393192036
Slight change to heuristic(no args)
2020-10-16 01:30:04 +02:00
ZacSharp
3cdbc4cb83
👌 formatting in of comments
2020-10-15 21:48:17 +02:00
ZacSharp
0c7741120a
👌 formatting
2020-10-15 00:05:54 +02:00
ZacSharp
e529438c7e
Don't use Abs on Sqrt
2020-10-14 21:14:17 +02:00
Leijurv
5a5d11922f
Merge pull request #1995 from scorbett123/exposedOres
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add mineOnlyExposedOres setting
2020-10-14 12:01:49 -07:00
scorbett123
39cfebeb34
fix formatting
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Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-10-14 20:00:49 +01:00
Leijurv
950f47ccae
Merge pull request #1958 from CDAGaming/feature/toasts
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✨ Added Toast API Support
2020-10-14 11:18:09 -07:00
CDAGaming
d2c625e1c9
Apply Review Comments
2020-10-14 13:14:23 -05:00
Leijurv
3f207b7041
Merge pull request #2076 from CDAGaming/feature/rendering-compat-fix
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🐛 Fix a Rendering Conflict with some other Mods
2020-10-14 11:09:00 -07:00
Leijurv
8deb9e5a35
Merge pull request #1959 from CDAGaming/feature/top-command
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✨ Added a top/surface command
2020-10-14 11:02:07 -07:00
Leijurv
5eeb33a6f5
Merge pull request #1845 from mariusdkm/master
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Fixing crash after clicking into the air using the #click command
2020-10-14 10:59:34 -07:00
CDAGaming
918f009e8a
🐛 Fix a Rendering Conflict with some other Mods
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In testing within Fabritone, it was found that these two lines (Which were previously used for an unknown optifine workaround) are no longer needed, and had no known side effects as of writing.
This can be backported as needed, but details are unknown how far this can go down
Future me PS: This PR is a superseed of my last one, erased during repo refactors, so now it lives on master branch. Testing recommended and can be up-ported/down-ported as you wish.
2020-10-12 12:52:05 -05:00
CDAGaming
d6665f1cd5
✨ Added Toast API Support
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This adds in a logAsToast and toastTimer option, and is a minified form of Indrit's initial implementation previously used from fabritone
2020-10-12 12:46:01 -05:00
CDAGaming
af29ed7146
✨ Added a top/surface command
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Superseeds PR #594
2020-10-12 12:44:12 -05:00
ZacSharp
8a572516fc
Update description of WaypointsCommand
2020-09-23 22:54:41 +02:00
ZacSharp
aebfbba20e
Also override heuristic(no args) when overriding isInGoal()
2020-09-20 22:39:48 +02:00
ZacSharp
85cc86346c
Actually use Y and Z bounds for Y and Z
2020-09-20 22:20:24 +02:00
ZacSharp
b20e095683
add heuristic(no args) to GoalNear and GoalRunAway
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not really a good solution but better than nothing
2020-09-20 00:29:31 +02:00
ZacSharp
b4d7f05165
🐛 fix two NPEs in estimatedTickToGoal
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apparently `ctx.playerFeet()` and `startPosition` can be `null` before pathing the first time
2020-09-19 21:46:07 +02:00
ZacSharp
46a12754e9
🐛 Reset ETA and return 0 if we are already there
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not doing this caused a continuously increasing ETA when standing inside a `GoalNear` from `FollowProcess`
2020-09-19 00:30:25 +02:00
ZacSharp
411b2a0acc
🔨 move ETA reset to it's own function
2020-09-18 23:58:06 +02:00
ZacSharp
508dacac63
directly start pathing after #home
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just like servers directly teleport you after `/home` without waiting for something like `/teleport`
2020-09-18 22:41:33 +02:00
ZacSharp
13ca691f5d
make #wp goto
behave like #goto
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It now is a combined `#wp goal` and `#path` just like `#goto` is `#goal` and `#path`
2020-09-16 20:19:55 +02:00
Babbaj
234fd3f75e
don't use getter
2020-09-13 18:45:50 -04:00
Babbaj
32ef30686b
Don't call onLostControl on processes that haven't been fully constructed
2020-09-13 18:21:22 -04:00
Sam Corbett
612510550f
fix javadoc.
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Signed-off-by: Sam Corbett <sam@corbettchocolates.com>
2020-09-08 19:00:41 +01:00
Sam Corbett
80e4852f90
Merge https://github.com/cabaletta/baritone into exposedOres
2020-09-08 17:48:45 +01:00
Sam Corbett
071243b99a
move is transparent to movement helper and circle maker
2020-09-08 17:47:46 +01:00
Sam Corbett
547db3a6b4
make the ability to turn it off.
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Signed-off-by: Sam Corbett <sam@corbettchocolates.com>
2020-09-08 17:47:45 +01:00
scorbett123
063f698bd2
need to remove diagonals, however this does most of what you suggest.
