lib3ddevil1/src/devil1geo.c

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#include "devil1geo.h"
#include <stdio.h>
static void printgheader(struct Header*);
static void printmeshheader(struct MeshHeader*);
static void printmeshbatch(struct Batch*);
static void printcoordinate(struct Coordinate*, unsigned int);
static bool getgheader(struct Header*, const char*);
static bool getmeshheader(struct MeshHeader**, unsigned int i, const char * const);
static bool getmeshbatch(struct Batch*, unsigned int offset, const char * const);
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static bool getmesh(struct Mesh*, unsigned int i, const char*, unsigned int filesize);
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fn_devil1geo const DEVIL1GEO = {printgheader,
printmeshheader,
printmeshbatch,
printcoordinate,
getgheader,
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getmeshheader,
getmeshbatch,
getmesh};
static void printgheader(struct Header *gh) {
if (gh != NULL) {
printf("pointer %p\n", gh);
printf("number of meshes %x\n", gh -> numMesh);
printf("unknown number B %x\n", gh -> unknownNumberB);
printf("unknown number C %x\n", gh -> unknownNumberC);
printf("unknown number D %x\n", gh -> unknownNumberD);
printf("padding %x\n", gh -> padding);
printf("unknown offset %lx\n", gh -> unknownOffset);
}
}
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static void printmeshheader(struct MeshHeader *mh) {
if (mh == NULL) {
return;
}
printf("number of batches %x\n", mh -> numBatch);
printf("number of vertices %x\n", mh -> numVertex);
printf("unknown %x\n", mh -> u);
printf("batch offset %lx\n", mh -> offsetBatches);
printf("flags %lx\n\n", mh -> flags);
}
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static void printmeshbatch(struct Batch *b) {
if (b == NULL) {
return;
}
struct BatchData *bd = b -> bd;
printf("number of vertices %x\n", bd -> numVertex);
printf("unknown byte %x\n", bd -> uB);
printf("padding %x\n", bd -> padding);
printf("offsetPositions %lx\n", bd -> offsetPositions);
printf("offsetNormals %lx\n", bd -> offsetNormals);
printf("offsetUVs %lx\n", bd -> offsetUVs);
printf("offsetBoneIndexes %lx\n", bd -> offsetBoneIndexes);
printf("offsetBoneWeights %lx\n", bd -> offsetBoneWeights);
printf("offsets %lx\n\n", bd -> offsets[0]);
printcoordinate(b -> vd.positions, 3);
}
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static void printcoordinate(struct Coordinate *p, unsigned int count) {
if (p == NULL) {
return;
}
unsigned int i;
for (i = 0; i < count; i++) {
printf("(%f, %f, %f)\n", (p[i]).x, (p[i]).y, (p[i]).z);
}
}
static bool getgheader(struct Header* h, const char* filedata) {
if (filedata == NULL) {
return false;
}
h = (struct Header*)filedata;
return true;
}
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static bool getmeshheader(struct MeshHeader **hs,
unsigned int i,
const char * const filedata) {
bool done = false;
if (hs == NULL || filedata == NULL) {
return done;
}
struct Header *h = (struct Header*)filedata;
if (h -> numMesh < i) {
return done;
}
unsigned int pos = sizeof(struct MeshHeader) * i + sizeof(struct Header);
(*hs) = (struct MeshHeader*)(filedata + pos);
done = true;
return done;
}
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static bool getmeshbatch(struct Batch *b,
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unsigned int offset,
const char * const filedata) {
bool done = false;
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if (b == NULL || filedata == NULL) {
return done;
}
struct BatchData *d1 = NULL;
struct VertexData d2;
d1 = (struct BatchData*) (filedata + offset);
d2.positions = (struct Coordinate*) (filedata + (d1 -> offsetPositions));
d2.normals = (struct Coordinate*) (filedata + (d1 -> offsetNormals));
d2.u = (struct UVs*) (filedata + (d1 -> offsetUVs));
d2.bi = (struct BoneIndexes*)(filedata + (d1 -> offsetBoneIndexes));
d2.bw = (struct BoneWeights*)(filedata + (d1 -> offsetBoneWeights));
b -> bd = d1;
b -> vd = d2;
done = true;
return done;
}
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// assume client has allocated memory for mesh
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static bool getmesh(struct Mesh *m,
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unsigned int i,
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const char * const filedata,
unsigned int filesize) {
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bool done = false;
if (m == NULL || filedata == NULL || m -> b == NULL) {
return done;
}
struct MeshHeader *mh = NULL;
bool ok = getmeshheader(&mh, i, filedata);
if (ok) {
unsigned int j;
struct Batch b;
for (j = 0; j < mh -> numBatch; j++) {
unsigned int offset = mh->offsetBatches + j * sizeof(struct BatchData);
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if (offset > filesize) {
return done;
}
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getmeshbatch(&b, offset, filedata);
// printmeshbatch(&b);
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m -> b[j] = b;
}
done = true;
}
return done;
}
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