Commit Graph

  • 494a4a8d18
    government mandated curly braces Leijurv 2018-08-18 12:36:40 -0700
  • d60e0ced67
    sigh Leijurv 2018-08-18 12:33:00 -0700
  • 237ac85b6b
    recheck positionsToBreak every tick to prepare, fixes #42 Leijurv 2018-08-18 12:21:39 -0700
  • ee8e44d314
    don't start a path midair Leijurv 2018-08-18 12:21:21 -0700
  • d94e825a79 iron doors, fixes #30 leijurv 2018-08-17 21:02:41 -0700
  • 0f56af65b1 weird ladder bug, fixes #51 leijurv 2018-08-17 20:46:53 -0700
  • f23683fbaa admissible heuristic sigh leijurv 2018-08-17 20:46:33 -0700
  • 85dcedc26a i am an idiot leijurv 2018-08-17 20:46:18 -0700
  • 47787fc128 it's just not worth it =/ leijurv 2018-08-17 19:52:35 -0700
  • 1dcad9ac59 fix goal y level render, fixes #48 leijurv 2018-08-17 19:30:41 -0700
  • 88b276f7c9
    minimum improvement repropagation Leijurv 2018-08-17 19:19:25 -0700
  • bd40c9709d
    control heuristic Leijurv 2018-08-17 18:18:37 -0700
  • fb61b47fb2
    see costs to all possible movements from current location Leijurv 2018-08-17 16:46:02 -0700
  • b742704fd0
    option to fully disable path backtracking cost favoring Leijurv 2018-08-17 16:17:14 -0700
  • 03ec4d39ee
    don't walk or fall through webs or end portals Leijurv 2018-08-17 14:11:58 -0700
  • f3d9ada675
    movement and goal cleanup, more pure with CalculationContext Leijurv 2018-08-17 13:17:16 -0700
  • 94e3b53f09
    added comments Leijurv 2018-08-17 12:29:30 -0700
  • e71783105c
    misc movement cleanups Leijurv 2018-08-17 12:24:40 -0700
  • c635ba69fd
    sprinting capability. fixes #23 Leijurv 2018-08-17 10:52:58 -0700
  • 4591895e49
    clear goal option. fixes #22 Leijurv 2018-08-16 16:51:43 -0700
  • e1c6006084
    render GoalXZ Leijurv 2018-08-16 15:34:23 -0700
  • 82f5c21f4a
    whoops that didn't actually compile Leijurv 2018-08-16 15:14:00 -0700
  • e0f2159276
    better path splicing Leijurv 2018-08-16 15:10:15 -0700
  • 399fa003dd
    Address raytrace bush failure when falling (#15) Howard Stark 2018-08-15 18:39:07 -0700
  • 01cc521a71
    fixed Leijurv 2018-08-15 18:02:07 -0700
  • 6860521403
    dank goal render Leijurv 2018-08-15 17:53:42 -0700
  • 6be7786707
    ticks remaining in segment Leijurv 2018-08-15 17:29:45 -0700
  • 28fd9581bc
    babe Leijurv 2018-08-15 06:50:43 -0700
  • d2ad15b79f Merge branch 'master' of github.com:cabaletta/baritone Nachiketa Gargi 2018-08-14 23:49:11 -0700
  • 3d4f516938 doors Nachiketa Gargi 2018-08-14 23:49:08 -0700
  • aef3af50c2
    unused cases Leijurv 2018-08-14 17:37:19 -0700
  • ea5914f776
    cmt Leijurv 2018-08-14 15:58:53 -0700
  • c780454b78
    comment Leijurv 2018-08-14 15:42:59 -0700
  • 9aefcebddf
    api Leijurv 2018-08-14 15:32:16 -0700
  • 92b3ac93d0
    check Leijurv 2018-08-14 15:24:23 -0700
  • 72f7c564a1
    getter Leijurv 2018-08-14 15:22:52 -0700
  • 7bc9969d93
    throwaways setting Leijurv 2018-08-14 15:19:35 -0700
  • 45375c45bb
    simplified Leijurv 2018-08-14 15:16:38 -0700
  • bb453a94b9
    beautiful settings Leijurv 2018-08-14 15:04:41 -0700
  • c67c9582c4
    Thanks IntelliJ for that amazingly helpful performance optimization suggestion Leijurv 2018-08-14 13:23:57 -0700
  • 3a68009194
    don't allocate for up(0) Leijurv 2018-08-14 11:25:30 -0700
  • 86f1f472f5
    more benching Leijurv 2018-08-14 11:22:13 -0700
  • 7fa04f3423
    add bench test Leijurv 2018-08-14 11:04:34 -0700
  • 2e7f5048dc
    this is so sad Leijurv 2018-08-14 10:50:41 -0700
  • 60d246ecc9
    betterblockpos Leijurv 2018-08-14 10:47:31 -0700
  • 46593fc1a4
    less indentation Leijurv 2018-08-14 08:28:35 -0700
  • 1e731b3246 path fading leijurv 2018-08-13 21:05:35 -0700
  • 578e08a893 split out into baritone api leijurv 2018-08-13 20:57:29 -0700
  • c9a6a36f67 init before init leijurv 2018-08-13 20:37:48 -0700
  • d399857309 Merge branch 'leijurv-settings' leijurv 2018-08-13 20:20:54 -0700