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Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-09-08 17:47:45 +01:00
scorbett123
bcbfca100f
add mineOnlyExposedOres setting
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Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-09-08 17:47:45 +01:00
ZacSharp
7255ccbdaa
add heuristic(no args) to GoalComposite
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GoalNear and GoalRunAway are still missing it
2020-09-06 16:42:05 +02:00
ZacSharp
45dc8b949d
add a method to get the heuristic at the goal
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this alows the ETA to work with goals not ending with a heuristic of 0
GoalComposite, GoalRunAway and GoalNear are still missing
2020-09-05 22:32:38 +02:00
ZacSharp
10e3a5afc4
negative ETAs are actually impossible now
2020-09-05 22:13:05 +02:00
ZacSharp
303aa79ffb
Update ETA formula, assuming heuritic at goal is 0
2020-09-04 23:56:01 +02:00
ZacSharp
35f3be9296
get rid of negative ETAs the lazy way
2020-09-02 22:59:13 +02:00
scorbett123
d7088c8eea
fix typo in java-doc x2
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Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-08-31 18:48:46 +01:00
ZacSharp
695954bdb0
no eta after 0 ticks or with division by 0
2020-08-28 23:37:23 +02:00
ZacSharp
d29b3ee893
Fix copy/paste mistake in ETACommand.getLongDesc()
2020-08-28 01:19:06 +02:00
ZacSharp
d9cecb35cb
rename Eta to ETA
2020-08-28 00:56:18 +02:00
ZacSharp
71dd6c6333
👌 formatting
2020-08-27 01:16:17 +02:00
ZacSharp
56f13d314a
✨ Add eta command
2020-08-26 23:53:02 +02:00
ZacSharp
b628d67961
✨ Add ETA for full path
2020-08-26 23:52:44 +02:00
ZacSharp
9636e69a6b
slightly better condition
2020-08-24 23:06:19 +02:00
krzys-h
ed91e2aa7b
Fix "#entity follow <name>" under Forge
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One of the Forge patches removes EntityList.REGISTRY and provides
the getClass method as a replacement.
The fix is based on a similar one I found in WorldDownloader
Closes #1376 (and duplicates: #1777 and #1815 )
2020-08-24 22:24:18 +02:00
ZacSharp
3c691bb498
But now it's working
2020-08-20 23:33:47 +02:00
ZacSharp
ea35a3478f
Codacity again for the same and syntax
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dab
2020-08-20 23:16:59 +02:00
ZacSharp
b7d1ba1fa5
Make Codacity happy
2020-08-20 23:11:55 +02:00
ZacSharp
5f686c1c12
improve isSafeToCancel in MovementDiagonal even more
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It did not return true early enough for backfill while cornering over air
2020-08-20 22:55:42 +02:00
kuthy
7f9704592e
Made catch function wide
2020-08-18 15:40:12 +02:00
RealIndrit
523f13c430
🔥 Get yeeted unused code
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Removed an unused function that can't be used anyways, because RayTraceUtils cant detect entity hit...
2020-08-18 12:36:10 +02:00
Leijurv
7992b63aae
Merge pull request #1346 from aUniqueUser/master
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Make desktop notifications more useful
2020-08-17 16:38:36 -07:00
Leijurv
836ef3328c
Merge pull request #1541 from babbaj/keep-annotation
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Annotation for proguard -keep
2020-08-17 16:36:48 -07:00
Leijurv
97a1029a72
Merge pull request #1554 from ByteZ1337/master
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Fixed Typo
2020-08-17 16:17:47 -07:00
Leijurv
5f9602796a
Merge pull request #1876 from CorruptedSeal/master
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Update ExecutionControlCommands.java
2020-08-17 16:17:01 -07:00
Leijurv
02e7886e77
properly set isSafeToCancel in MovementDiagonal, fixes #1788
2020-08-17 16:15:56 -07:00
Leijurv
9851623557
anti-indrit-cringe
2020-08-17 16:03:04 -07:00
Leijurv
f0d2bae3d1
Merge pull request #1947 from RealIndrit/master
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Add auto tool setting
2020-08-17 15:57:37 -07:00
Leijurv
f3561cab47
SUPER cute code for repackOnAnyBlockChange
2020-08-17 15:54:42 -07:00
Leijurv
38d047dbd1
make the packer queue super cute and deduplicated
2020-08-17 15:19:11 -07:00
Leijurv
e6ba4ef309
we don't compile here
2020-08-17 15:00:57 -07:00
Leijurv
460833f7d6
Merge branch 'master' of github.com:cabaletta/baritone
2020-08-17 14:59:20 -07:00
RealIndrit
2eba22031a
Maybe dont have ignore cost calculation override auto tool?
2020-08-14 22:47:39 +02:00
RealIndrit
ac55de63e9
Maybe dont have ignore cost calculation override auto tool?
2020-08-14 17:55:10 +02:00
RealIndrit
88e2fba447
Ok, Im actually retarded
2020-08-14 17:11:31 +02:00
RealIndrit
94ac15a8fc
KEK False != True :clown:
2020-08-14 17:06:41 +02:00
RealIndrit
19355cb4f2
Added AutoToolMovement bypass setting for special usage cases, should not be used it not actually necessary
2020-08-14 10:58:15 +02:00
RealIndrit
e0ff16e2dd
Nice brainfart
2020-08-14 10:34:21 +02:00
RealIndrit
49db52673a
Lol
2020-08-14 10:25:51 +02:00
RealIndrit
f8872e1cd4
Everything can be traced back to getBestSlot();
2020-08-14 10:14:02 +02:00
RealIndrit
2ed3e10833
And we try this again, because wtf??
2020-08-13 23:20:30 +02:00
RealIndrit
2b6fe188ed
Why calculate stuff that isnt needed...
2020-08-13 22:47:40 +02:00
RealIndrit
2ddc2c3660
Add auto tool settings because 2 lines of code lols
2020-08-13 22:36:34 +02:00