Leijurv
6d1130d2c3
favored lookup performance
2018-11-26 07:52:00 -08:00
Leijurv
d9effc4a29
avoid creating thousands of unmodifiable lists just to get their size
2018-11-25 22:59:47 -08:00
Leijurv
cf2765e017
thousands here too, on long paths
2018-11-25 22:57:54 -08:00
Leijurv
06dd07dbc6
believe it or not, this saves thousands of object allocations per second
2018-11-25 22:57:08 -08:00
Leijurv
14daf2ce85
unneeded, and was allocating thousands of sets a second
2018-11-25 22:50:22 -08:00
Leijurv
f9a3a3b78b
main thread bsi creation doesn't need to copy loaded chunks
2018-11-25 22:30:37 -08:00
Leijurv
2ba0e6ada6
don't create a new bsi hundreds of times a tick maybe?
2018-11-25 22:19:04 -08:00
Leijurv
943b75455b
no point if you don't copy it, really fixes #210
2018-11-25 12:13:49 -08:00
Leijurv
2b56d68f7d
many fixes to segment calculator, and chat demo usage
2018-11-25 11:53:56 -08:00
Leijurv
93217a3ae3
this is just not possible
2018-11-24 22:04:36 -08:00
Leijurv
9c5274dde4
runnable conversion
2018-11-23 13:12:18 -08:00
Leijurv
002c678b4a
Merge branch 'master' into segment-calculation
2018-11-23 13:09:57 -08:00
Leijurv
038533c33f
explain documentation more
2018-11-23 15:06:09 -06:00
Leijurv
50d4b5b4ed
unneeded
2018-11-23 15:06:09 -06:00
Leijurv
7632d667c9
add a secondary failure cutoff
2018-11-23 15:06:09 -06:00
Leijurv
5aa78cd478
crucial performance optimization
2018-11-23 11:22:49 -08:00
Leijurv
84cd4b1acb
unused
2018-11-23 10:58:23 -08:00
Leijurv
b705279153
consistency
2018-11-23 10:55:02 -08:00
Leijurv
d854750ee8
improve accuracy of GoalGetToBlock heuristic
2018-11-23 10:52:56 -08:00
Leijurv
4502adda28
segmented path calculator
2018-11-23 10:36:06 -08:00
Leijurv
a98c5d7d99
my house
2018-11-23 10:25:02 -08:00
Leijurv
c81a00268a
Merge branch 'master' into segment-calculation
2018-11-23 10:21:45 -08:00
Leijurv
dd47e20070
remove unneeded
2018-11-23 10:20:48 -08:00
Leijurv
f05613147e
Merge branch 'master' into failure-cutoff
2018-11-23 09:59:23 -08:00
Leijurv
6ed8d617cd
improve path checks, and add a overlap splice option
2018-11-23 09:31:25 -08:00
Leijurv
b228f4c6fb
remove extraneous checks in bsi
2018-11-23 09:03:51 -08:00
Leijurv
70f8d1d4ae
fix bsi creation on wrong thread, cache chunks, fixes #210
2018-11-23 09:00:52 -08:00
Leijurv
0d7131413a
prevent double jumping
2018-11-23 07:55:59 -08:00
Leijurv
b5a4e65fbf
unable to start a parkour jump from stairs
2018-11-23 07:47:28 -08:00
Leijurv
7c51106d27
unneeded
2018-11-22 10:08:55 -08:00
Leijurv
1e9786d5b9
add a secondary failure cutoff
2018-11-22 09:39:54 -08:00
Leijurv
4b8c85f8a6
whoops
2018-11-22 08:57:27 -08:00
Leijurv
aed8dae175
hehe
2018-11-21 18:11:58 -08:00
Leijurv
8db26af36c
tweak sneak range for ncp compatibility
2018-11-21 11:02:12 -08:00
Leijurv
cfa874982c
fix a bunch of stuff in pillar, fixes #266
2018-11-21 11:00:46 -08:00
Leijurv
2a674cb869
don't sprint straight into danger
2018-11-20 18:58:47 -08:00
Leijurv
fb971301a4
fix getting permanently stuck on sideways fence gates in our way
2018-11-20 16:32:55 -08:00
Leijurv
3bb16de67e
greatly increase mining visual scan range
2018-11-20 16:32:44 -08:00
Leijurv
033da7e737
fix coefficient
2018-11-20 13:22:33 -08:00
Leijurv
14650f93c5
walk into lava less
2018-11-20 08:19:27 -08:00
Leijurv
e5184efdaa
fix cached path loop
2018-11-20 08:00:52 -08:00
Leijurv
16e3fd9305
IPathingControlManager
2018-11-18 21:41:42 -08:00
Brady
689dc74330
Whoops
2018-11-17 11:41:16 -06:00
Brady
6caae889b7
Fix AStarPathFinder Optional usage that's icky
2018-11-17 11:26:46 -06:00
Brady
ce0e8b4cd1
Clean up some bad Optional practices
2018-11-17 11:18:55 -06:00
Leijurv
737c632227
path creation no longer throws this
2018-11-16 16:28:20 -08:00
Leijurv
04e87c9810
cleaner
2018-11-15 16:03:20 -08:00
Leijurv
57c0613843
rename
2018-11-14 16:39:04 -08:00
Leijurv
f5d0143b09