  • e4d6d6ff64 missed a spot leijurv 2018-08-13 20:19:27 -0700
  • ebee78b035 optim leijurv 2018-08-13 20:18:12 -0700
  • 04005b6e59 more settings leijurv 2018-08-13 20:17:16 -0700
  • b97852dd68 vines patch tempfix leijurv 2018-08-13 20:09:27 -0700
  • f881ba5e59
    first attempt at settings Leijurv 2018-08-13 17:15:59 -0700
  • eee43ad5d1
    sanik Leijurv 2018-08-13 17:03:48 -0700
  • b15ebef880
    refactor Leijurv 2018-08-13 16:59:59 -0700
  • 25b0348916
    tweaks Leijurv 2018-08-13 16:56:09 -0700
  • bc9f76d1c7
    misc fixes to coefficients, descend, and pathexecutor Leijurv 2018-08-13 16:41:08 -0700
  • 4ba5d81b5c
    maybe fixed descend Leijurv 2018-08-13 15:44:52 -0700
  • 4eb46ebe0f
    guard Leijurv 2018-08-13 13:49:05 -0700
  • 532d4d1f31
    sprinting yay Leijurv 2018-08-13 13:40:50 -0700
  • 5acb86e390
    im idiot Leijurv 2018-08-13 13:32:10 -0700
  • 40dfed7e9d
    hopefully deal with soul sand properly Leijurv 2018-08-13 13:18:42 -0700
  • dbca100e55
    cancel paths on exit Leijurv 2018-08-13 13:13:42 -0700
  • 4c653e1d31
    cooler messages Leijurv 2018-08-13 13:00:57 -0700
  • 7a28b029ce
    render next path Leijurv 2018-08-13 12:57:21 -0700
  • 58a1f65044
    cutoff at edge of loaded chunks Leijurv 2018-08-13 12:56:08 -0700
  • 9190e82b20
    tweak time limit Leijurv 2018-08-13 12:42:28 -0700
  • 85fdc2df34
    planning ahead Leijurv 2018-08-13 12:35:44 -0700
  • 88c81a9635
    we do this Leijurv 2018-08-13 11:50:49 -0700
  • 5d46a3d0d9
    fixed recalculating movement cost Leijurv 2018-08-13 11:49:36 -0700
  • 2e184c1b4c
    disallow place ascend when no throwaway is present Leijurv 2018-08-13 08:38:49 -0700
  • 945d5ef3f7
    add comment Leijurv 2018-08-13 08:31:59 -0700
  • 2bf09cc5a3
    allow some break and fall Leijurv 2018-08-13 08:28:43 -0700
  • a311829605 oh my god i'm literally an idiot leijurv 2018-08-13 07:14:11 -0700
  • e2f8561847 auto tool v1 lol leijurv 2018-08-13 07:08:53 -0700
  • 83cc5ec861 soul sand sucks leijurv 2018-08-13 07:07:42 -0700
  • 3a228803b6 soul sand fixes leijurv 2018-08-13 07:05:28 -0700
  • 7c175bac67
    highlight walkaround blocks better Leijurv 2018-08-12 08:40:44 -0700
  • 462ac1b03a
    i literally hate magma Leijurv 2018-08-12 08:24:53 -0700
  • df1f6da526
    fixed walking through fire Leijurv 2018-08-12 08:17:23 -0700
  • 524a32375d
    tweaked Leijurv 2018-08-12 07:58:22 -0700
  • b61863661f
    todo Leijurv 2018-08-11 21:36:54 -0700
  • f8d1675973
    pushing around corners Leijurv 2018-08-11 21:27:46 -0700
  • cf3d3cb48d
    i cannot believe that actually fixed it Leijurv 2018-08-11 20:55:51 -0700
  • 31113c2702
    Merge branch 'master' of github.com:cabaletta/baritone Leijurv 2018-08-11 20:05:50 -0700
  • 816253cc87
    maybe this will fix it Leijurv 2018-08-11 20:05:46 -0700
  • 3eb28f39cb
    Fix integer division in floating point context Brady 2018-08-11 20:49:00 -0500
  • 6480c8ce73
    added movementpillar Leijurv 2018-08-11 18:45:02 -0700
  • b5b7863d9a
    this actually fixes breaking blocks Leijurv 2018-08-11 18:05:55 -0700
  • d3ae1d27c8
    setting goal to playerFeet is fixed and misc cleanup Leijurv 2018-08-11 17:13:12 -0700
  • ae2d1131a5
    oh wait yeah you also have to jump Leijurv 2018-08-11 17:10:23 -0700
  • ebad3de005
    it helps to actually walk towards where you're going lol Leijurv 2018-08-11 17:09:32 -0700
  • d1e999dc8f
    this fixes soul sand but it does not fix my soul Leijurv 2018-08-11 17:05:47 -0700
  • 4afce12785
    ascend placable Leijurv 2018-08-11 17:03:18 -0700
  • df8e0d313b
    throwaway context Leijurv 2018-08-11 15:03:14 -0700
  • b4d389d432
    no water buckets in the nether Leijurv 2018-08-11 14:44:23 -0700
  • 48227bae60
    so annoying Leijurv 2018-08-11 13:31:21 -0700
  • 141c71cb8b
    too much talking Leijurv 2018-08-11 13:09:13 -0700