Commit Graph

1030 Commits

Author SHA1 Message Date
Brady
9654892e54
Make BlockStateInterface.AIR final 2018-10-14 00:23:49 -05:00
Brady
b46fad1442
Fix bad reference 2018-10-13 23:27:11 -05:00
Brady
ff652dbe40
scanLoadedChunks -> scanChunkRadius 2018-10-13 23:15:34 -05:00
leijurv
897483884a
fix 2 block parkour failure on lilypads and after descends 2018-10-13 17:01:40 -07:00
Leijurv
de29a6532f
privatize 2018-10-13 12:29:14 -07:00
Leijurv
7efc0ae8ca
fix snow bs 2018-10-12 19:33:03 -07:00
Leijurv
b443be1795
more accurate check 2018-10-12 15:29:25 -07:00
Leijurv
4892192c6c
remove unused functions 2018-10-12 15:14:39 -07:00
Leijurv
6b7a8e2bd3
better protection logic, fix placing outside worldborder 2018-10-12 14:34:33 -07:00
Leijurv
c5f5445f4b
fix exception when calculating descend from starting position above 256 2018-10-12 14:19:11 -07:00
Leijurv
8a65f43a0b
check world border, fixes #218 2018-10-12 14:12:06 -07:00
Leijurv
773ad89951
refactor problematic area 2018-10-11 20:36:18 -07:00
Leijurv
fec29d03fd
automatically break block while suffocating, fixes #33 2018-10-10 21:25:21 -07:00
Leijurv
9bd205f190
center pillar regardless of timing 2018-10-10 21:07:59 -07:00
leijurv
8c0bc3e2ef
splice tighter, fixes #44 2018-10-10 20:49:25 -07:00
leijurv
db21045cfb
renderPathIgnoreDepth 2018-10-10 20:40:15 -07:00
Leijurv
fbf0f2271c
revamp pathStart, fixes #209 2018-10-10 17:05:51 -07:00
Leijurv
7e78ed2139
rework minebehavior threading model, fixes #217 2018-10-10 16:40:33 -07:00
Leijurv
5676acbba6
add off hand, fixes #206 2018-10-10 16:29:48 -07:00
Leijurv
43b155d7b8
better check than air 2018-10-10 16:27:48 -07:00
Leijurv
d3bf4ef198
renderSelectionBoxesIgnoreDepth 2018-10-09 19:34:53 -07:00
Leijurv
22d2036657
splice better, fixes #215 2018-10-09 16:40:04 -07:00
Leijurv
9e15960581
fix pause stuttering, fixes #216 2018-10-09 16:13:46 -07:00
leijurv
738ce25ff0
tighten fall column 2018-10-09 11:15:42 -07:00
Brady
5da9347e2c
Merge pull request #214 from cabaletta/path-api
Pathing API
2018-10-09 00:14:25 -05:00
Brady
771e892b31
Get Cutoff implementation out of API we DON'T need you 2018-10-09 00:10:50 -05:00
Brady
0fb5f3233f
MovementStatus javadocs 2018-10-08 23:52:36 -05:00
Leijurv
f17ce87e45
publicize 2018-10-08 21:51:19 -07:00
Leijurv
a497a944a6
bottom of the class 2018-10-08 21:49:36 -07:00
Brady
875f01c358
More comprehensive IPath javadocs 2018-10-08 23:29:16 -05:00
Brady
6a4a8ab2d9
I'm an IDIOT 2018-10-08 21:09:54 -05:00
Brady
7d0aa4d7a5
Add override annotation to getPath in PathExecutor 2018-10-08 20:39:33 -05:00
Brady
2b4512ee3f
Move to API 2018-10-08 20:37:52 -05:00
Leijurv
0f1edba5f1
save settings 2018-10-08 18:05:08 -07:00
Brady
e23a9c976a
Bad code 2018-10-08 20:01:44 -05:00
Brady
1449edb8af
Didn't need to do that 2018-10-08 19:59:25 -05:00
Brady
d177db5a35
IMovement
Hey would you look at that
2018-10-08 19:57:22 -05:00
Brady
1245e222a7
Begin path api prep 2018-10-08 19:23:43 -05:00
Leijurv
5a9e5cdac4
move rendering, fixes #212 2018-10-08 15:11:07 -07:00
Brady
10bb177664
Add renderGoalIgnoreDepth setting 2018-10-08 17:06:41 -05:00
leijurv
69762bf4b4
fix parkour maybe? fixes #211 2018-10-07 22:08:37 -07:00
leijurv
e17cc79cb3
synchronize MemoryBehavior, fixes #198 2018-10-07 21:55:40 -07:00
leijurv
60c29fd159
actually stop sprinting, fixes #199 2018-10-07 21:40:18 -07:00
Leijurv
65ce5ca752
fix nullpointerexception in cachedworld 2018-10-07 16:57:04 -07:00
leijurv
af357d4d8e
fix a weird bug 2018-10-06 20:28:47 -07:00
Leijurv
8c76573395
don't pause on one block overlap 2018-10-06 18:43:20 -07:00
Leijurv
939e9c32d5
pause when current best is a backtrack, fixes #201 2018-10-06 18:39:48 -07:00
Brady
4b61452c62
Expose WorldScanner in API 2018-10-06 20:30:09 -05:00
Brady
d5130aa6ba
Expose event listener registry in API 2018-10-06 20:16:38 -05:00
Leijurv
6c9f317f31
don't look to the side on a parkour place until the place is in range 2018-10-05 18:27:02 -07:00
Leijurv
1ab5609d4e
spam travis less 2018-10-05 15:51:23 -07:00
Leijurv
046de84360
that should really default to true 2018-10-05 14:39:17 -07:00
Leijurv
ca48dabcc7
change sneak-backplace behavior, fixes #208 2018-10-05 13:49:47 -07:00
Leijurv
9880a4e948
when asusmeSafeWalk is on, we don't sneak in the first place 2018-10-05 13:11:09 -07:00