im dumb
2018-11-14 14:37:41 -08:00
Brady
237f1846d3
Remove Baritone casts
2018-11-14 16:30:20 -06:00
Leijurv
f6dee1ecb7
add todo
2018-11-14 14:29:33 -08:00
Leijurv
f808fc9802
general cleanup
2018-11-14 14:27:30 -08:00
Leijurv
8385bc35ed
wow thats a rare bug
2018-11-14 14:26:35 -08:00
Leijurv
80d6d7fd58
simplify
2018-11-14 14:22:14 -08:00
Leijurv
b56cdcda52
remove that toxic cloud
2018-11-14 14:19:24 -08:00
Leijurv
ea81cd76ca
sigh
2018-11-14 14:00:56 -08:00
Leijurv
c3a3670785
unused imports
2018-11-14 13:57:37 -08:00
Leijurv
e4045e1343
and another
2018-11-14 13:48:45 -08:00
Leijurv
5a52cea415
epic
2018-11-14 13:48:09 -08:00
Leijurv
933b295c40
context objectMouseOver
2018-11-14 13:46:16 -08:00
Leijurv
ce6ec00a89
get rid of the remaining references to mc.world
2018-11-14 13:24:44 -08:00
Leijurv
b53f3925a4
forgot to add these files lol
2018-11-13 22:28:12 -08:00
Leijurv
e93fd596ff
customized TickEvent Type based on player context status
2018-11-13 22:17:18 -08:00
Leijurv
57b60c734b
fixes to BlockBreakHelper
2018-11-13 22:15:01 -08:00
Leijurv
c74ccaafbf
remove Baritone.INSTANCE
2018-11-13 21:34:11 -08:00
Leijurv
f6891feb64
removed all references to Baritone.INSTANCE
2018-11-13 21:33:14 -08:00
Leijurv
2675852dbe
canc
2018-11-13 20:11:51 -08:00
Brady
0302c6f14b
Fix really really bad error mega critical
2018-11-13 21:57:22 -06:00
Leijurv
a0dd43244c
immense iq
2018-11-13 19:54:24 -08:00
Brady
3ccb0c74c6
Remove timestamps from since annotations
2018-11-13 21:53:27 -06:00
Brady
f9270a7ed0
my house
2018-11-13 21:47:40 -06:00
Brady
d79d56c2f9
Expose all possible Baritone instances
2018-11-13 21:45:26 -06:00
Brady
94bf8d4bbd
More review things
2018-11-13 16:53:13 -06:00
Brady
5e2f40a322
Fix some things mentioned by @Leijurv
2018-11-13 16:33:45 -06:00
Brady
17161fd576
Resolve merge conflicts
2018-11-13 15:29:02 -06:00
Brady
d3db551cc9
Awesome
2018-11-13 15:14:29 -06:00
Leijurv
72058c792a
fix toxic clouds in legit mine
2018-11-13 12:20:27 -08:00
Brady
ef5e3ab06e
pwnage
2018-11-13 13:39:11 -06:00
Brady
71e7f0a04c
Fix GetToBlockProcess rescan
2018-11-13 11:59:02 -06:00
Brady
bae34e5b80
Initial meme
...
Still need to fix MovementHelper LUL
2018-11-13 11:50:29 -06:00
Leijurv
1ab3e61984
reformatted
2018-11-12 21:01:40 -08:00
Leijurv
e81b6d4d96
fought
2018-11-12 16:39:58 -08:00
Leijurv
83f14b10bb
whoa codacy suggested something actually helpful
2018-11-12 15:45:35 -08:00
Leijurv
7fecd1a5dd
tweak
2018-11-12 14:43:39 -08:00
Leijurv
0ce4107d56
"fix" it
2018-11-11 18:23:18 -08:00
Leijurv
66769365d0
much better
2018-11-11 17:59:13 -08:00
Leijurv
e3cb164723
fix blockstateinterface
2018-11-11 17:36:54 -08:00
Brady
903b1b16a4
static
2018-11-11 17:45:01 -06:00
Brady
e81d0a0b1b
Small brain
2018-11-11 17:12:18 -06:00
Brady
51243f0981
Some comments
2018-11-11 16:22:00 -06:00
Brady
fad5a6deac
lol
2018-11-11 15:46:07 -06:00
Leijurv
355443e440
forgot one
2018-11-11 12:48:53 -08:00
Leijurv
45e4239b26
context specific blockstateinterface lookups. also toxic
2018-11-11 12:35:22 -08:00
Brady
a83074e773
Map Input to state in InputOverrideHandler
2018-11-11 14:20:38 -06:00
Leijurv
f854d886d1
fix water bucket being placed one tick too early
2018-11-10 11:26:52 -08:00
Leijurv
73d4e9bbb9
another day another static world reference gone
2018-11-10 09:37:23 -08:00
Leijurv
232644feb0
these are cool and should default on
2018-11-10 09:25:44 -08:00
Brady
1c80950a70
Add note to MixinBlockPos
...
I looked at this Mixin for a second and thought wtf why did I make this and then remembered why, so it's probably important to let anybody else that looks at it know why.
2018-11-09 22:32:40 -06:00
Leijurv
b054e9dbe8
toxic cloud to get around two references to mc.player.dimension
2018-11-09 19:25:10 -08:00
Leijurv
3ddf6b2335
player and player controller toxic cloud
2018-11-09 19:12:36 -08:00