update progress on randomization
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@ -192,8 +192,8 @@ was a bit less important and if a core goal was finding latent bugs.
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* Randomly sized guard regions for large allocations
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* Random slot selection within slabs
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* Randomized delayed free for slab allocations
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* [in-progress] Randomized choice of slabs
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* [in-progress] Randomized allocation of slabs
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* [more randomization coming as the implementation is matured]
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* Slab allocations are zeroed on free
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* Large allocations are purged and memory protected on free with the memory
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mapping kept reserved in a quarantine to detect use-after-free
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