Leijurv
cb589219d8
use mutable move result to avoid instantianing ten million move result objects 2018-10-05 12:32:42 -07:00
Leijurv
6fff4c5254
reduce repetition in Moves 2018-10-05 10:17:58 -07:00
Leijurv
4049c116d9
dynamicY and yOffset 2018-10-05 10:10:24 -07:00
Leijurv
b720742f53
render the goal block, fixes #166 2018-10-04 21:28:34 -07:00
leijurv
c1af050fa6 fix lilypad fall cost, fixes #207 2018-10-04 16:01:27 -07:00
Leijurv
39f415d4be
allowplace and allowparkourplace 2018-10-03 19:00:58 -07:00
Leijurv
4590b9f6da
they say you are what you eat, but i don't remember eating a minecraft damn daniel mod 2018-10-03 13:45:43 -07:00
Brady
ee6e0b1784
Add message and actually cancel event 2018-10-03 12:45:57 -05:00
Brady
820c108548
Add pause "command" in ExampleBaritoneControl 2018-10-03 12:44:28 -05:00
Leijurv
239bb14e3a
add blockBreakAdditionalPenalty 2018-10-03 08:20:24 -07:00
Leijurv
1bd7c8455f
crucial performance optimization 2018-10-03 08:14:15 -07:00
Leijurv
6986f179cd
it's not much of an improvement, but it won't make it slower 2018-10-03 08:12:57 -07:00
Leijurv
28af41b789
defer movement propagation and assembly to postprocessing 2018-10-03 08:04:30 -07:00
Leijurv
36bdaa99ec
DAE BlockPos bad? 2018-10-03 07:57:24 -07:00
Leijurv
1ee44024b2
don't construct favored positions hashset if the coefficient renders it useless 2018-10-03 07:52:17 -07:00
Leijurv
cd926283b3
avoid synthetic lambda creation 2018-10-03 07:48:26 -07:00
Leijurv
04d210bd8b
no need to calculate the hash on contstruction anymore 2018-10-03 07:43:45 -07:00
Leijurv
3fdc4d6ee0
parkour jumping onto a vine, sort of 2018-10-02 15:34:46 -07:00
Leijurv
baf27363aa
fix movement ascend x z cardinal asymmetry, fixes #204 2018-10-02 15:02:27 -07:00
Leijurv
da137f35de
fix parkour jumps ending on lilypads, fixes #203 2018-10-02 14:04:24 -07:00
Brady
7e7b9f4fdb
Make MemoryBehavior store data by world 2018-10-02 15:25:58 -05:00
Leijurv
85e4a57c76
no longer needed since goal is in api which in unobfed 2018-10-02 10:19:14 -07:00
Leijurv
2867e0626f
reenable diagonal through water 2018-10-02 09:59:07 -07:00
Leijurv
f0c3e59a6f
move from todo to issue 2018-10-01 22:50:51 -07:00
Leijurv
4e11d92d19
fix parkour cost calculation 2018-10-01 19:23:13 -07:00
Leijurv
07eee481cb
fix failure on repeated descend 2018-10-01 15:42:16 -07:00
Leijurv
1cc03e3aca
it doesn't actually have to be falling, it just has to be solid 2018-10-01 15:20:52 -07:00
Leijurv
023822b5d9
stop breaking block on cancel, even if not requested by player 2018-10-01 15:11:52 -07:00
Leijurv
41ffd4455d
don't cancel for any reason while doing a water bucket fall, fixes #98, fixes #123 2018-10-01 14:50:20 -07:00
Leijurv
810b92fbad
Merge pull request #193 from cabaletta/service-loader
Service loader
2018-10-01 14:37:15 -07:00
Leijurv
6db31cbe74
now that that's fixed, we can tighten the maximum time again 2018-10-01 14:37:01 -07:00
Leijurv
b55a102d37
take depth strider into acocunt for water speed, fixes #101 2018-10-01 14:26:55 -07:00
Leijurv
f338cdd2e5
clear all keys including sprint in the next movement, fixes #194 2018-10-01 14:26:08 -07:00
Leijurv
76365a4564
sprint on soul sand, fixes #120 2018-10-01 10:05:04 -07:00
Leijurv
109cffc3de
rearrange blockstate lookups 2018-10-01 09:57:47 -07:00
Leijurv
c67339dc42
Merge branch 'master' into service-loader 2018-10-01 09:53:03 -07:00
Leijurv
f56766be26
maybe it just needs more time 2018-10-01 09:51:43 -07:00
Leijurv
b1e1cc43e0
simplify properly even when obfuscated 2018-09-30 21:43:07 -07:00
Leijurv
13aaec07cd
draw most recent node considered even if there is no valid best 2018-09-30 21:42:34 -07:00
Leijurv
08b9eab9f3
draw most recent node considered even if there is no valid best 2018-09-30 21:32:13 -07:00
Leijurv
09ac3c615c
more time maybe 2018-09-30 09:14:23 -07:00
Brady
3184eaf595
Remove IBaritoneProvider#getSettings 2018-09-29 23:59:32 -05:00
Brady
b12c2ea62f
UTILIZE Service Loaders
https://i.imgur.com/kAm0xd3.png
2018-09-29 23:52:01 -05:00
Leijurv
bcb95c55c9
allow a bit more time, it's a little flaky on travis right now 2018-09-29 07:43:34 -07:00
Leijurv
c383186808
sprint through descend then ascend in the same direction, fixes #115 2018-09-28 18:55:04 -07:00
Leijurv
2f602f8718
no stop dont 2018-09-27 16:11:55 -07:00